Well, because fl is only good for xp,lolYeah ur so right, let just say , what if you saw like 6 sam on the enemies team at the beginning of the match. Its just an unpleasant feeling to start the match...
I remember inviting a new player to play fl. They got oneshot by a sam cause they hit em with an aoe by accident. He die randomly with full health far away from the enemies group. He was so confused and said this game mod not for him. Now he only do fl for exp, just like everyone.
Because stuff like this made fl looks unpolished and chaotic.
Fl will remain this way sadly.
You need to be mindful of your debuffs with SAM. If you dive in with LB as a DRG you do run the risk of being deleted.And yeah Meteodrive in fl while being marked is also the guess I will die moment... well the thing is that if u have a healer theres a chance u can survive... Sam lb however is way faster... for some job you really have no chance to fight back. Jobs like drg, if you hit a sam with your horrid roar by accident ur just dead , it really is the guess I will just die moment ...since Drg dosent have shield.
It is counterplay to AE burst.
I've survived lots of Zanks by running away from the fight where people are clustered or by simply baiting it out by doing a low damage attack.
Dying is going to happen in Frontlines and dying to Samurai LB is gonna happen. Once you understand that dying is going to happen it makes reacting to the crap going on around you a lot easier.
I really dislike Meteodrive myself but MNK's burst has been neutered quite a bit and melees need to have some sort of advantage in a game mode where mass range damage is a thing.
yeah ur not wrong about that, tbh im super ok with dying because im out of position, or being focused. Dying to sam lb just doesn't feel right, because its so random.
Then plan for it, maybe?
no plan for sam lb change, at this point dosen't matter. real fl population is dipping fast... and not enough people care enough to give any opinons, cause everyone just went in for exp... im mostly just playing cc, and tbh sam is ok in cc. Theres more mind game vs sam lb in cc and its more fair. In fl u really just die to their lb randomly. There is no way to counter a sam when you are just throwing aoe into alliances and get randomly one-shot. oh well...
At some point I played a lot of samurai (for about a year), and now that I don't I am hyper aware of their positioning and what they are trying to do, so I rarely get him by them. I am not gloating and saying "skill issue", and I think there are some interesting points in this thread. I personally play with 200% increase on buffs in UI, and I am hyper aware of kuzuchi and throw barriers on myself instantly - saved me quite a lot.
Zan is a boon and a curse for Samurai, it's quite easy to whiff and it's quite easy to get killed if you are pushing too much. Making it too obvious that you have your LB up - you get focussed and die. Using it defensively can be better, but it's so easy to get CC'd to death. I don't have an easy solution to zan, and I haven't seen a good one mentioned yet - because I think the whole of sam's kit revolves around peacocking like a major threat. Chiten provides mitigation and increases your damage with lb follow up potential. Remove lb follow up potential and it is just another dps doing damage, and not very well, with bad cast timers. Currently cast timers kind of have a peacocking function, like "LOOK I AM DOING BIG DAMAGE - HIT ME", but without LB follow up potential - it's almost pointless. Basically in my opinion - the whole of sam's kit hinges on it's limit break.
I think the best idea i've seen so far, is giving visible indication when chiten is up - kind of like a glowing black mage for a few seconds. It serves 2 purposes: obvious indication that sam lb is potentially up, so everyone should avoid them; additional peacocking for sam that is trying to just do more damage (get focussed for a moment - get buffs up for extra 25% damage).
The other alternative I can think of is that if you are replacing LB with something less lethal, should make chiten buff stronger; maybe as much as 50% damage up - but I feel like it would throw the dps balance out the window.
p.s.
nerf ninja lb
Last edited by TofuLove; 07-04-2025 at 05:46 PM.
I genuinely feel sorry for the current state of Samurai.
They’ve gone from being Frontline heroes to pitiful bait, practically begging enemies to hit them while they try to engage.
Their sustained damage output is too low to pose any meaningful threat.
Any ability like Thunderclap that generates a barrier can easily bait out their Limit Break.
And once that Limit Break is wasted, they’re left with nothing—forced to retreat with their tail between their legs.
Samurai LB isn't really busted or overpowered at all. Its not nearly as oppressive as other LBs in frontlines (something something dancer). Does dying to SAM LB just feel worse because you see the debuff pop up on your screen for a second before they kill you? There is counter play if your job has shields or if you can stun the samurai.
Don't get me wrong, I hate samurai LB too but the only thing I'd change on it is its broken hit registration. Nothing like dying to a samurai LB when they use it in the opposite direction of me. Heck, I've seen it kill people when the samurai doesn't even reach them with it.
Mhm, agreed. I almost never feel bad for dying to sam lb, as I know they had to wait 2 minutes to get that ability...I genuinely feel sorry for the current state of Samurai.
They’ve gone from being Frontline heroes to pitiful bait, practically begging enemies to hit them while they try to engage.
Their sustained damage output is too low to pose any meaningful threat.
Any ability like Thunderclap that generates a barrier can easily bait out their Limit Break.
And once that Limit Break is wasted, they’re left with nothing—forced to retreat with their tail between their legs.
I thought about another LB variant that would make the game more refreshing from a perspective of sam. Continuing the thought of making sam like blm.
If you make LB that pierces guard, lets say for 5 attacks, or maybe make it something a touch broken - like 8 attacks, reduces cast times or maybe even removes them (kinda like ew blm) & maybe increases damage output (let's say a 10%-20% buff). Dropping the LB to 60s recharge time would actually make the class a little bit more refreshing to play and could be very strong, but not broken.
It could potentially make chiten baiting scarier, because you wouldn't be able to guard up from the damage and increased in damage output, you would be looking at 35-45% damage up. And if the recast times are fast enough, you could basically unload all your skills on some poor soul.
I actually think people would get killed by sam more with that, than the current lb...
Last edited by TofuLove; 07-05-2025 at 05:59 PM.
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