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  1. #11
    Player
    Altina_Orion's Avatar
    Join Date
    Oct 2021
    Posts
    278
    Character
    Altina Orion
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Though all of these do scale, it was implemented incorrectly. It should have been more like Bozja where it scaled with an echo rather than an HP reduction. The echo made things more survivable for smaller groups.

    Currently CEs don't get more survivable with small groups, they just get less tanky.
    (3)

  2. #12
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,893
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Regardless whether they're currently soloable or not, I think it's still a valid concern to reassess the scaling to NOT take account the players within FTB. Especially the FATEs.

    CEs except Calamity Bound are all fine though. If they lasts 'forever' it's probably because too many players are turtling the encounter by being tanks/healers, or not utilizing their PJs. I.e. joins CE with less than 6 players, but 4 of them are on WAR-Chemist, and 1 other being a SGE-whatever PJ. Yeah well that definitely would dragged the CE lol.
    (1)
    Last edited by Rein_eon_Osborne; 07-15-2025 at 11:24 AM.

  3. #13
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,485
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Note also this is why the support fate exists and why forked botched that

    By and large players in the wider instance are punished for staying in an instance that a large scale raid is occurring in, so they should be compensated for it especially if they can’t get into a different instance (which you often can’t)

    The support fate needs to be more robust and better rewarded (and spawn earlier)
    (5)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  4. #14
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,455
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Altina_Orion View Post
    Though all of these do scale, it was implemented incorrectly. It should have been more like Bozja where it scaled with an echo rather than an HP reduction. The echo made things more survivable for smaller groups.
    I think they added or increased the echo when it was no longer new? But anyway, the echo made it a joke to solo. I literally had 400,000 HP in one of the CEs and that was in Shadowbringers. Otherwise devastating mechanics became a complete joke and I could ignore absolutely everything, including deathwalls and just auto the boss down.

    In contrast, the CEs still require you to do mechanics just as much when solo. I'd actually say it's perfect. They feel like duels when doing them solo, and that may be why they didn't add duels... because we kinda have them with the fact we can solo CEs.
    Currently CEs don't get more survivable with small groups, they just get less tanky.
    True, and that's because the sheer amount of players, quite frankly and obviously, carry eachother through. If you're doing it with a small party or solo, you are hopefully relatively confident that you can minimize or avoid vuln stacks or alternatively are prepared to risk a delevel.
    Quote Originally Posted by Rein_eon_Osborne View Post
    I think it's still a valid concern to reassess the scaling to NOT take account the players within FTB. Especially the FATEs.

    CEs except Calamity Bound are all fine though.
    They are going reassess FATE scaling anyway. They are actually going to try and fix this problem they have ignored for 12 years.
    (1)

  5. #15
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,485
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Also either gear or phantom stacks need to give defensive options

    There is almost non survivability options on phantom jobs for classes that need survivability but you can be damn sure there is a wealth of options for doing damage for classes that have an inbuilt damage penalty but lots of survivability……..hmmm how strange
    (2)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  6. #16
    Player
    ACE135's Avatar
    Join Date
    Sep 2013
    Posts
    1,079
    Character
    Minah Denma
    World
    Ragnarok
    Main Class
    Archer Lv 100
    Quote Originally Posted by Altina_Orion View Post
    Don't get vuln stacks?
    I was referring to a statement of Jeeqbit in another thread where he, among other things, said "you can survive a lot of vuln stacks".
    (3)

  7. #17
    Player
    Themarvin's Avatar
    Join Date
    Aug 2016
    Location
    Gridania
    Posts
    2,105
    Character
    Kurotora Iga
    World
    Zodiark
    Main Class
    Monk Lv 100
    Quote Originally Posted by Jeeqbit View Post
    1. FATEs rescale if you pull then reset them. Got to learn (some) mechanics to solo them though.

    2. CEs scale amazingly, and all of them are soloable except Calamity Bound. Provided you know and can do the mechanics enough, you can solo them all relatively quick.

    The whole thing is designed with solo play in mind and was future-proofed already. I love just being the last person in the instance soloing everything. It shakes things up a bit.
    If you play as Warrior ( I know I do myself )

    But you are entirely off the point, soloplay ind mind if you are good, literally soloed last 10% of a CE as everyone died as a War.... but you are entirely off the point, though I do not deny that the content is rather easy, but time is a factor as well, having to use all these loopholes as well to fix things, should NOT be a viable option either, it certainly does not increase the game play experience either.
    (0)

  8. #18
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,061
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Note also this is why the support fate exists and why forked botched that

    By and large players in the wider instance are punished for staying in an instance that a large scale raid is occurring in, so they should be compensated for it especially if they can’t get into a different instance (which you often can’t)

    The support fate needs to be more robust and better rewarded (and spawn earlier)
    There could be three support FATEs/mobs, one each for hallways, bridges, and lockwards. And a mechanic that forces the Forked Tower expedition to actually spawn them (emphasis on "spawn"; I'm not sure how I feel about requiring the people outside to engage with them).
    (2)

  9. #19
    Player
    Chasingstars's Avatar
    Join Date
    Oct 2020
    Location
    Ul'dah
    Posts
    697
    Character
    Zoh Chah
    World
    Zalera
    Main Class
    Lancer Lv 80
    And then according to the changes that will come in 7.3 to the crescent: A new instance is made for the premades and is temporarily locked when the premade group enters and will unlock after an amount of time has passed, making it so no one can snipe, but also anyone joins afterwards is stuck in effectively a 1 to 24 player instance until the tower is done.

    Although nothing stops the premade group from just leaving after the tower is done and creating another temporarily locked instance.
    (1)

  10. #20
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,061
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Chasingstars View Post
    And then according to the changes that will come in 7.3 to the crescent: A new instance is made for the premades
    This part is already live — at least in the sense that if the currently-filling instance doesn't have enough space for the premade to enter as a whole, then a new instance is started.

    (Did they actually say something about locking the new instance? I'm not seeing it, but maybe I'm skimming too quickly…)
    (0)

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