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  1. #11
    Player
    LalaLuna's Avatar
    Join Date
    Nov 2019
    Location
    Gridania
    Posts
    60
    Character
    Lala Luna
    World
    Cerberus
    Main Class
    Sage Lv 100
    Quote Originally Posted by Shougun View Post
    If you edit your main post you can go past the character limit, that way you can organize it all into one post. It's only a limit to create a post, edit goes past it once created.

    For the idea I'm not sure it's technically evergreen how most people think about that, but honestly doesn't matter. If SE can lower your level, and there is enough demand for that then sure why not.

    Wonder how many people would choose to do that, would be interesting if others here can chime in. Personally wouldn't use that, but that's not a meter to decide if something should be a thing or not lol.
    Great tip on the character limit! I wasn't aware of that.
    And I truly hope that those who think this would be nice could chime in. WoW was full of 'altaholics', but that also allowed you to exchange items and money between your characters. The reason you don't see them here nearly as much in FFXIV is the sheer investment required to get a new character going. With this system, I hope to see "job-a-holics"; those who like to level jobs.
    (1)
    Last edited by LalaLuna; 02-12-2025 at 05:42 AM. Reason: added clarficiation.

  2. #12
    Player
    DPZ2's Avatar
    Join Date
    Feb 2015
    Posts
    2,591
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Bard Lv 97
    Quote Originally Posted by LalaLuna View Post
    Great tip on the character limit! I wasn't aware of that.
    And I truly hope that those who think this would be nice could chime in. WoW was full of 'altaholics', but that also allowed you to exchange items and money between your characters. The reason you don't see them here nearly as much in FFXIV is the sheer investment required to get a new character going. With this system, I hope to see "job-a-holics"; those who like to level jobs.
    WoW was full of 'altaholics' because you were required to level each job on a different character.

    The amount of time to get a new character going in this game requires no more investment than in WoW - if the "thrill of leveling jobs" is indeed what you are looking for.

    For reference, I had 28 max-level characters, both Horde and Alliance, each with a different job, when I decided to bow out for WoW during BFA.
    (1)

  3. #13
    Player
    LalaLuna's Avatar
    Join Date
    Nov 2019
    Location
    Gridania
    Posts
    60
    Character
    Lala Luna
    World
    Cerberus
    Main Class
    Sage Lv 100
    Quote Originally Posted by DPZ2 View Post
    WoW was full of 'altaholics' because you were required to level each job on a different character.

    The amount of time to get a new character going in this game requires no more investment than in WoW - if the "thrill of leveling jobs" is indeed what you are looking for.

    For reference, I had 28 max-level characters, both Horde and Alliance, each with a different job, when I decided to bow out for WoW during BFA.
    Please note the difference between altoholics and job-o-holics. An ALT is a significantly different investment in XIV as compared to WoW. I'm speaking hundreds of hours in XIV vs a dozen or so in WoW, especially nowadays. The MSQ is just that big of a component in XIV, more than leveling in WoW ever was. If it matters: I spent 13 years in WoW before hopping over to XIV 7 years ago. Even leveling to L120 in Warlords of Draenor pales in comparison to progging MSQ in XIV, especially now and with every new expansion yet to come.
    (0)
    Last edited by LalaLuna; 02-12-2025 at 06:57 AM. Reason: typo

  4. #14
    Player
    LalaLuna's Avatar
    Join Date
    Nov 2019
    Location
    Gridania
    Posts
    60
    Character
    Lala Luna
    World
    Cerberus
    Main Class
    Sage Lv 100
    The game needs job-a-holics, because it's a concept that doesn't exist in the game. Alt-o-holics has an entirely different nuance in XIV as compared to, say, World of Warcraft or Guild Wars 2.
    (0)

  5. #15
    Player
    Catwho's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    2,817
    Character
    Katarh Mest
    World
    Lamia
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Shougun View Post
    If you edit your main post you can go past the character limit, that way you can organize it all into one post. It's only a limit to create a post, edit goes past it once created.

    For the idea I'm not sure it's technically evergreen how most people think about that, but honestly doesn't matter. If SE can lower your level, and there is enough demand for that then sure why not.

    Wonder how many people would choose to do that, would be interesting if others here can chime in. Personally wouldn't use that, but that's not a meter to decide if something should be a thing or not lol.

    When first reading I thought you were going into a merit system. Like FFXI. Maybe I'll find the post later but one suggestion tangentially related was bring in progression mechanics like a sphere grid and license board.

    Players could earn special experience that can be spent unlocking glamours, and neat options like glyphs in WoW. Non-combat effects could be in here too. Like dragoon earning 50% and then 100% fall damage reduction. Experience would be from some content in small amounts, so as you progress the game there is some progression and then at end game you get more as excess exp is converted (non-linearly) into this progression mechanic. Other things like a toggle that makes your black mage frost theme'd, or customization options to your reaper form.

    Id caution a combat impacting merit system outside of the standard progression expectations though, because you'll see that then into "yes you're level 100 but you're not level 100 (150), which is 200 hours of grinding exp away" lol
    I'd enjoy something like this a lot more than leveling up a job I'd already leveled.

    In FFXI merits worked because the cap was 75, they didn't lift it for a long long time, but people still wanted a way to get stronger besides gear. Merits were buffs directly to certain combat abilities or stats. Imagine if you could give yourself a +STR bonus that was less than the amount of a potion, but was permanent so acted outside of the potion in combat. (And if you have this buff, STR potions wouldn't apply as much if you used them because there's some hard cap including BiS and any buffs.) Would definitely be worth it for someone to grind out the 20 merits to get a permanent +200 STR buff at all times during a battle, but wouldn't break the game if people didn't use it since most fights are already tuned to be doable WITHOUT pots if people execute everything correctly.
    (0)

  6. #16
    Player
    PyurBlue's Avatar
    Join Date
    May 2015
    Posts
    721
    Character
    Saphir Amariyo
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 40
    Quote Originally Posted by Auro_Seldaris View Post
    How about they just let me keep all my job abilites, even when synced down?
    Sync really needs this change. Not just for the fun aspect but the learning aspect. Playing through the game for the first time and having the main avenue of leveling, roulettes, constantly shuffling my abilities made learning my class a lot harder than it needed to be. I'm reminded of this every time I try leveling a new class or character. I also avoid roulettes at times because of this.

    Back to the original topic, releveling doesn't interest me, but if it's something a player has to choose to initiate it won't negatively impact me.
    (0)

  7. #17
    Player
    LalaLuna's Avatar
    Join Date
    Nov 2019
    Location
    Gridania
    Posts
    60
    Character
    Lala Luna
    World
    Cerberus
    Main Class
    Sage Lv 100
    Quote Originally Posted by Catwho View Post
    I'd enjoy something like this a lot more than leveling up a job I'd already leveled.

    In FFXI merits worked because the cap was 75, they didn't lift it for a long long time, but people still wanted a way to get stronger besides gear. Merits were buffs directly to certain combat abilities or stats. Imagine if you could give yourself a +STR bonus that was less than the amount of a potion, but was permanent so acted outside of the potion in combat. (And if you have this buff, STR potions wouldn't apply as much if you used them because there's some hard cap including BiS and any buffs.) Would definitely be worth it for someone to grind out the 20 merits to get a permanent +200 STR buff at all times during a battle, but wouldn't break the game if people didn't use it since most fights are already tuned to be doable WITHOUT pots if people execute everything correctly.
    I'd say add both.
    At some point, such an end-game system would max out, no? While in the short-term that gives something to do, it'll need continuous additions to keep it interesting if we're talking non-combat rewards. As for combat-rewards, you can only provide so many.
    My suggestion is not about level-sync or power levels - such suggestions deserve their own post to gain traction and could well serve in tandem. For me, it's about having infinitely repeatable content. If I don't feel like I can play the game the way I want, then I can't recommend it to people, and might just stop playing altogether. That's not healthy for my desire to play, nor for the game's longevity.
    (0)

  8. #18
    Player
    RaideDuku's Avatar
    Join Date
    Oct 2013
    Posts
    447
    Character
    Raide Duku
    World
    Adamantoise
    Main Class
    Red Mage Lv 100
    Sounds like most of this exists in game already. Min iLvl/No echo. Just add the option to overworld quests, and the only other thing you'd have to do is have some sort of "synch level to lowest level player in the party" option for overworld content (which I'd be ok with), and you'd be to go.
    (0)

  9. #19
    Player
    LalaLuna's Avatar
    Join Date
    Nov 2019
    Location
    Gridania
    Posts
    60
    Character
    Lala Luna
    World
    Cerberus
    Main Class
    Sage Lv 100
    Quote Originally Posted by RaideDuku View Post
    Sounds like most of this exists in game already. Min iLvl/No echo. Just add the option to overworld quests, and the only other thing you'd have to do is have some sort of "synch level to lowest level player in the party" option for overworld content (which I'd be ok with), and you'd be to go.
    It's not about ilvl sync, it's about the process of leveling and enjoying that process. About gearing up as you level up - looking forward to new upgrades. Crafting those upgrades. About infinitely replaying that process on any desired job.
    And with each expansion, this system will just continue to enjoy the additions of levels and serve as a longer and longer time-sink. In a good way.
    (0)

  10. #20
    Player
    BigCheez's Avatar
    Join Date
    Oct 2021
    Location
    Ul'Dah
    Posts
    732
    Character
    Cheez Whiz
    World
    Twintania
    Main Class
    Paladin Lv 100
    I don't understand what the use case for this is. You mentioned leveling alongside a friend but can you not just do that anyway? You're synced to your friend for any meaningful content anyway. I'm just very confused by what the value add is supposed to be here.
    (0)

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