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  1. #21
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,605
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Valence View Post
    Who cares if the majority aren't playing well? Does everything and everyone has to play optimally and perfectly all the time?
    To be honest, I cared, because I felt really bad for all the players that did not even understand 25% of their job, and were not on course to understand it much better by max level. It felt like it helped turn away players due to them finding the game too hard. And no doubt SE thought the same thing.
    Is this really what this game has gotten to? FFlogs, tomestone, optimized raidplan wars, and shaming people underpeforming in dungeons?
    It's one thing to not be perfect on a microscopic level that can only be seen through those methods, and another for it to be so massively noticeable that you just have to look at what buffs they have in the party list, visibly look at how fast enemies are dying or visibly look at their casts or summons to see a major problem.
    Quote Originally Posted by Bubblesong View Post
    It doesn't have to work for the masses, that's the point of a game have multiple jobs is some things are not supposed to be for everyone
    The problem really is that for many jobs are actually an aesthetic choice even if they find them hard to play. So I'd rather they just make each job have two or more difficulty settings that they can adjust.
    (1)

  2. #22
    Player Bubblesong's Avatar
    Join Date
    Apr 2025
    Posts
    54
    Character
    Willow Darkglow
    World
    Cuchulainn
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Jeeqbit View Post
    To be honest, I cared, because I felt really bad for all the players that did not even understand 25% of their job, and were not on course to understand it much better by max level. It felt like it helped turn away players due to them finding the game too hard. And no doubt SE thought the same thing.
    It's one thing to not be perfect on a microscopic level that can only be seen through those methods, and another for it to be so massively noticeable that you just have to look at what buffs they have in the party list, visibly look at how fast enemies are dying or visibly look at their casts or summons to see a major problem.
    The problem really is that for many jobs are actually an aesthetic choice even if they find them hard to play. So I'd rather they just make each job have two or more difficulty settings that they can adjust.
    In that case keep everything in the game currently into this brain death nonsense that requires 0 brain activity going on, and every future job needs to be MASSIVELY complex and difficult where it pass or you suck kind of gameplay, regardless there needs to be something for those of us who do zone out horribly for extreme periods/disassociate to play combat wise.

    As it stands there is 0 point in doing combat myself with how it is basically is brain death anyways no reason to not set up a bot to clear everything then sit around crafting and rping lol


    Or better yet have some common sense and realize its stupid to play something just for an Aesthetic, if you can't handle how the difficulty and complexity is on that then you just don't get that Aesthetic period.


    Shouldn't have to be playing science channels, or lectures on chemistry to not be committing brain suicide playing a game, that should be by its very nature creating those triggers and shocks with the brain to keep one focused and not zone out/disassociate. I'm not saying every job should be highly complex brain functioning, but 100% we need at least 1 job that isn't brain death to use.
    (1)
    Last edited by Bubblesong; 05-10-2025 at 03:16 AM.

  3. #23
    Player
    Andevom's Avatar
    Join Date
    Aug 2013
    Posts
    718
    Character
    Andevom Vonskivaux
    World
    Diabolos
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Kandraxx View Post
    How many hours and google double checks did it take you to create that post?

    PS. getting your point across in plain words and simple sentences that even a non native speaker can readily understand makes you look more intelligent than that.
    I was thinking more ChatGPT. Smells like AI to me.
    (0)

  4. #24
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,605
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Andevom View Post
    I was thinking more ChatGPT. Smells like AI to me.
    They mentioned they used Grammarly which has AI now. Some people actually need it because there are conditions that affect the ability to write clear sentences. I have a cousin that struggles with this and we have occasionally had other posters that use similar tools to help them write posts.
    (2)

  5. #25
    Player
    Andevom's Avatar
    Join Date
    Aug 2013
    Posts
    718
    Character
    Andevom Vonskivaux
    World
    Diabolos
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Jeeqbit View Post
    They mentioned they used Grammarly which has AI now. Some people actually need it because there are conditions that affect the ability to write clear sentences. I have a cousin that struggles with this and we have occasionally had other posters that use similar tools to help them write posts.
    Very true. No shame in that.
    (0)

  6. #26
    Player Bubblesong's Avatar
    Join Date
    Apr 2025
    Posts
    54
    Character
    Willow Darkglow
    World
    Cuchulainn
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Andevom View Post
    I was thinking more ChatGPT. Smells like AI to me.
    What i did was I wrote 2 paragraph lot of it was insulting and stuff that I wanted to avoid, because I wanted to explain what my issue is and why it bothers me to much in a way that wouldn't create trouble, then I used Grammarly to correct my tone and wording not for the reasons Jeeqbit listed, but because I go from one to zero in things I write including personal stories And I wanted to have a tone that wouldn't get me into trouble, which I'm starting to question why I bothered now... since People can't seem to understand why its a god damn struggle playing something then zoning out for hours at a time, to a point I pissed myself because I was to zone out to have any awareness. So yes I used a tool to help it although now I'm starting to wish I wrote it how my original two paragraphs were, maybe if I used my anger and frustration that things cause when they don't make me use my brain and trigger the sparks within my brain causes, I'm not even joking why this is an issue when people scream accessibility and simplification is good when its not its only good for people with 0 brain funcation. I'm trying really hard to not.. go berserk now seeing people cant understand why some people need something like what i've been saying
    (0)
    Last edited by Bubblesong; 05-10-2025 at 07:05 AM.

  7. #27
    Player
    TheInsomniac13's Avatar
    Join Date
    Mar 2025
    Posts
    91
    Character
    Fufuka Fuka
    World
    Cerberus
    Main Class
    White Mage Lv 100
    As it stands I think the devs heared how bored we were of Endwalker combat design and they took it personal.
    Cranked up the hectic of encounter design and threw Jobidentity out of the window one patch after the other.

    In the past I did Rouletts daylie either because I wanted to keep the game going for others or because I had the itch to play a certin class on that day.

    I lamented every time a job got scrubet of some of it's personalety but 7.2 was the point were I just couldent suffer it anymore. The Devs take once again a slice out of Jondesign to serve it there sacred Hightire Raiding.

    Since the Patch I have not done a single roulett.

    And the fakt is that the devs do not care, they absolutly Ignore the Forums because if you don't see critique it do's not exist right?!

    In the end of the day the only way to make them notice we are not fine wither there BS is by stop giving them money.

    No joke the amount of players stating sunk cost falacy as there only reason they are still subed is disturbing and for others it feels like an MMO addiction.

    Please, respekt yourself enough to walk away from anything that no longet serves you, grows you or makes you happy.
    (2)

  8. #28
    Player
    Astronis's Avatar
    Join Date
    Mar 2024
    Posts
    306
    Character
    Astronis Smythe
    World
    Mateus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Bubblesong View Post
    since People can't seem to understand why its a god damn struggle playing something then zoning out for hours at a time...
    I can understand that, to a degree--I just think that if playing FFXIV does this to you, it's not something that SE can really address. There are limits to accessibility, and SE is not going to change the entire makeup of combat from a GCD and tab-targetted based combat because of this. You have to take care of yourself. Even if SE does revamp combat, they are not going to be doing it on any timeframe where you should subject yourself to something that clearly causes you actual suffering.

    Find and play games that don't hypnotize you to that degree, and do it now, for your own health.
    (5)

  9. 05-10-2025 09:58 AM

  10. #29
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,605
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Bubblesong View Post
    People can't seem to understand why its a god damn struggle playing something then zoning out for hours at a time
    It's not that I don't understand. A lot of people who play the game have ADHD, so it's not like I've never met players struggling with it and needing to play busy jobs or switch jobs to keep them engaged.

    It's just SE shouldn't be expected to necessarily cater the game to specific disabilities at the expense of everyone else.

    As for adding accessibility generally, SE and arguably most companies aren't great at that. Because their primary focus is people without all the different disabilities that exist. To be fair, even if they accounted for 20 different disabilities, someone would still say their disability isn't accounted for, so it's a challenging thing even if they do bother.

    SE aren't known for responding or barely acknowledging a lot of the posts here, so how you worded the original post isn't really relevant anyway, providing it's within the forum rules.
    (1)

  11. #30
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,296
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Jeeqbit View Post
    To be honest, I cared, because I felt really bad for all the players that did not even understand 25% of their job, and were not on course to understand it much better by max level. It felt like it helped turn away players due to them finding the game too hard. And no doubt SE thought the same thing.
    It's one thing to not be perfect on a microscopic level that can only be seen through those methods, and another for it to be so massively noticeable that you just have to look at what buffs they have in the party list, visibly look at how fast enemies are dying or visibly look at their casts or summons to see a major problem.
    I feel like you're extrapolating a little. I wasn't really following social medias or forums back then so ultimately I have no idea how much casuals had a problem with it, but I suspect they didn't. To my eyes they were just enjoying the content and pressing their buttons in whatever way felt good to them. Which is still the case today, the main difference being that the game makes sure the lower skill level doesn't stand out too much, if at all.

    I actually don't remember casual players complaining about it ingame, but I do remember some jobs having some stigma, like BLM had until very recently, about how difficult it is to play. MCH and DRK were two of those in HW, and it stuck enough to MCH for it to last until the end of SB (just check one of the old Larrysaur vids joking that you need an engineering phd to play MCH). I feel that it's unfortunately something that you'll never really shake of if you have huge differences in skill requirement between jobs in the roster like it used to be the case, even if people still played mch like garbage in casual content and went by just fine anyway. DRK actually, is the best example to my eyes because the job could be played with only half its kit without the hard parts which were tied to the Darkside stance: a lot of casual tanks just didn't use it, so they lost the 20% damage buff and access to some of the skills unlocked by it, but in exchange didn't have to deal with the hardcore MP management it brought.

    I'm actually on your side however when it comes to job discrepancies. Every job should be accessible, but every job should also have an actual ceiling, all of them with unique gameplay and challenges. I don't like uptime, so I don't want to deal with the ceiling of such a BLM job, but I'm sure a lot of BLM vets would love this. A lot of people don't like hard rng triage and prios, but I love this and would like my ammo back. A lot of people miss managing resources and MP and want old DRK back as well.

    Quote Originally Posted by Astronis View Post
    I can understand that, to a degree--I just think that if playing FFXIV does this to you, it's not something that SE can really address. There are limits to accessibility, and SE is not going to change the entire makeup of combat from a GCD and tab-targetted based combat because of this. You have to take care of yourself. Even if SE does revamp combat, they are not going to be doing it on any timeframe where you should subject yourself to something that clearly causes you actual suffering.

    Find and play games that don't hypnotize you to that degree, and do it now, for your own health.
    Counterpoint: I've been in many a static where the problematic player was the SMN. Do you know why? They kept messing up because they zoned out. They were the kind of players that didn't want to engage with more challenging jobs to focus on encounter design (and they tended to be lazy af as well). But the job put them to sleep further. Anecdotal? Perhaps, I don't know, but it's been my EW experience with SMN players.

    Quote Originally Posted by Aidorouge View Post
    The problem as always with this suggestion is; Which jobs get to be complex or simple? You mentioned wanting to keep Warrior simple because it was your favorite, but there's just as likely someone else out there that wants Warrior to be more complex because it's also their favorite and they're tired of it being "unga bunga". To whom does Square-Enix make WAR ideal for then?

    Same thing happens when discussing healers, some people want WHM to be the brain dead one while the others become more dynamic, cue WHM mains balking at the idea and saying SCH/AST/SGE should be the derp stick healer instead. And DPS are a whole other beast, even down to arguing among their sub-roles of whether melee, ranged, or caster should be the concert pianist or paste-eater set of jobs.

    There's nothing wrong with wanting variable challenge between jobs of course, but I don't think we'll ever get the playerbase to decide where each specific job falls on the difficulty spectrum because everyone wants different things out of "their" job and they WILL argue over it.
    Accessibility all across the board, skill ceiling as well. Problem solved except for that layer of players that cannot accept that they don't have the skills to master something 110%.
    (3)
    Last edited by Valence; 05-10-2025 at 06:28 PM.

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