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  1. #91
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,518
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Even though I just use OGCDs when healing, I am able to snap out of that when actual healing is needed in certain rare big pulls in dungeons.

    And in Savage, given you would think the goal is to actually clear (especially in a learning prog party), just literally keeping uptime on regens/shields might not always be necessary but at least people are less likely to die to stupid things like raid-wide damage so you can actually clear.

    Quote Originally Posted by ForsakenRoe View Post
    SE should add a phase in a boss fight where there's a buff/debuff combo status: Healing Actions reduced by 99%, Healing Spells increased by 10000%. So, GCDs work fine (the two effects cancel each other out), OGCDs don't work at all.
    I don't think SE should do that. That would be in line with their strategy of forcing people to play properly by simlifying jobs ie. highlighting what button to press next on BLM, aligning buff windows by design, etc.

    I think people should just actually play properly without the design forcing them into it. Because if the design forces them to do the mechanic right then what is the point of the mechanic? It would become far more trivial then.

    I don't know why healers would bother looking at their combat excel sheets anyway. Whatever they do, they aren't going to be above the other roles.

    It's seeming like people here just need to find players that have sense, and have the raid awareness to not get lost and confused after having been to the phase enough times.
    (0)

  2. #92
    Player
    Merrigan's Avatar
    Join Date
    Dec 2021
    Posts
    552
    Character
    Merrigan Gilgard
    World
    Spriggan
    Main Class
    Samurai Lv 90
    Please Square when considering fight design think of the average PF player since not everyone can static.
    This is coming from someone who plays exclusively in pf. These fights are made for guild progs - taking pf into account, which necessarily involves some unfortunate hazards due to a lower IG commitment, will result in a drop in level. But these are supposed to be tough fights.

    If you want to progress effectively, join a guild. If not, then you need to be prepared for battles that are sometimes twice as tough as they need to be.
    (1)

  3. #93
    Player
    Volgia's Avatar
    Join Date
    Oct 2023
    Location
    Gridania
    Posts
    717
    Character
    Adam Brazenmutt
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Merrigan View Post
    This is coming from someone who plays exclusively in pf. These fights are made for guild progs - taking pf into account, which necessarily involves some unfortunate hazards due to a lower IG commitment, will result in a drop in level. But these are supposed to be tough fights.

    If you want to progress effectively, join a guild. If not, then you need to be prepared for battles that are sometimes twice as tough as they need to be.
    Honestly they're clearable with PuGs and randos currently. They're supposed to be the toughest fights the game can offer, I don't want them to dumb them down ala Endwalker so more people can beat them.
    (3)

  4. #94
    Player
    Deedlit's Avatar
    Join Date
    Sep 2013
    Posts
    91
    Character
    Deedlit Parn
    World
    Ultros
    Main Class
    Archer Lv 100
    6? PF can't even do 5.
    (1)

  5. #95
    Player
    Stasya's Avatar
    Join Date
    Oct 2021
    Posts
    417
    Character
    Stasya Astolfofangirl
    World
    Phoenix
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Merrigan View Post
    This is coming from someone who plays exclusively in pf. These fights are made for guild progs - taking pf into account, which necessarily involves some unfortunate hazards due to a lower IG commitment, will result in a drop in level. But these are supposed to be tough fights.

    If you want to progress effectively, join a guild. If not, then you need to be prepared for battles that are sometimes twice as tough as they need to be.
    ff14 guilds =/= wow guilds. You don't need fc nor static to clear m6s. If you see what people do at adds and you know it's not worth it just leave group and try to find new pf. m6s changed nothing about pf being uphill battle vs random glue eaters.

    Week 1 i was leaving group after 2-3 pulls. I instantly left group when i noticed melee went to not spawned toy location, stand still for a while then going to squirrel pack wasting time to do damage. (that was 4th add spawn group btw)
    (1)
    Last edited by Stasya; 04-22-2025 at 03:00 PM.

  6. #96
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,092
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Honestly, the biggest reason some content in WoW is considered PUG-proof is because of instance lockouts being tied to group for mythic difficulty. If people could juggle party members like they can in XIV and for normal/heroic difficulty they'd take everything down without guild groups there as well.

    I feel like the current XIV tier's difficulty is fine but between the class balance being awful at present and the previous tier being a bit of a joke by overall standards it's proving to be a bit of a rude awakening for a lot of players.
    (1)
    Last edited by KageTokage; 04-22-2025 at 05:13 PM.

  7. #97
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,212
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Robulite View Post
    It’s not even about the parse, they just hit glare and occasionally aoe heal…Very rarely can players think for themselves and make decisions without a guide. If it was about the parse they would have DOT uptime on the boss and multiple adds through the phase…I’m just tired of playing with them. If I try to mention one thing that would help them do better they take it as an attack and leave. Astro is leagues better than Whm but you can’t play Astro with macros and have high ping. I’m on the east coast and still drop stuff because a macro didn’t quite go off the way I wanted it to…
    The irony is that the guides I've watched actually make mention of adjustments and holding bursts, etc. People are just deaf to what they don't want to remember even from guides. They want to get into a fight and instantly proceed and follow to a set of instructions and not having to actually think and use their brains. This is literally what the battle content has come to since SHB+. Now we're reaping what we sowed.
    (2)

  8. #98
    Player
    Kenshin6321's Avatar
    Join Date
    Apr 2025
    Posts
    1
    Character
    Hessa Hones
    World
    Adamantoise
    Main Class
    Dancer Lv 100
    I really hate myself for thinking Savage was going to be fun. This is the first time I started savage and I started the first tier late. I didn't clear M4S until a month before this tier dropped. I was told better players raid earlier, that's why clearing the last tier was so difficult, but M6S has been the death of me. Over 40 hours, and over 500 attempts (tomestone.gg stopped recording at 499 attempts for some reason). I feel like I've wasted my life. Whenever I have a team that's doing well on adds, they forget to dodge lightning. Whenever I find a team that can do adds, they don't know how to do lightning, or they don't dodge arrows, or clip each other on lightning spreads. And rather than wanting to stay and do it right, they all just quit after 3 or so tries, resulting in more time wasted in PF doing nothing (or crafting potions/doing fates). Tomestone.gg says I've been doing this fight for 40 hours, but that doesn't include time wasted in PF. Imagine having a full time job where you're supposed to attempt clearing M6S for 8 hours a day. (Note, I work two full time jobs in real life, and spend my time playing this game when I should be sleeping on most days).

    Doing M6S has made want to stop playing the game. I'm starting to think doing Savage was a mistake. I used to enjoy this game until I started doing this, now it just feels like I'm playing because of the sunk cost fallacy.
    (2)

  9. #99
    Player
    justausername's Avatar
    Join Date
    Aug 2021
    Posts
    137
    Character
    Bucky Buns
    World
    Midgardsormr
    Main Class
    Reaper Lv 100
    i am agreeing with above. I have loved savage. M5S is simple. M6S is too, but it seems not for others. I havent touched in a week because I'm fed up. Its not a bad fight. But in party finder? Its time wasted. They did not consider PF when they made it. I dont want to have to spend 500 pulls attempting to clear because I got 'unlucky' with who else was in my party. And then have to spend all week trying to get a reclear every week after. Who has time for that?!
    (0)

  10. #100
    Player
    Voryn's Avatar
    Join Date
    Aug 2023
    Posts
    164
    Character
    Voryn Thelas
    World
    Midgardsormr
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Merrigan View Post
    This is coming from someone who plays exclusively in pf. These fights are made for guild progs - taking pf into account, which necessarily involves some unfortunate hazards due to a lower IG commitment, will result in a drop in level. But these are supposed to be tough fights.

    If you want to progress effectively, join a guild. If not, then you need to be prepared for battles that are sometimes twice as tough as they need to be.
    I’ve spent some time in PF with M6S (joined a static eventually lol) but it seems like the noticeable difference between a party that can do adds and a party that can’t is based on whether they can talk about wipes and adapt as needed. For example if someone says “it’s maybe be because of me that the jabberwock didn’t die fast enough, I didn’t use enough single target attacks that time.”

    But this type of coordination and adjustment is not something players usually ever have to do in PF. In some raids there may be the rare discussion about raidwide mitigation or tankbusters, but most of of the time a party just agrees on a strategy at the start and then (as long as they’re good at the raid) clears it with no further communication needed.

    Part of me wonders of the reason that mechanics are often designed the way they are these days (ie. being mainly about standing in the right spots), is to reduce the chance of needing actual party coordination other that “can you follow the agreed-upon strategy.”
    (1)

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