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  1. #1
    Player
    Kozh's Avatar
    Join Date
    Mar 2020
    Posts
    894
    Character
    Corvo Aerden
    World
    Kujata
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Rithy255 View Post
    Current paladin was made for warrior mains, not paladin mains.

    Let tanks be unique again, people who didn't like old paladin will enjoy a tank called warrior, or gunbreaker or dark knight, theirs no reason why all the tanks need to play exactly the same.
    Genuine question, what makes you see current paladin as warrior-like?

    I only level PLD and WAR casually (and I haven't max level PLD now) so I don't really understand it. Requiescat combo so far feels the same like EW PLD to me.
    (0)

  2. #2
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,932
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Kozh View Post
    Genuine question, what makes you see current paladin as warrior-like?

    I only level PLD and WAR casually (and I haven't max level PLD now) so I don't really understand it. Requiescat combo so far feels the same like EW PLD to me.
    Old paladin had a very rigid DOT timer based rotation, it was complex and there was actual variations on how to play it, it wasn't mind boggling hard to play at a decent level (I can attest to that as a mediocre player, but the job had skill expression). Pre 6.3 Paladin had multiple rotations, different openers ways to maximise damage and people may say "well i don't like that it's too difficult" but why can't Paladin have something different over other tanks?

    All tanks follow the same basic formular of 1, 2, 3 and press burst theirs no real shake up in gcd expression in how they feel, Atonement & divine might aren't interesting filler when theirs nothing of substance to keep track of.

    Current paladin is too basic streamlined and safe, it's funny how little room for error this job has now, Paladin is like warrior for the simple fact that all tanks are functionally the same job their filler rotation is builder spender, they have a 60s burst (some even have a super burst at 120s how wacky and creative), PLD used to be the DOT job, the job with two combo finishers (warrior does but warriors is a lot less rigid and doesn't really punish you much).

    All tanks should get actual rotations instead of bloated defensive upgrades, tanks should be more about protecting the party and group instead of just invincible slow dps, they really need to improve tank design keeping paladin as it is, is just more doubling down on how much SE neglects Support roles in general in favour of new flashy dps which at this point i feel like they're running out of ideas or just ruining dps slowly what they've already done to tanks and healer.
    (2)

  3. #3
    Player
    MetaBoi's Avatar
    Join Date
    Jul 2021
    Location
    Gridania
    Posts
    30
    Character
    Meta Boi
    World
    Odin
    Main Class
    Red Mage Lv 100
    While I agree with old Paladin, new Paladin feels like Gunbreaker more than Warrior or Dark Knight for me.
    Atonement -> Gnashing Fang
    Holy Spirit -> Burst Strike
    Confiteor -> Double Down
    Blade Combo -> Lionheart Combo
    (0)