Results -9 to 0 of 51

Threaded View

  1. #10
    Player
    Komaru_Tatoro's Avatar
    Join Date
    Jul 2015
    Posts
    87
    Character
    Komaru Oyabi
    World
    Hyperion
    Main Class
    Black Mage Lv 90
    i dont disgree with having 2target variety of rotation is interesting but for the general mass of ffxiv players, they arent up to the know hows or keep up with balance discord's optimizing rotation/ability interpreting.

    look at m6s. the add phase imo is one of the most interesting adds fight to date. (prev add phases where just simple bring add from point A to B then burn etc. m6s phase had alot going on with every player have a role to take part to clear that phase.)
    but whats hindering the enjoyment in pf is that not alot of player know how to use their resource or priority targeting.
    with some jobs already have the 2target gain on aoe, i thought might as well ease up these friction for all job/ability so that new players can easily do.

    my point is, while rotation can be made easy, as long the dev make the add phase more engaging like m6s add, its fine.

    some ppl may say m1-4s was so easy but you cant disargee that fact it is easy, it brought more players into trying it. thus as analogy, making 2target aoe abilities homogenize can reduce the friction for having more fun add phase fight with more things going on.

    been thinking. thunderhead should have charges. like everytime you switch element, you gain 1 charge of th. this way we can double dot, which was my first complain i had when 7.0 launched.
    hopefully dev read this and implement this in 8.0
    we need to be able to use multiple thunderhead within an ui/af without manafont
    (1)
    Last edited by Komaru_Tatoro; 04-25-2025 at 01:41 AM.