Quote Originally Posted by AvoSturmfaust View Post
I mean lets be real for a Second, the Content really didnt change much, maybe its on your side because you played that game quit long and see now how it really is.

Lets break it down a bit.

Heavensward :
3 Normal Raidtiers + Savage Raidtiers
Diadem
7 Ex Trials
3 Alli Raids
a few Dungeons
3 Beasttribes

Stormblood :
3 Normal Raidtiers + Savage Raidtiers
Doman Restoration
7 Ex Trials
3 Alli Raids
a few Dungeons
HoH
Ultimate
3 Beasttribes
Eureka + BA

ShB:
3 Normal Raidtiers + Savage Raidtiers
7 Ex Trials
3 Alli Raids
Bozja (Which incluces 2 Large Operation and 1 48 Raid + the Savage Version of it)
a few Dungeons
Ultimate
3 Beasttribes

EW:
3 Normal Raidtiers + Savage Raidtiers
7 Ex Trials
3 Alli Raids
a few Dungeons
Eureka Ortho
Ultimate
3 Beasttribes
Criterion
Island Sanctuary

DT: Currently at it


you see its kinda always similiar with the difference in DT which adds now everything, so its really just maybe a issue on your side if you play the same game many many years it just starts to get boring and bland escpecially if you dont do all the content out there

but in the end its just a game and i dont wanna sound rude but your house, your fc etc thats just some ingame shit, sooner or later if the servers shut down in the future it will happen anyway i wouldnt bother with it if you are really unlucky right now
You do know that your argument proves he's right? In comparison to other successful MMOs, this game follows an almost static formula, which is the issue.
  • Deep dungeons are a re-skin of PotD.
  • OC is just an open area with FATEs and Hunt bosses, without the usual ecosystem of exploration zones (See Eureka for reference, where it feels like a mini-MMO, or Bozja which actually gives you a feeling that you're fighting a war, but still has a trade system and around 100 lost actions)
  • Dungeons: Actually this time they're much better than EW in terms of difficulty, which in itself is actually a good direction! Although they're a linear path nowadays. Wall to wall pulls that get pretty dull. Take a look at WoW for example, while yes they do have the usual linear dungeons. They also have other varieties of dungeons, like a tower defense dungeon, or a dungeon that let you decide which boss you want to face first. This feeling of refreshment is much needed. In fact, I'd welcome it if they even add optional secret dungeon bosses every now and then to encourage players for exploration, something I liked about ESO which is another MMO.

I could go on, but you get the idea. This game needs new blood, a refreshment. Flare things up! Make it exciting!