
Originally Posted by
DendrielConcade
When did I downplay MNK/RDM Limit? I said both are better off because their Limits play off their combos, if you just MNK Limit it will not do a thing unless you have teammates, RDM Limit is basically just a single Flare cast from BLM if you use it purely offensively, and you're suppose to use them with your kit, and with your team in mind as MNK is stuck in the animation, and RDM only gets value out of theirs if its on top of them or in a team fight. NIN sees a target less than 50% and removes them, and can continue to remove them in a short chain, it has more snowball potential than both MNK and RDM Limit, but obvious does almost nothing on its own, though NIN has burst options to get there even if clunky and takes a lot more effort than other DPS. NIN also has a more bloated kit than RDM and MNK, since those two are more streamlined now compared to before, and also extremely binary on how they play(RDM Dives, Melee, Hop Back, Nuke, Pew Pew. Of course with some nuance on their barrier and silence if you really want to call that nuance.)(MNK walks forward and Melee combos, it really isn't that crazy, you are just slowly building up to your big nuke at the end of your melee combo adding in ranged attacks/gap closers/CC till you either drop a hard combo and Limit or Limit to catch someone in a bad space.) but that doesn't stop the stupidity of RDM having both a AoE Silence and an AoE Stun on a Diving Burst character.
Like what do you want to hear from this anyways? NIN is not going to be the fantasy you want in the state that it currently is. Its not a stealth assassin in PvE, and PvP is usually an over-exaggerated PvE kit, so its going to be using Mudras, and with how its kit is right now, making NIN have every Mudra Action at will to cast instantly and also making actions like Huiton and Meisui either not consume resources for Damage or squish them into other options that do damage or way too much value from one, while also having its Limit? You also want stealth to be useful with all of this too, which the only conjecture I can offer is immune to being exposed for 1s after warping so you don't immediately get removed from it, adding movement speed to it makes Huton redundant and adding extra duration still invalidates what I assume you don't like which is using it proactively because you get instantly knocked out of it unless you time it extremely well when nothing hits you. NIN would need a longer Limit cooldown, or entirely reworked Limit if we're going to squish Huton and Meisui into one Non-Mudra button, and it would probably also lose some bits off of its other Mudra's if everything else is retained.