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  1. #271
    Player
    casker's Avatar
    Join Date
    Apr 2011
    Posts
    406
    Character
    Ast Rid
    World
    Diabolos
    Main Class
    Pugilist Lv 50
    The complexity of the writing is over-stated in the OP. It might require a little more brain activity than other games, but I'll take that over mind-numbing any day.
    (4)

  2. #272
    Player
    Alastor's Avatar
    Join Date
    Jun 2011
    Location
    Limsa Lominsa
    Posts
    44
    Character
    Anselmet Barbossa
    World
    Balmung
    Main Class
    Arcanist Lv 50
    If you've ever played a game like WoW, you're familiar with the: "block of text no one reads that appears instantly" followed quickly by the: "press the accept button and look at what you're supposed to do in your mini-taskbar" syndrome. At least that's how I've come to understand the quest system in WoW.

    I would hate this game if it followed that formula. While there are moments where I physically sigh due to the sheer amount of pointless information being thrown about, I find the time taken to try to create a high level of immersion fairly impressive. There are other ways for players to feel immersed, however. It does not necessarily need to come from extremely long NPC conversations. Perhaps the solution is to cut out some of the fluff and slightly tone down the moments of excessive thesaurus use.
    (4)
    "My life is a chip in your pile. Ante up."

  3. #273
    Player Andrien's Avatar
    Join Date
    Mar 2011
    Posts
    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    My only dislike:

    It is a pain in the arse to read Pirate slang/accents. I swear on the twelve I just skip through it.

    I hope we get more voice acting for cut scenes.
    (1)

  4. #274
    Player
    Colino's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,327
    Character
    Colino Nyea
    World
    Omega
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by Andrien View Post
    My only dislike:

    It is a pain in the arse to read Pirate slang/accents. I swear on the twelve I just skip through it.

    I hope we get more voice acting for cut scenes.
    That's the only slang in the game I actually like... arr... ._.
    (0)

  5. #275
    Player
    MrKupo's Avatar
    Join Date
    Jul 2011
    Posts
    438
    Character
    Kupo Storaifo
    World
    Balmung
    Main Class
    Fisher Lv 76
    Quote Originally Posted by Colino View Post
    That's the only slang in the game I actually like... arr... ._.
    The only slang you like arr what? You didn't complete your sentence!
    jk

    Anyways, I like the dialogue. I wouldn't like NPCs talking to me like I'm stupid or something.

    "Oh, its one of you mindless adventurers. Here, let me put this in words you can understand: bad guys wearing metal attack my home. I like my home. Please go fight bad guys. Come back here when you're done."
    (3)

    When all else fails, Heck the Bed.

  6. #276
    Player
    Aion's Avatar
    Join Date
    Mar 2011
    Posts
    966
    Character
    Aion Zwei
    World
    Masamune
    Main Class
    Gladiator Lv 54
    I think they need represent the dialogue text better, somehow I lost track on understanding the text, and feels like disintegrated on the character talking in the cutscene. I kinda wish they use text baloon but some people dont like it
    (0)
    Aion Zwei - Masamune

  7. #277
    Player
    Sasagawa's Avatar
    Join Date
    Mar 2011
    Posts
    272
    Character
    Seriy Anaplian
    World
    Moogle
    Main Class
    Marauder Lv 50
    I like the writing its in depth and a good story well done SE
    (1)

  8. #278
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    I think Asiaine summed it up pretty nicely. I'm not in favor of removing the pirate talk but I do agree it's hard to read at times (reading it aloud actually helps :P). Cutting down on the amount of text might help, but only as long as it doesn't reduce the information of the dialogue.

    Things might change with 2.0, and I do hope we will get more voice acting than we have now. I just hope they don't go and dumb down the dialogues.
    (0)

    [ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]

  9. #279
    Player
    Aku's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    64
    Character
    Aku Crimson
    World
    Ragnarok
    Main Class
    Archer Lv 80
    I don't know, english is not my first language and I don't find the dialogue difficult to understand at all, so it really can't be THAT bad... The pirates would be the only exception for me, but I assumed that was... you know, for me, and because the aforementioned reason.
    (2)

  10. #280
    Player
    Wincy's Avatar
    Join Date
    Mar 2012
    Posts
    117
    Character
    Wincy Bahamut
    World
    Balmung
    Main Class
    Gladiator Lv 50
    I'll just say this again. Plot is amazing, dialogue is amazing, but frequently it is just too drawn out.

    Not so much for the BIG quests (main scenario, GC, job/class), but especially for some of the side quests where eventually I'm like "OH MY GOD STOP TALKING!!!". But I read it all anyway, because I want to absorb every bit of lore I can.

    Complaints aside, when it comes to story we should all be able to agree that FF MMOs, both XI and XIV, have done it way better than any others...cept maybe Asheron's Call...
    (1)

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