



Engaging but not hard content needs jobs that have a high skill ceiling. Unfortunately that is exactly what SE is trying to avoid having to design.I always wonder where Yoshi-P gets this sort of feedback from. Casual players (myself included) have been asking for ENGAGING content, not hard content. In fact, I've felt frustrated at how often content ended up being yet another savage. No. We need more Bozja-difficulty style content imo.
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