
Originally Posted by
Valence
This isn't a plea about difficulty. This is a plea about gameplay diversity. Someone having to take the L is a convenient excuse not to even try, because so far the only thing I see is homogenization everywhere. It's not about jobs, everybody agrees there. It's about encounters, and that's especially worrying to me precisely because we were promised a focus on encounters, and yet the focus seems to be into turning everything into the same there too.
My issue with Variant is literally what I stated: it's like any dungeon in terms of pve, there is nothing different except the possibility to run it solo with cheat codes (duty actions). I didn't hate the content and in fact it was chill, but not for its pve. What was chill was exploring every path, because that's the only novelty they had, and guess what shelf life it had? None whatsoever.
Are you seriously telling me that Variant is harder than any normal dungeon? Did you try running them in light parties? Everyone with their cheat code duty actions on top? And even without using them, they just behave like normal dungeons. Trash pulls, bosses.
What's with people and difficulty anyway? It's become such a wedge issue that it seems to be the only thing people care talking about those days.
This is a losing mindset. Recognizing that there is diametrically opposed mindsets or aspirations in the playerbase has very little to do with generating variety in gameplay.
In fact, if you don't care and stay ultra formulaic, then you sure as hell will discard huge fractions of the audience because why bother? Not everybody will like it anyway, so just focus on the same exact thing and everything will be good, right?
This may be a good observation to make, but using it as an excuse for not even trying on the creativity level is completely bankrupt.