Quote Originally Posted by Tyintheron View Post
I don't think it's fundamentally wrong either. Their decision-making in the past is the issue.

For example: with Garrisons, they were initially meant to have building styles for every race introduced, with only "Human" and "Orc" styles available to begin with. So, of course, if you played another race you probably didn't interact with the Garrison as much.

They then used that lack of interaction from "more people" as an excuse to never add those other styles at all, ever.

With that in mind, their current approach feels worryingly familiar.
What lack of interaction? Garrisons were pretty much the only thing to do in Warlords of Draenor unless you raided so they got plenty of interaction (especially the mission table).

They never implemented the other race features because they decided Garrisons would be content specific to WoD, not evergreen, so it would be a waste of effort to add the additional building options. That became especially true when Garrisons turned out to be far more labor intensive than they had estimated so they had to pull developers from other content to help Garrisons be functional for beta testing and finished before the release date (which resulted in some of the other planned getting cut, RIP Shattrath raid). Tom Chilton had done a fairly extensive interview with a German game publication at Gamescon 2014 talking about the problems they ran into.

But I agree, I'm skeptical that they'll deliver what the article implies.