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  1. #11
    Player
    MariyaShidou's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,111
    Character
    Mariya Shidou
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Having one every class is no different from having stacking class. Why do you think it's different, it's still rigid because you have to have X Y Z class to do A B C content, even worse because it can takes more time to gather a full pt as some classes are not popular not because of how they perform, but simply because players like the look/feel of other classes more. Even if you have a full pt of everyone who can switch class, what's the difference it makes compare to stacking class? People are still forced to take up a class they don't like. Balancing should be aiming to make any party setup works, not only this or only that.
    (0)

  2. #12
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    You don't "have to have" every class.
    Nowadays, you can make lots of different setup, and one setup has to be more efficient than others.
    With these auras, the most efficient setup would be "One of each class and an 8th member"

    You say people are still forced to take up a class they don't like, but i think people will be able to take the class they like and not get "WAR DD only"
    (1)

  3. #13
    Player
    Wevlum's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    399
    Character
    Tyler Wevlum
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Anything to discourage BRD, WAR, BLM, WHM onry

    EDIT; I don't think an evasion bonus would have people knocking down mnk's door though lol.

    Maybe there should just flat up be a "treasure hunter" bonus for using a diverse party.
    (1)
    Last edited by Wevlum; 04-30-2012 at 12:05 AM.
    The Ul'duh Inn is like an antique shop...full of crap and always closed.
    "You don't have to say anything, I just look at your life now and work backwards." - Black Books

  4. #14
    Player
    Deltara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    444
    Character
    Deltara Delettre
    World
    Hyperion
    Main Class
    Pugilist Lv 51
    I like this idea, and it will get more and more interesting the more jobs they add to the game.
    (0)

  5. #15
    Player
    MariyaShidou's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,111
    Character
    Mariya Shidou
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Reynhart View Post
    You don't "have to have" every class.
    Nowadays, you can make lots of different setup, and one setup has to be more efficient than others.
    With these auras, the most efficient setup would be "One of each class and an 8th member"

    You say people are still forced to take up a class they don't like, but i think people will be able to take the class they like and not get "WAR DD only"
    So basically what you're saying is:
    You can play any class and still get stuff done with the current system.
    Stacking class is more efficient.
    You don't want stacking class to be more efficient, you want one of each class to be more efficient. What is the difference? Balance is not like that, balance is that you can stack any class or you don't stack any class and they both work fine. No setup should get an edge over the other, especially if it comes to forced buff rather than synergy between the class mechanic, that is balanced. You only get X class for the buff, not because you get that X class for what role they can bring.
    (0)

  6. #16
    Player
    Deltara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    444
    Character
    Deltara Delettre
    World
    Hyperion
    Main Class
    Pugilist Lv 51
    Quote Originally Posted by MariyaShidou View Post
    So basically what you're saying is:
    You can play any class and still get stuff done with the current system.
    Stacking class is more efficient.
    You don't want stacking class to be more efficient, you want one of each class to be more efficient. What is the difference? Balance is not like that, balance is that you can stack any class or you don't stack any class and they both work fine. No setup should get an edge over the other, especially if it comes to forced buff rather than synergy between the class mechanic, that is balanced. You only get X class for the buff, not because you get that X class for what role they can bring.
    I really /want/ to agree with you. This rings true to the spirit of what the game should be.

    However, the game encourages class-stacking because of so much ranged DD slanted content.

    I really hope they can find a way to balance everything.
    (0)

  7. #17
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Balance is not about "making any setup you want"
    Tomorrow, we'll see people complaining about an healer being mandatory, if you think that way.

    Balance is about making all classes equally wanted and I personnaly think that "one of each" is the more "equal" setup.
    (1)

  8. #18
    Player
    Roaran's Avatar
    Join Date
    Mar 2011
    Posts
    675
    Character
    Ajax Sol
    World
    Excalibur
    Main Class
    Marauder Lv 50
    Once again, this is a TERRIBLE idea. You are not dealing with the problem, but symptoms. The Problem is balance, and the symptom is having a single class stacked for dungeon/raid content.

    Right now we have arbitrary balance issues that act as an incentive to players to stack such classes.

    You want to impose yet another arbitrary incentive, that instead of dealing with the inherent imblanace, imposes a new one. Most likely you do not even comprehend the severity of the problem considering your suggestion. It would take far more than those buffs to outweigh the already present advantages.

    Plus, the Goal is NOT to get one of every class! The Goal is to allow people to form groups and complete content with their friends or even with random people on classes that THEY want. NOT EVERYONE WILL WANT TO PLAY AS ONE OF EVERY DIFFERENT CLASS. The only way to do this is to have real balance. Which is entirely possible! But the battle team had demonstrated itself incapable of such incredibly simple tasks.

    I can't stress enough how wrong the idea is. And it's not anything personal, but you're just not looking deep enough into the problem and what the desired results actually are.
    (2)

  9. #19
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Roaran no need to rip my idea a new A**hole, I think its a cool idea, obviously you don't, fair enough just say so and move on.

    You are right that the dev team seem to be incapable of making balanced content but that not something I can fix or even begin to suggest to fix, if you are so knowledgeable about how to fix the current inbalnces you should start your own thread explaining what needs to happen in all the major boss fights to make them fair and balanced for every class. (good luck with that)
    (1)

  10. #20
    Player
    Roaran's Avatar
    Join Date
    Mar 2011
    Posts
    675
    Character
    Ajax Sol
    World
    Excalibur
    Main Class
    Marauder Lv 50
    Don't take it personally. I could have said, "This is exactly the opposite kind of idea we need." So I apologize. The idea of incentives to reward this or that, if used as actual balancing, creates really convoluted and unintuitive gameplay. (If everytime there is some unbalance you offer a new incentive, pretty soon you have 10+ incentives to juggle and the task of balancing the game becomes even harder)

    The real heart of the matter for dealing with these issues is simply balancing the game. I've posted it before already, and I can only hope that the community reps are fowarding this information directly to the battle team and not through intermediaries.

    If I could wave a wand and get this game balanced, I would just do the following. First remove ALL stat caps of any sort. All your attributes should offer at least linear gains, but should offer increasing gains as the effort into getting more and more stats gets exponentially greater as you add more attributes. Furthermore, there is already built in stat caps into the game, these are limits due to the amount of equipment you can equip, the type of equipment, and the types and quantity of materia you can attach to such materia. ANY stat caps are essentially an admission on the part of the battle team for their complete failure.

    Secondly, focus on Balance for raids and dungeons primarily. Because each instance is... instanced and contains entirely unique monsters, you can adjust the attributes of the specific monsters within those dungeons to, at any time, balance the raid. Take Garuda for example. If Black mages are totally kicking butt, just increase Garuda's magic defense. Or even specifically reduce the effectiveness of black mage spells against Garuda. Because these are Mob-specific adjustments, it effects ABSOLUTELY NOTHING outside the unique monsters in the raid itself. Balance elsewhere is unchanged.

    These are just fixes, and mere baby steps to obtaining real balance. But the fact that they will probably not do these things, demonstrates that they simply have the wrong mindset for balancing.
    (0)

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