
Originally Posted by
Kohashi
It has positives and negatives.
The biggest negatives would be that it can be impossible to do unsynced runs, since essentially you can trigger multiple mechanics by bursting down the boss.
Another negative would be that it might be even a lot more boring since if you have a low DPS party, you will see the same mechanics from 100 to 75% (for example), over and over, until you see something new/else.
Also, you are wrong about not being able to have a rigid MIT plan. You can assign certain mits/heals tied to specific mechanics.
Burst can still exist, however, it's about your own personal timer and not the boss per se. As long as you don't have a downtime during the 2-minute burst, you will be ok. Even now, when you don't have, you can still have portions of the fight where you can hold burst to better align with other stuff, like pots, for example.
As for BnS and TERA, I wish this game were combat action-oriented instead of the absolute garbage we have currently in place, but it's one of the main reasons why bosses with HP timeline and hard enrages work there (especially in BnS).
I do encourage you to try BnS and see how punishing the combat and bosses are. Aside from the fact that it's extremely fast paced, if you mess your rotation up, you will hard enrage and you will NOT clear the fight. Every single mistake is a huge loss. The only way to overcome mistakes is by being overgeared, and then you open the can of worms BnS struggled with, people simply kicking you because you aren't geared enough.
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