So let me get this straight: Jeeqbit wanted something that lasts more than a day and so would have been actually happy trudging through 200 fates just for one candy of colour, but got done with the whole relic in a way shorter time because good rng. On the other hand, Naia felt it awful to get gated by such a bad rate on 200 fates for a single candy of colour and could have done with something faster there.

Do we still need to pain a picture how stupid this kind of design is and how toxic it's making the community at each other? XIV, the game that always tries to pride itself as avoiding player stress and conflict, literally designs toxic systems constantly.