It should be clearable with a max of 24 peeps, not require an item to enter, and should be as only slightly harder than the CE's with no Raise restrictions and such xD.
It should be clearable with a max of 24 peeps, not require an item to enter, and should be as only slightly harder than the CE's with no Raise restrictions and such xD.
It's a bit malicious that the tower requires 16 people to enter but the first boss needs 24 or you will immediately wipe.
If they wanted the tower to work like BA, they should've brought back the 144 player instances. Otherwise, it should've been implemented like DRS.
'A bit' malicious? It's either a gross oversight or it's insanely evil.
If it goes by the same rules as Ba or DRS, it scales minimum to 24 but the big thing is that in terms of mechanics, there's no way 16 people can do it because you have stuff like like 3 bosses in the 2nd boss fight, and multiple 6 towers that need to be soaked etc etc.
I cannot speak for the HP scaling of the bosses (although I'm sure it's intended for 24 minimum) but one of the first mechanics of the first boss requires 24 people or you will wipe. Whether 16 would be enough for the other bosses... I'm not sure but at least one mechanic of the second boss requires 6 tanks or invulns to deal with a total of 6 wild charges in succession (2 at a time).
This also isn't the first time either. We have the same issue with Chaotic. You can enter with 12 but you need 24 cause of the towers in p3. There definitely is some lapse in judgement that is going on in the team.
As it stands, very few (if any) are going to be able to access this content unless there is out of game coordination I feel.
This isn't something you can just PF like Savage/Ultimate/Unreal. The 24 player minimum with no queue is brutal and only serious raiding FC's with multiple members may be able to do it.
Edit: Perhaps burning Sanguines puts you in a Queue that just sits until taken? More burned higher prior, but just have a base "Pool" across your entire DC forming parties?
Last edited by Sourcy; 06-02-2025 at 05:15 AM.
Raids in the style of CLL or Dalriada are cool.
Raids in the style of DR or DRS are cool.
Repeating BA seems an odd decision when the above two examples worked well.
I still think we need to see how it goes though because BA itself became a lot more trivial over time once a significant amount of people had fully augmented elemental gear, bonus accessories, logos actions, raid leaders that fully coordinated and called out the mechanics, and other advantages.
I don't know about the 144 people issue but it seems like it's causing a lot of issues working like BA but not allowing the amount of people in that Eureka did.
Even changing the entrance system would help immensely here I think.
Make it like Delubrum Reginae where you can queue through an NPC with a premade Party or with randoms.
That thing is still done today because of its scaling and easy to access system.
The dungeon itself seems really interesting but as it stands now, none of us will be able to get in blind (or in at all) and we have to wait until Discord clear parties are available which… goes contrary to the feeling and concept of that dungeon.
It’s really disheartening seeing content creators having a blast with that raid while I and a few others stand alone at the entrance and can’t get in because it needs so many people and even Discord premades seem to struggle with the instance hopping from what I have heard.
The discord for BA was formed because its entrance system was atrocious (and even that was better than this) so why repeat that mistake after having found better ways with Bozja?
Last edited by Voidmage; 06-02-2025 at 06:26 AM.
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