The complexity of the writing is over-stated in the OP. It might require a little more brain activity than other games, but I'll take that over mind-numbing any day.
The complexity of the writing is over-stated in the OP. It might require a little more brain activity than other games, but I'll take that over mind-numbing any day.
If you've ever played a game like WoW, you're familiar with the: "block of text no one reads that appears instantly" followed quickly by the: "press the accept button and look at what you're supposed to do in your mini-taskbar" syndrome. At least that's how I've come to understand the quest system in WoW.
I would hate this game if it followed that formula. While there are moments where I physically sigh due to the sheer amount of pointless information being thrown about, I find the time taken to try to create a high level of immersion fairly impressive. There are other ways for players to feel immersed, however. It does not necessarily need to come from extremely long NPC conversations. Perhaps the solution is to cut out some of the fluff and slightly tone down the moments of excessive thesaurus use.
"My life is a chip in your pile. Ante up."
My only dislike:
It is a pain in the arse to read Pirate slang/accents. I swear on the twelve I just skip through it.
I hope we get more voice acting for cut scenes.
The only slang you like arr what? You didn't complete your sentence!
jk
Anyways, I like the dialogue. I wouldn't like NPCs talking to me like I'm stupid or something.
"Oh, its one of you mindless adventurers. Here, let me put this in words you can understand: bad guys wearing metal attack my home. I like my home. Please go fight bad guys. Come back here when you're done."
When all else fails, Heck the Bed.
I think they need represent the dialogue text better, somehow I lost track on understanding the text, and feels like disintegrated on the character talking in the cutscene. I kinda wish they use text baloon but some people dont like it![]()
Aion Zwei - Masamune
I like the writing its in depth and a good story well done SE
I think Asiaine summed it up pretty nicely. I'm not in favor of removing the pirate talk but I do agree it's hard to read at times (reading it aloud actually helps :P). Cutting down on the amount of text might help, but only as long as it doesn't reduce the information of the dialogue.
Things might change with 2.0, and I do hope we will get more voice acting than we have now. I just hope they don't go and dumb down the dialogues.
[ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]
I don't know, english is not my first language and I don't find the dialogue difficult to understand at all, so it really can't be THAT bad... The pirates would be the only exception for me, but I assumed that was... you know, for me, and because the aforementioned reason.
I'll just say this again. Plot is amazing, dialogue is amazing, but frequently it is just too drawn out.
Not so much for the BIG quests (main scenario, GC, job/class), but especially for some of the side quests where eventually I'm like "OH MY GOD STOP TALKING!!!". But I read it all anyway, because I want to absorb every bit of lore I can.
Complaints aside, when it comes to story we should all be able to agree that FF MMOs, both XI and XIV, have done it way better than any others...cept maybe Asheron's Call...
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