Quote Originally Posted by AllenThyl View Post
Which ones? Because the last time this came up, the resident forum clown embarrassed himself down to his underwear by saying that the Nael phase was truly random.



The game has always just been DDR. If you don't see that, you simply don't understand the boss mechanics that were happening properly. You know, just like you thought the Nael phase was truly random :>
Mao said "randomy". As in feels little bits like random things whats players interact with other than just has to be in specific spot at right time. Is not actually random though. At least Mao pretty sure is not random. Mao uses final fight in Aurum Vale (Mao likes Aurum Vale) as example. Is fairly complex (at least in Mao opinion) fight where is importants to cleanse debuff. This means choosing when to eat fruit and where to be to gets it. Fruits seem to spawn in random spots but Mao thinkings if actually watch where fruits spawn, is not actually random. What IS random though is how each player decides to interact with this. Some might try go for fruits early on. Some might try wait for little bits. Is little bits more complex than just simple dance. For Healers this makes fights feel randomy because thems always has to be on guard in case is player whats wait too long. This why Mao likes old fights more. Mao would like see actual random elements added to new fights to make fights more interestings and has replay value. Is not need to make fights completely random. Just add little bits.