Quote Originally Posted by Brandr View Post
I want a melee pet job, a caster pet job and a ranged dps pet job!!!
Now, it has to be assumed that by-and-large, pet jobs never "get created".

Or rather when they do, their pet is essentially nothing more than a persistent DoT with a model/animation. It has no functional benefit over just having a DoT with infinite duration + maybe a few extra skills you use yourself. I don't truly know why, but this is one of the few utterly consistent elements of MMORPG design: As MMORPGs age, they remove or neuter their pet classes. DAoC even reworked the Necromancer a few years ago, the one pet job that seemingly "fixed" all MMO-related issues with it by making the pet controller completely invulnerable while the pet is out.

But, speaking hypothetically, I'd love more pet classes and more pet-focused classes.

As for your specific ideas, I'd do:

Melee pet class: The Beastmaster (I know we're getting that already, but I couldn't think of a better name :P )
A job where the vast majority of the power comes from the pet, in raw damage, healing, buffing, etc output. Meanwhile the controller has the job of protecting the pet, healing it through various mechanics, and making sure it can use its abilities as the CDs come up.
You would bring let's say... 2 pets into battle. One damage "main" pet and a support-y "secondary" pet. The main pet has 6-8 CD abilities, but most of those have prerequisities, either in buffs the pet needs on itself or in debuffs that need to be on the enemy, or other such stuff (say being <50% HP). The Beastmaster meanwhile has few combos, but lots of positionals (including front positionals, "draw attention away from pet" that shield/heal the pet but you have to stand in front of an enemy to do that), and these in turn provide the prerequisites. You don't use the pet's abilities yourself however, they're all CD based. Also there's a set of abilities that move the pet, not the normal stuff but also "teleport pet to me", "teleport to pet", that kind of stuff.
The pet has a gauge, its "stamina". When exhausted, it can no longer use any of its abilities. You can feed it stamina, but this is slow. Instead you can also swap to a support pet pretty frequently that regenerates the main pet stamina very quickly while out, and brings healing / shielding / buffing abilities you provide prerequisites for instead, like designate its target to heal and such stuff.

In summary, this job would spend ~80% of its time with the damage pet, which also deals ~50%-60% of the total damage the job does. Meanwhile you yourself are needed to enable it to do this, and handle boss abilities way more relaxed than other melees but in turn you have to move your pet around AoE damage and such (it's not immune!). The pet is the raw power, you're there to make sure it can use its power!