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  1. #2741
    Player
    Aniya_Estlihn's Avatar
    Join Date
    Jun 2015
    Posts
    452
    Character
    Izayoi Niwa
    World
    Balmung
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Doopliss View Post
    In what world was 7.0 functioning better? I had to make dozens of bug reports about expressions alone. Light shined straight through your hair like your head was a pane of glass. Philtrums were all puffy and several races were missing core clan characteristics. Characters with dark skin were shinier and it took until this patch for my female Highlander to have her baked-in makeup not look gross. Several scale textures were bumpy and misaligned and looked like they were done by AI. I understand being unhappy with some changes done post 7.0 (the limbal ring issues really screwed with my Face 2 Xaela girl as well, but at the same time the quality of her scales and face textures were way worse in 7.0) but I really struggle to take comments like this in good faith.
    I liked the way expressions looked on all my characters in 7.0, I never noticed a single issue with the hair; other than the fact the one I used to use didn't get updated and still hasn't been changed to this day... thanks Yoshi P. I liked the more pronounced philtrums. The scales looked a darn sight better than they did in Endwalker and before as I wanted them to be bumpier and have more definition like they did with Dawntrail's initial release and the second benchmark. The adaptive lighting based on your environment for the limbal rings in 7.0 was a cool change as was the light refracting through the horns for Au Ra. You may not be able to take it in good faith that there are many things people HATED and complained about for 7.0 that others liked and potentially loved, but like me, there are people who weren't completely averse to the idea of these things changing or becoming more defined or simply being different.

    There are genuine issues with the graphical update; some of which you mentioned, but a lot of the smaller, nitpicky things should have been chalked up to the dev team wanting to define things more and accepted more openly, rather than immediately being vilified and treated like any small change labels the team as the absolute spawn of satan for daring to even touch our characters.

    People have differing opinions and can, in fact, like something that others don't.
    That's been the issue with the character graphics update as a whole.

    There's too many opinions and too many ideas for what "looks" good to individual people. Whereas some could have been happy in the past, we're at a point where the majority is not going to be happy until they release a character creator that reintroduces every single option that has been patched out since 6.58 and 7.0 and that's just the long and short of it. The people complaining and providing feedback do not consist of a majority of players, for all the pages in this thread, for all the feedback and criticism people are levying on this issue, there are those who either are paying absolutely no attention or are suffering in silence because they know the moment they speak up in favor of the changes that have been expunged from existence that people are going to accuse them of white knighting or of making comments in bad faith for a mere difference in opinion.
    (6)

  2. #2742
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,305
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    Thavnair won so hard with the zone updates. Thank you!
    (4)

  3. #2743
    Player
    Kimeraandrel's Avatar
    Join Date
    Sep 2019
    Posts
    8
    Character
    Reyla Cherith
    World
    Cactuar
    Main Class
    Ninja Lv 90
    People asking for the devs to scrap all of the character graphics update might have spent too long in a bubble in here...
    (4)

  4. #2744
    Player
    Turnintino's Avatar
    Join Date
    Oct 2022
    Location
    Radz-at-Han
    Posts
    422
    Character
    R'vhen Tia
    World
    Excalibur
    Main Class
    Dancer Lv 100
    For whatever it's worth, I echo the recent frustrations about the continued neglect of ♂ Miqo'te Face 4 (and all others, for the record).

    Still waiting for these sculpt issues to be addressed:




    Which affects Mouth 2 and all nose shapes but 6 (I wouldn't be surprised if there was something wrong with 6 as well, but the others are all permutations of the profile pictured here). Not to mention I'm still mourning our reduced eyebrow thickness... u_u
    (24)

  5. #2745
    Player
    Doopliss's Avatar
    Join Date
    Jan 2016
    Posts
    289
    Character
    Reverie Arbeau
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by Aniya_Estlihn View Post
    [Cut due to post length]
    I don't really have much to say to this because we clearly disagree, but nobody, and I mean absolutely nobody on either side here, knows what the majority does and doesn't want. Everyone's pool of experiences is different, and for as many people suffering in silence for the reasons you claim, there are also likely as many suffering in silence with issues brought upon from this graphic update because this forum is a cesspit and people continue to try to dismiss them as "nitpicky".

    Regardless, the development team wanting to "define(?)" things more or change up the art direction isn't an excuse. They set the standards for expectations themselves on and on again and failed to meet them. That is their fault, and, yeah, they deserve the repercussions for it.
    (31)

  6. #2746
    Player
    SchwarzwaelderTorte's Avatar
    Join Date
    Oct 2019
    Posts
    331
    Character
    Schwarzwaelder Torte
    World
    Cerberus
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Aniya_Estlihn View Post
    The adaptive lighting based on your environment for the limbal rings in 7.0 was a cool change as was the light refracting through the horns for Au Ra. You may not be able to take it in good faith that there are many things people HATED and complained about for 7.0 that others liked and potentially loved, but like me, there are people who weren't completely averse to the idea of these things changing or becoming more defined or simply being different.

    There are genuine issues with the graphical update; some of which you mentioned, but a lot of the smaller, nitpicky things should have been chalked up to the dev team wanting to define things more and accepted more openly, rather than immediately being vilified and treated like any small change labels the team as the absolute spawn of satan for daring to even touch our characters.
    These are reasonable arguments, but when the first and last thing that was said by Yoshida about the graphical update before 7.0 released is "the absolute premise is to preserve the image of the character as much as possible", this sets certain expectations, namely that existing features will not drastically change or look too different from how they used to be.
    You want to give Au ra translucent horns? You want to give them larger pupils? You want limbal rings to glow a certain way? Cool, no problem. But add them as extra options, not by overwriting what already exists.
    It stings even more when stuff like limbal rings and horns being affected by light were only in the benchmark, just a few months before release. Or when Yoshida said in January last year "don't worry, if you like the old limbal rings, you'll still be able to get the same effect" because people were already concerned and divided about the drastic change in October 2023, and uh, we still don't know what he meant by that, because that certainly hasn't been true.

    Personally, I just wanted the same character with a bit more polygons here and a little extra pixels there. Because that's what was announced at the beginning. But that's not what I got.

    Quote Originally Posted by Aniya_Estlihn View Post
    People have differing opinions and can, in fact, like something that others don't.
    That's been the issue with the character graphics update as a whole.

    There's too many opinions and too many ideas for what "looks" good to individual people.
    Which is exactly why the real issue of the graphical update is that the dev team did not take that into account in the first place.
    They told us they'd be very careful about preserving the image of the character, precisely because they were anticipating that people would be upset if things changed too much because they are extremely attached to their characters, but then they didn't manage to deliver on that front and instead arbitrarily changed things on the fly, and created this rift between players instead.

    The current situation, at its core, is the result of mistakes in the planning (dare I say scheduling), direction, execution, and communication around the graphical update.
    (35)

  7. #2747
    Player
    noumen0nn's Avatar
    Join Date
    Oct 2022
    Posts
    222
    Character
    Mara Sagegrove
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by SchwarzwaelderTorte View Post
    They told us they'd be very careful about preserving the image of the character, precisely because they were anticipating that people would be upset if things changed too much because they are extremely attached to their characters, but then they didn't manage to deliver on that front and instead arbitrarily changed things on the fly, and created this rift between players instead.

    The current situation, at its core, is the result of mistakes in the planning (dare I say scheduling), direction, execution, and communication around the graphical update.
    This is exactly what makes me so angry at the few changes we have seen. All they've done is adjust some normal maps here and there or tiny little details like makeup; it's not NEARLY enough for those of us who have demonstrated glaring dissimilarities between our new and old looks, but it is JUST enough to piss off some people who liked the new look.
    (24)

  8. #2748
    Player
    localareanetwork's Avatar
    Join Date
    Feb 2021
    Location
    Forgotten Springs
    Posts
    262
    Character
    Local-area Network
    World
    Cactuar
    Main Class
    Samurai Lv 100
    Fem Miqo eye 3 needs to be more angular still.
    (8)

  9. #2749
    Player
    Sairaag's Avatar
    Join Date
    Apr 2024
    Posts
    46
    Character
    Yasunori Katou
    World
    Phoenix
    Main Class
    Thaumaturge Lv 70


    Looks like I forgot to remove the eyeshadow before taking the 7.1 screenshot, but other than that, where are the differences that necessitated issuing another free fantasia? It's been almost a full year since the first benchmark and the start of player feedback, and they still put up this much resistance against making the slightest of changes towards restoring face 1. Why is it so much to ask to at the very least have the eyebrows back to what they were? They were sparse to begin with, there was no reason to nerf them to this state. Looking at feedback from other Miqo'te players, though, they seem to have something against Miqo'te eyebrows in general.

    Anyway, I'm too annoyed to write about the same details once again right now, but I think I'll try to redraw this face later to properly show what I mean.
    (17)

  10. #2750
    Player
    Aco505's Avatar
    Join Date
    Dec 2021
    Posts
    878
    Character
    Aco Nale
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Sairaag View Post
    Why is it so much to ask to at the very least have the eyebrows back to what they were? They were sparse to begin with, there was no reason to nerf them to this state. Looking at feedback from other Miqo'te players, though, they seem to have something against Miqo'te eyebrows in general.
    We're in dire need of an eyebrow thickness option separate from the eyebrow shape one.
    (14)

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