Quote Originally Posted by FuturePastNow View Post
That's another problem yeah. The whole zone is built around the Tower, and the assumption that people will enter the Tower. There's no point to the gear if you don't go in. There's no use for most of the Phantom Jobs if you don't go in. Without the dungeon as an ending, the zone is just a more dangerous FATE train
Another reason it’s really disappointing that this wasn’t setup like DR/DRS with a story mode and hard mode. Especially when a lot of people will be going into the next zone before they’re able to complete the Tower.

Genuine question on the rez restrictions though… that’s on the receiving end correct? Three rezzes/three strikes you’re out? So why deny a rez when someone will get kicked out anyway if they hit three? Totally understandable to prioritize rezzes to the more knowledgeable, but are they really denying rezzes to randoms out of fear that their next mistake could wipe the entire attempt? If it’s really that rough, this should be able to be queued… the game doesn’t do a great job of explaining what you’re in for. There’s no warning box like we got for BA.