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  1. #1
    Player
    YovelaLindswood's Avatar
    Join Date
    Jun 2024
    Posts
    11
    Character
    Yovela Lindswood
    World
    Lamia
    Main Class
    Paladin Lv 100

    OC is a soulless cash grab designed for sub retention and is not fun

    As someone who has completed everything in eureka and bozja all I can say is this content put a bad taste in my mouth. Yes bear with me I did write an essay over it. I'm a salty baby crying on the forums.

    The core problem I have is the goal as a player. In the other two you grind up for passive buffs while being able to play the way you wanted. There are bis picks for actions in both eureka and Bozja true but unlike in Bozja staying on those actions you enjoy in OC is an active detriment to your progression. I like the phantom jobs, I really do, but linking them to your phantom mastery means if I want to play the content I like I have to either not bother leveling the other jobs and potentially get passed up for Forked tower groups or suck it up and spend an OBSCENE amount of time to cap. The XP requirements for each phantom job are only as high as they are because se needs something to artificially pump up game time.

    The content feels significantly more soulless as well. Not just the insane time investments needed but also how the content is run. There is zero downtime between fates and CE's. Aside from pot fates there will also never be more than one fate on the map either which boggles me given the low drop rates of the Demiatmas. In Bozja when I needed to grind rocks I just went to the appropriate zone and did fates there. Here it can be a half an hour before you even get an attempt at an Atma. Again designed to deliberately slow you down. There is no freedom of choiche in OC just push push push mindlessly into the SE approved fate for more than 24hrs of continuous game play to cap your jobs.

    The fun of Bozja and eureka was to build the way you wanted, to choose the actions and pots you wanted to tailor the experience to how you want to play. In OC it is incredibly streamlined and restricted. There are no irregular potions for tanks, there are no lost seraph strikes for healers, only sub classes with predetermined kits. The whole point of a field exploration is to explore and break things by just messing around and trying out combinations that you find fun. I'll never forget how I felt when I read lost slashes description and tried it under inner release for the first time with nascent flash up on a large group of mobs. There is no exploration in OC only safe.

    Eureka and Bozja weren't perfect but Bozja at least improved a lot of the systems in eureka and refined the endgame raid. DRS is still one of my favorite pieces of content in the game. Occult Crescent just honestly feels like a step back in terms of game play and was lazily developed so they could force you into spending more hours grinding out fates telling yourself, "I cant wait to play the content the way I want to when I cap my phantom mastery," rather than enjoying it as you go.
    (36)

  2. #2
    Player
    AvoSturmfaust's Avatar
    Join Date
    Feb 2020
    Posts
    348
    Character
    Maweth Ashari
    World
    Shiva
    Main Class
    Samurai Lv 100
    Did you play Bozja and Eureka when it came out? Because if yes you should know how boring and what for a soulless grind both of them were.

    Bozja to reach Level 20 or was it 15? i cant remember it perfect anymore but what i know is when it came first out it did take AGES to reach that level if you didnt want to grind 10h a day
    Eureka the same, no Mount until Lv 20 it was slow and a pain in the ass

    and if im honest i rather have only 1 fate/ce up at the time but that non stop without really a big break then the shit waiting room for CE was Bozja and the endless annoying Monster grind to pop up fates aka Eureka

    Then we had in Bozja with a later map the dmg buff you gain if you reach max level and spend even more exp, how painful it was to reach 10/10/10 stacks? i rather level the phantom jobs to get masteryranks then the shit we had in Bozja btw all Phantomjobs are straight up ass most of them having 1 or 2 good skills but the rest of the kit is plainful useless and no point in using it, i mean i reached now 8 mastered jobs and i didnt even bother about the action they give me

    And yea you had more freedom of choice in Eureka/Bozja but when it finally was time for BA or Delebrum, your freedom was gone because everyone used the same shit and expected to use it too

    Bozja and Eureka had no really exploration either, you joined a group you run from fate to fate heck even when it comes down to CE you chilled your balls in the Base until a Fate/CE popped up and thats it.


    I really dont know if people just forgot how both of them were when they were fresh released or if they did it when both of them are already finished 100% but like i said previous both of them were trash and improved with the time, the same will happen with OC
    (11)

  3. #3
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    6,989
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Yes it's designed for sub retention. Because players cried out for something to retain their sub. They were saying there was nothing to do and that they were unhappy being asked to play other games.

    Quote Originally Posted by YovelaLindswood View Post
    There is zero downtime between fates and CE's.
    I agree this is an issue. However, people complained when there was downtime back in Eureka. There were a lot of people that only play 2 hours a day after work and were unhappy that 50% of that was downtime. SE has to choose who to please here. We just have to resist the temptation to do FATEs and CEs in order to do other things like gold farm, treasure or FT. For me, that will be when I've leveled all the Phantom jobs I can.

    Aside from pot fates there will also never be more than one fate on the map
    Just so it works with player behaviour. Players try to mostly do them in order and they find it obnoxious design for two to be up at once.
    (5)

  4. #4
    Player
    Yoshihara's Avatar
    Join Date
    Feb 2019
    Posts
    47
    Character
    Shinobu Yoshiharu
    World
    Cerberus
    Main Class
    Ninja Lv 100
    Disagree.

    The idea and foundation is there, it's whoever implements:
    How FATEs scale / spawn
    The perfect storm of how Forked Tower is the most frustrating content to try and take part in
    Needs some harsh words on how to deliver said content

    Demi-Atmas being notoriously grindy and Korean MMO RNG is acceptable given it's current content and you only have do it once (if it was more than once I'd agree with everyone else). They're obviously going to buff drop rate or reduce the number of demi-atmas required when it's not the relic of the now.
    The battle content itself is fine, Forked Tower itself is a great raid and is actually fun once you get inside until someone aggros an add on bridges and kills everyone and then you have to wait 30 minutes or Instance Boss (Ultimate) to go again.

    I've enjoyed Occult Crescent, but it's the bottleneck of that one dev on the team that seems to be so unfathomably incompetent they manage to make good content that's been created by the rest of the dev team frustrating and inaccessible.
    (2)

  5. #5
    Player
    Infindox's Avatar
    Join Date
    Jan 2017
    Location
    Ul'dah
    Posts
    1,263
    Character
    Absenthine Starfrost
    World
    Faerie
    Main Class
    Red Mage Lv 100
    I think the basis of OC is fine. The issue comes into play with how Forked Tower is, and how everything seems pointless if you can't get in there (or don't want to, which understandable with how it is). Once I got the 500 fates and 500 ce achievements, I felt like I was there scratching my head going "now what?".
    (5)

  6. #6
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    3,728
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    They can retain my sub if they can make the content engaging and fun.
    Unfortunately I'm still looking for where the fun is to be found in OC.
    (20)

  7. #7
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,082
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    I enjoyed Eureka/Bozja for what they were, even if they had their (many, many) flaws lol.

    OC though? It feels…soulless? Like if an AI was asked to generate content based on Eureka/Bozja with the additional prompt of ‘Make it vaguely FFV flavoured’. Then shrunk the map lol.
    (9)

  8. #8
    Player
    Shialan's Avatar
    Join Date
    Jun 2012
    Posts
    396
    Character
    Shinon Hisae
    World
    Shiva
    Main Class
    Sage Lv 91
    Why do people keep falling for this?

    It's even always the same avatar style...
    (11)

  9. #9
    Player
    Atreus's Avatar
    Join Date
    May 2011
    Posts
    769
    Character
    Atreus Auditore
    World
    Jenova
    Main Class
    White Mage Lv 100
    OC is just what the entire overworld should have been feeling like. There's nothing special about this as an exploratory zone and is a direct downgrade from Bozja.
    (6)
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  10. #10
    Player
    ZephyrMenodora's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    2,271
    Character
    Zephyr Menodora
    World
    Zalera
    Main Class
    White Mage Lv 100
    ???

    Sub-retention should be the goal of a sub-based product. LOL
    (6)

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