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  1. #1
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,731
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Voidmage View Post
    I genuinely think they really wanted to do a raid that is harder then normal in 24 man and brings people together.
    It was probably really planned to be a step up for those who want to try harder content with the idea of raiders helping new people out.
    SE does not understand that their current pve model doesn't lend itself at all to people helping each other. They've made it so individualistic with lists of patterns to execute (or die/wipe the raid) per player that you'd be hard pressed to have people supporting each other. As I've said in another thread, this only forces people to "put up with each other" rather than helping.
    (23)

  2. #2
    Player
    Shikiseki's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,268
    Character
    Akio Shikimazu
    World
    Odin
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Valence View Post
    SE does not understand that their current pve model doesn't lend itself at all to people helping each other. They've made it so individualistic with lists of patterns to execute (or die/wipe the raid) per player that you'd be hard pressed to have people supporting each other. As I've said in another thread, this only forces people to "put up with each other" rather than helping.
    This is pretty spot on and the other reason why I currently don't bother with PvE atm other than the job-design.
    Why bother throwing that healer or tank buff to a player standing in the wrong place, who's gonna get one-shot and wipe the raid anyway...

    You either play the memory game and watch hours of confusing guides beforehand or prepare to be a burden to 7 others - no thanks I rather play an encouraging co-op game instead fighting againt 7 others hoping they stand on the right pixel for 11 minutes

    Quote Originally Posted by Jeeqbit View Post

    They answered this about a week ago. They said a lot of people want to return the difficulty to Weeping City or Ivalice level difficulty (I agree), but they said that if they made mechanics like that now, players would find them easy because they are better at the game now, so they would actually have to make it a lot harder than those raids. If they make them harder, casual players will find them too difficult.
    Why not start cutting most attack cast times by half for starters, I can easily RP-walk out of most myth alliance attacks it's absolutely hilarious and sad. But what's worse, people are so used to the baby mode difficulty in previous content, they never really needed to improve to pass a little obstacle.
    Fights should NOT be 80% tutorial and start to get interesting when the boss is about to die
    (10)
    Last edited by Shikiseki; 12-29-2024 at 09:41 PM.

  3. #3
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,168
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Shikiseki View Post
    Fights should NOT be 80% tutorial and start to get interesting when the boss is about to die
    That last 20% also very quickly becomes the last 2%.
    (3)

  4. 12-31-2024 10:24 AM