
Originally Posted by
ForteNightshade
This is a little revisionist history. No one ever dropped Refresh because the Prange didn't really have anything beyond four abilities worth using. Bards also utilized Refresh as a core part of their damage rotation not to simply help healers maintain MP. In fact, that was secondary in higher end content and often led to conflict since you'd have healers spam GCDs heals, especially WHM, only to then complain the Bard wasn't using Refresh for them. Which is likely what contributed to the gradual decline in MP relevance and Refresh altogether.
Likewise, going back to Heavensward and the cross skill system. Tanks really had only one decision to make because Rampart, Provoke, Convalescence, Invigorate and Second Wind were all essentially mandatory. From there you picked some combination of Awareness or Bloodbath. DPS were not any better has you were always choosing Blood for Blood, Internal Release, Second Wind, Bloodbath and Invigorate. Goad was really the only ability swapped on the melee. Prange.
As for leveling other jobs, I have to disagree. Being forced to play a class you may not like isn't fun nor does it encourage people to learn how to play it. We see this even nowadays with leveling and how many people will queue into high level content without a clue what they're doing simply because they need to have all their jobs at max level. The game has never been about leveling multiple classes, but simply providing the option to do so all on one character should you choose. Which is why so many people disliked feeling forced to level other characters.
And in the case of tanks, you were essentially forced to level Gladiator because you needed Provoke. Nowadays you would get kicked for not having Swiftcast in EXs because there's quite literally zero reason not to. Back in ARR days, the game was new and people were still figuring out how to even do things.