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  1. #11
    Player
    Hallarem's Avatar
    Join Date
    Sep 2023
    Posts
    1,158
    Character
    Hallarem Aurealis
    World
    Omega
    Main Class
    Dragoon Lv 100
    Keypoint is having more points of interests, towns, villages, OPEN BUILDINGS FOR TWELVES SAKE, OPEN UP AAAALL THE BUILDINGS.
    (3)

  2. #12
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,253
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    Please start caring about over world gameplay.

    Quote Originally Posted by mallleable View Post
    Please increase the difficulty/complexity of mini boss FATEs to be around a similar level as Dawntrail dungeon bosses (or dungeon bosses in general). It seems like both non-raiders, and experienced raiders agree that the dungeon bosses from Dawntrail dungeons have been fun while still maintaining an easy, and accessible difficulty. So I think their complexity, and difficulty would be appropriate for mini boss FATEs. This is the most important request, the below requests mean nothing if FATEs are not fun to fight.

    Please add more FATE chains. I think that every ‘kill lots of enemies’ style FATES should always chain into a mini boss FATE. This would mimic how Notorious Monsters, and Critical Engagements are spawned in exploration zones. Also we just get more FATE per FATE.

    Please add a world boss FATE to every zone. Six alliance raid level bosses with rewards would be available to players at the start of an expansion. And please allow us to trade in excess world boss tokens for either bicolor gems or bicolor vouchers. It would also be great if world boss FATEs from previous expansions had chance of having the bonus reward buff applied to them.

    Please add more Forlorn Maiden interactions. I made a post outlining a rare ‘Forlorn Mistress’ enemy concept, so please consider it. Another change that would be great is dramatically increasing the spawn chance of Forlorn Maidens/The Forlorn in 1 or 2 zones per expansion. Increasing the spawn rate for Forlorn Maidens in a zone will make that zone great for leveling.

    Please add more long term FATE rewards. A long term FATE reward I would like to see in the future is like some kind of universal accessory that increases the amount of bicolor gems you get from FATEs. Another would be a consumable item that can be bought with vouchers that forces Forlorn Maidens to spawn in FATEs you are participating in.

    Some miscellaneous wants: a FATE log with achievements, and rewards for completing it, get players out of combat faster when a FATE ends, an auto sync option, don’t remove tank stance when syncing for a FATE, add bicolor gems to FATEs up to at least Heavensward zones, and add challenge log entries that reward bicolor gems for completing FATEs within your level range. I genuinely think it would be worth it to apply these improvements to FATEs in zones from previous expansions as well.
    How I would improve FATEs.
    (0)

  3. #13
    Player
    MicahZerrshia's Avatar
    Join Date
    Aug 2011
    Posts
    2,252
    Character
    Nadja Zielle
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Raenra View Post
    While I agree with you in regards to the ARR fates being quite interesting, I also continue to enjoy the ShB fate chains.
    The treasure hunters in Amh Araeng, the Pixie and the Frogs in Il Mheg, and the bunny-squad in Rak'tika.
    They all had engaging personalities, an explained motivation, and a general arc to their stories.
    Think it also helped that they fought in the fates, rather than standing back and watching (for better or worse).

    Compared to those, I've felt very little about the EW & DT fate NPCs. If there's personality or a story behind them, it hasn't made itself apparent.
    I'm not talking about lore or NPCs, I can't actually say I care enough about fates to have ever paid attn to the npcs or lore of them. I am talking about the actual fates themselves. It's the same objectives again and again. Kill all mobs, kill until bar fills, boss fates, collect items > turn in > wait, etc etc. It's always just the same thing again and again, even in the field zones. They need to shake things up a bit and give us new objectives.

    Making fates change the world in some way would also be good, like beast tribes or rival factions fighting over control of resources. When one has control the area is much more hostile and when they don't certain vendors are available is a good jumping off point for that. But they would need to put enough worthwhile rewards behind it that it doesn't become obsolete after a couple months, like Odin, Behemoth, Ixion, etc. Large scale, world bosses with actual mechanics would be the good way to incorperate relic items into the world instead of just putting them behind standard fates.
    (0)

  4. #14
    Player
    Veritas-Ancora's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,026
    Character
    Mother Vain
    World
    Gilgamesh
    Main Class
    Reaper Lv 100
    I would want the "Final Cap Level Area" to be the one with the most amount of content.

    People are spread too thin across all of the zones. There should be one zone that intends to do this.

    Exploratory Missions isn't for another two months, but I'd like to see the L100 zone have more content.
    (1)
    _________________________________________________________________________________________________________________________

    I hope the devs are listening. We need the devs to please listen.

  5. #15
    Player
    Raim's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Raim Surion
    World
    Balmung
    Main Class
    Marauder Lv 100
    I appreciate you guys posting any ideas you have. Just keep the thread moving and make it more known to the team that they need to work on the open world, preferably at all level ranges.
    (1)

  6. #16
    Player
    Ayuhra's Avatar
    Join Date
    Apr 2015
    Location
    Palace of the Dead
    Posts
    1,483
    Character
    Ayuh'ra Bajhiri
    World
    Mateus
    Main Class
    Dancer Lv 90
    I just wish the open world were fun to explore. We explore for...aether currents, I guess? Nothing else.

    No hidden caves, no treasure chests, no jumping puzzles, no nothing. They're empty spaces we walk through between cutscenes.

    You can't even gather in the open world unless you are on a gathering job. You cannot fish unless you are a fisher. You cannot find chests without a map.

    I do not want to remove crafting/gathering jobs and maps obviously. But my point is this MMORPG lacks the "Ooooh, I wonder what's over there! What IS that!?" moments.
    (5)

  7. #17
    Player
    TheFrogMan's Avatar
    Join Date
    Jul 2022
    Location
    WA
    Posts
    9
    Character
    Raccoon Dude
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 100
    Not sure if other people would share this opinion but I really think that the speed at which we can explore zones even without flying makes it too easy to ignore the world outside of just getting from objective A to B. And I think because of that they are less incentivized to spend time developing small bits of the world because people just don't want to 90% of the time in the games current state.

    If the game was built around exploring on the ground more and having a more natural breathing world then it would make sense to put way more time and resources into these ideas but FFXIV hasn't been that way for a very long time, and I think the team acknowledged that when they put flying in ARR zones.

    I think the only options at this point is either rework flying / mounts to facilitate meaningful world exploration or to keep going the path they are on where every zone is a static set piece for the story they want to tell.

    One thing that should be fixed though is that every zone feels like a total non-issue to navigate / fight through. World mobs in FFXIV are worthless and only exist to add some sense of ecology to the world and have never posed a threat outside of very rare hunt monsters / fates. All fates are as threatening as bubble wrap and the monsters don't even have the strength to pop it. It would definitely help fix the problem with how the MSQ is more of a movie instead of a video game...
    (1)

  8. #18
    Player
    Keumjo's Avatar
    Join Date
    Jul 2017
    Location
    U'ldah
    Posts
    189
    Character
    Dami Nicha
    World
    Coeurl
    Main Class
    Arcanist Lv 40
    I FATE farm for rewards tbh, have better rewards and I'll do more FATEs. Maybe throw some of the stuff you keep adding to the store as rewards in the game and people will feel more inspired to participate in content. Also need a channel like in GW2 that alerts you to the huge world boss FATES, I don't fall asleep doing those and would go to them so much more often if I didn't have to join a Discord just to get notifications about them.
    (0)
    Coeurl - Astrologian - Wannabe Fisher

  9. #19
    Player
    TakoyakiLala's Avatar
    Join Date
    Dec 2024
    Posts
    228
    Character
    Gigileo Hihileo
    World
    Faerie
    Main Class
    Black Mage Lv 62
    It would be pretty cool to see "hamlet defense" type FATEs return from 1.0.
    (1)


    Never forget your one true friend.

  10. #20
    Player
    ElysiumDragon's Avatar
    Join Date
    Apr 2019
    Location
    Gridania
    Posts
    287
    Character
    Mimilla Milla
    World
    Spriggan
    Main Class
    Archer Lv 92
    Quote Originally Posted by Raim View Post
    With Yoshida stating that the game is going to be focusing on multiplayer aspects again, I think we need to take the time to discuss a few suggestions I have to bring life back into the game's open world content. I am going to just break it down into points to make it easier to read.

    -Make Fates give Bicolor Gemstones at all level ranges and expansions
    -Let players exchange Bicolor Gemstones for the same items as Hunt Currencies, albeit at a lesser rate
    -Give players a chaining EXP/Gemstone bonus for doing Fates back to back
    -Take inspiration from Rift's Instant Adventures and let players queue into groups of 4-8 players doing Fates out in the game world. The system will direct them to each Fate and you get a small stacking bonus for each you actively participate in.
    -Add in max level solo AND group combat Levequests that provide a unique currency+Tomes to incentivize max level players to use their Leves
    -Every patch there needs to be a Tomestone Mount or glamour roughly equivalent to the grind of a Bicolor Gemstone mount; lets just say it costs 50k uncapped tomestones; This will encourage players to do daily activities even when geared
    -Create a small instanced area called something like "Treasure Hunters League" where like minded players can get together to form groups for map parties, rather than relying on party finder
    Not sure about all of these, but the first 3 should absolutely be a thing, and I 100% agree with them. Even if older Fates only have a few Bicolors, earning a small bonus while I do my Bozja and Anima relic grinds would be quite nice. You're probably not going to suddenly get a massive upsurge in interest or anything, but random players will likely stop and help newer players with FATES if there's a few Bicolors in it for their effort.
    (0)

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