I think the main problem I have with dungeons is how many times Square Enix falls back on the same tired formula of avoid stuff on floor, get out of orange box or some arbitrary mechanic that insta-kills you if you miss something for a variety of reasons. The game hardly warns you and insta-kill one-shot mechanics are so overused it makes all the dungeons feel cheap and a slog to get through, even when you've out-levelled them. This wouldn't be an issue if you only had to do them once but there are so many times, just speaking from my perspective where I log in and I don't want to progress into endgame because of how stressful constantly dodging one-shots are.



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