Large two-handed shield.
Large two-handed shield.
I would love to see a Spiritualist type of caster! Using a Pendulum and syphoning the power of the Gods/Elements/etc. to create spiritual magic! I think it would be cool! Also, if you could get a combo in which you just slap the enemy with the pendulum like a whip like RDM has a melee combo, but this one would be ranged!
[The image is not mine, I found it on the internet, and clicking on it gave me an error, so if anyone knows who drew it, please let me know! :3]
₍ᐢ. .ᐢ₎
Tower shield and either spear or lance and actually make the job use it's shield... I'm looking at you, Paladin.
Just thinking aloud but a new game gimmick mechanic could be timed spell attacks, like a Legend of Dragoon or Shadow Hearts. Where when you do these swing attacks there is a range in the pendulum swing that if you cast the spell again it'll do bonus effects. While the theme isn't terrible pertinent to me on this idea, lets use your soul reference.
So if you attack the enemy, then press the skill again it activates Rending Requiem, causing an AoE damage effect and perhaps a +1 second to monster action (adds time to monster cast times and auto attacks, bosses probably will ignore) that deals more if the monster is closer to the pendulum (like two concentric aoe circles, where the most center is the highest damage, your gimmick meter will auto calculate the timing you need and will ignore if the monster moves if you nail "good" at the time of cast). This means the "good" zone is a bit based on your position. Perhaps all the skills have abnormally high range, and therefore you can increase AOE damage but also increase casting time by distance.
For example if you use the pendulum attack at a great distance it is more of a linear attack, as it will be struck down to the enemy target, increasing casting time but greatly increasing the potential AoE, alternatively if you're closer you'd be smacking things relatively quickly and the AoE is really just a circle. To think about it, imagine the pendulum has a damage collision zone these are two concentric circles that deal damage and the target is where the concentric most circle lands, now these two spots can be 'activated' to deal damage AGAIN and create effects. So there is no 'line' aoe marker, but if you imagine sending out a circular aoe in a straight line it ultimately makes a.... line! lol. Additional effects will be based on the used spell but certainly there can be self buff spells too, like Lingering Sorrow which causes the explosions to leave a stack-able DoT debuff to those in radius (each attack done, any attack, by your pendulum after receiving the DoT will cause the DoT to reset duration and increase potency slightly).
These gimmicks can definitely transcend into other mechanics, like if you did a whirlwind swing over around you attack you would then be activating these explosions in circular patterns around you. Later levels could allow you to temporarily have two pendulums (which the gimmick applies to both), two hands, which adds to the activation "schedule" (like Shadow Hearts), and then even a repeater that creates an 'echo' of one hand's pendulum which adds to those effects TOO.
Further you might add construction mechanics like you can create shards which your gimmicks also apply from. So at max level you might have 3 to 5 shards placed around the battle field while you're swinging around multiple pendulums, echoes in both hands, all of which are exploding and responding to you. Fireworks![]()
Last edited by Shougun; 01-27-2025 at 04:37 AM.
That sounds amazing! If this description were to be applied for this Job, it would literally be a heavy hitter, but it would require a lot of thinking and planing about where and when to place said shards, that is if you do have the ability to place them and they are not just randomly generated on the arena. Or it could be the case like a Lily bell where you can only place 1 at a time, but based on your description, the playstyle could create a perfect match for a variety of different approaches that could be influenced by the base fight!
For example, if you wished to make a speedier playstyle, you would need to be in almost melee range, this could give way for a barrage of attacks, but with the caveat of dealing less damage per hit.
From a medium range, you could achieve an equilibrium of sorts where your attacks will require a short cast time for a medium amount of damage per spell.
And if you are at a very long range, close to the edge of the arena. The job would still let you attack, but the cast times would be on par with that of a BLM, suffering from the same long cast times.
And fourth, and I believe, the final type would be the strategist who would plan ahead of the fight and employ a mix of all aforementioned styles, with the drawback of needing to plan their tactics in advance to fully pull forth the true might of the Job, but if the timing is off, or something goes amiss, then they would end up in a loss of DPS with longer cast times.
I think your idea could give way to a very versatile playstyle! The devs would need to make the first 3 types of gameplay end up having relatively the same output of DPS, with the 4 one being a high-risk/high-reward that the veterans could strive to master.
A bit of a low floor but an extremely high ceiling!
What I would add is that a pendulum is believed to be a tool used to discuss with an astral being, whether that be a long-departed person or a deity. But with the limitation of only being able to point out "Yes" "No" and "Maybe". So when you discuss the good action, I assume is in regards to a certain combo, your pendulum could tell you "Yes" by doing a circular motion to mean you are in good range for your combo to do the most damage, "No" would be represented by it swinging back-and-forth signifying a loss of damage, and "Maybe" shown by a swing of the pendulum from left-to-right could be average damage. People would learn in time and it would become second nature, only glancing at it from time to time to make sure, but it could also be a helpful tool for new players to get the hang of how far away should they be for this combo to do as much damage. In turn, teaching players to embrace the 4th type of playstyle!
Not going to lie, I love this idea way too much and have by far a lot of fun imagining this job in action!
₍ᐢ. .ᐢ₎
Current Results
Total Votes: 1022 votes (from 164 participants)
1st. Whips/Whip Blades: 78 votes (7.63% of the vote)
2nd. Dual-Pistols: 54 votes (5.28%)
3rd-4th: Dolls/Puppets and Gambling/Gaming Pieces: 50 votes each (4.89% each)
5th. Two-Handed Bludgeons: 48 votes (4.7%)
6th. Poles/Quarterstaves: 47 votes (4.6%)
7th-8th: Blitzballs and Throwable Alchemical/Explosive Items: 45 votes each (4.4% each)
9th. Aetheric/Magical Construct Weapons: 43 votes (4.21%)
10th. Crossbows/Hand-Ballistas: 41 votes (4.01%)
11th. Charms: 40 votes (3.91%)
12th. One-Handed Bludgeons: 34 votes (3.33%)
13th. A Transforming Weapon: 33 votes (3.23%)
14th. One-Handed Axes/Hatchets: 32 votes (3.13%)
15th. Kusarigama/Sickles with Chains: 31 votes (3.03%)
16th. Boomerangs: 29 votes (2.84%)
17th. Handbells: 28 votes (2.64%)
18th. Another kind of Blade/Sword: 27 votes (2.64%)
19th. Something not listed: 26 votes (2.54%)
20th-2st. Rideable Weapons/Vehicles and Another kind of Throwing Weapon: 25 votes each (2.45%)
22nd-23rd. Cannons and Medical Equipment/Kits: 24 votes each (2.35%)
24th. Megaphones/Microphones: 21 votes (2.05%)
25th. Lanterns/Torches: 20 votes (1.96%)
26th-29th. Cloths, Dual-Shields, Another kind of Hybrid Gun-Weapon, and Preexisting Weapon's Subtype: 16 votes each (1.57%)
30th. Nunchaku: 15 votes (1.47%)
31st. Bags: 7 votes (0.68%)
32nd. Rackets: 6 votes (0.59%)
33rd-34th. Slings and I don't want any new weapons: 5 votes each (0.49% each)
★~(◡ω◡✿)
Additionally, for fun (and to gauge interest), here are the weapon types (new and old) I had on my list but removed from the poll for various reasons:
Blaster Edges (Rinoa from VIII's weapon. Wrist-mounted crossbows that fire blades)
Blowguns/Dart Guns
Body Enhancers/Modifications
Chainsaws
Fans/Tessen
Flutes
Forks
Hook Swords
Incense/Perfumes
Measures/Tools
Paddles
Parasols/Umbrellas
Sai
Scrolls
Slingshots
String/Wires
Yo-yos
Another kind of Firearm
A Musical Instrument separate from BRD
A Weapon that uses the Off-Hand Shields
A weapon with its own unique Off-Handed Weapon
(´。• ᵕ •。`) ♡
Last edited by Mimilu; 01-28-2025 at 12:27 AM.
Deff want a two handed warhammer job that's not just warrior, also voted for the doll/puppets since that sounds unique and cannons since I like the idea of being a smol lala with a giant cannon
Current Results
Total Votes: 1071 votes (from 174 participants)
1st. Whips/Whip Blades: 81 votes (7.56% of the vote)
2nd. Dual-Pistols: 60 votes (5.6%)
3rd. Dolls/Puppets: 55 votes (5.14%)
4th-5th. Gambling/Gaming Pieces and Two-Handed Bludgeons: 53 votes each (4.95% each)
6th. Poles/Quarterstaves: 50 votes (4.67%)
7th. Throwable Alchemic/Explosive Items: 47 votes (4.39%)
8th. Blitzballs: 46 votes (4.3%)
9th-10th. Crossbows/Hand-Ballistas and Aetheric/Magical Construct Weapons: 43 votes each (4.01% each)
11th. Charms: 42 votes (3.92%)
12th. One-Handed Bludgeons: 36 votes (3.36%)
13th. One-Handed Axes/Hatchets: 34 votes (3.17%)
14th. Transforming Weapons: 33 votes (3.08%)
15th. Kusarigama/Sickles with Chains: 32 votes (2.99%)
16th. Boomerangs: 30 votes (2.8%)
17th. Handbells: 29 votes (2.71%)
18th. Another kind of Blade/Sword: 28 votes (2.61%)
19th-20th. Cannons and Something not listed: 27 votes each (2.52% each)
21st-22nd. Rideable Weapons/Vehicles and Another kind of Throwing Weapon: 25 votes each (2.33%)
23th. Medical Equipment/Kits: 24 votes (2.24%)
24th. Lanterns/Torches: 22 votes (2.05%)
25th. Megaphones/Microphones: 21 votes (1.96%)
26th-27th. Cloths and Nunchaku: 17 votes each (1.59% each)
28th-30st. Dual-Shields, Another kind of Hybrid Gun-Weapon, Preexisting Weapon's Subtype: 16 votes each (1.49% each)
31st. Bags: 7 votes (0.66%)
32nd: Rackets: 6 votes (0.56%)
33rd-34th: Slings and I don't want any new weapons: 5 votes (0.47%)
(„ಡωಡ„)
Also, if anyone has any feedback on the poll, please let me know.
How was the weapon selection this time? Too many? Too little? Any types that should of been divided up or combined?
( ´・ω・)…。oо○( ? )
|
![]() |
![]() |
![]() |
|