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  1. #111
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,312
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    Assuming BRD gets walking casts, I think BRD could be around MNK or NIN levels of damage because it still would be a utility DPS with raid buffs, and I think that should still matter. MCH should absolutely be up there with the likes of SAM, VPR, and BLM -- in theory. DNC should NOT get walking casts, and instead I think they could bring back some melee/close range procs, and rebalance it accordingly.
    (0)

  2. #112
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,687
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    And people complain about homogenization...
    (1)

  3. #113
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,845
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    I don’t think range considerations is inherently a bad thing

    DNC having melee range procs in ShB I thought was a fantastic design

    I don’t think that homogenises it with melee because it’s a totally different consideration
    (0)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  4. #114
    Player
    Grumblecakes's Avatar
    Join Date
    Aug 2024
    Posts
    57
    Character
    Mona Valenti
    World
    Excalibur
    Main Class
    Paladin Lv 100
    I enjoy Bard as the main physical ranged I play. I would like a 1 min burst of sorts because its all at the 2 min mark. Machinist needs help. It should not be as weak as it is. It is unfortunate.

    Edit: i want an AOE DoT ability for Bard.
    (0)

  5. #115
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,166
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Quote Originally Posted by Grumblecakes View Post
    I enjoy Bard as the main physical ranged I play. I would like a 1 min burst of sorts because its all at the 2 min mark. Machinist needs help. It should not be as weak as it is. It is unfortunate.

    Edit: i want an AOE DoT ability for Bard.
    Maybe they could have like an Iron Jaws ‘upgrade proc’ that procs off DoT ticks and spread DoTs to nearby enemies?

    Alternatively they could simply add a DoT to Shadowbite. I mean, Caustic Bite and Stormbite are DoTs, so surely Shadowbite should be too lol (hides Ladonsbite).

    For Dancer I agree that having the melee procs previously was something I enjoyed. Especially since En Avant is/was so readily available for repositioning. I think having Dancer moving between melee/ranged work to give it a fairly unique identity amongst phys ranged. Naturally, that’s only so long as they don’t go the lazy route and just make everything mid-ranged or something lol.
    (0)

  6. #116
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,687
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Supersnow845 View Post
    I don’t think range considerations is inherently a bad thing

    DNC having melee range procs in ShB I thought was a fantastic design

    I don’t think that homogenises it with melee because it’s a totally different consideration
    I was more specifically referring to turning them into casters, since the whole idea is to merge all the ranged in a generic ranged role. Either that, or keeping them like they are today but then I'd question what it would change beyond making them truly useless without the 1% party bonus anymore when competing versus casters that can raise or casters that can match melee damage. All in all, it's homogenization 101, especially by constantly asking for cast times on them.
    (0)

  7. #117
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,845
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    I definitely disagree with lyths idea of “one ranged role” though I’m not completely opposed to walking casts

    I don’t really know what one ranged role adds to anything
    (0)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  8. #118
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,043
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    I mostly oppose giving both BRD and MCH walking casts because it reeks of the same enforced parity as what happened in HW, where BRD and MCH has to share a gimmick in the name of "balance".

    It also reeks of lack of imagination. You could do a lot more than just settling for walking casts. Some examples include:

    > MCH can place an emplacement turret on the field, attacks away from the turret incur a cast while being near the turret let's you instant cast, also has a CD where you can designate an area and any enemy within it can be hit instantly even when away from your turret.

    > BRD has multiple utility songs that require a short cast, but aside from that, BRD is fully mobile and follows a random proc priority system, maybe give them some way to force procs so bad luck isn't a huge factor.

    In these examples, MCH is more limited in movement without fully giving them cast times and BRD has cast times without it being a core part of their gameplay.
    (3)

  9. #119
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,312
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    As an actual BRD main, please gimme them walking casts! PVP-ify me Cap'n! Gimme that bow play! The balance stuff is nice I guess.
    (1)

  10. #120
    Player
    EchoingPulse's Avatar
    Join Date
    Aug 2024
    Posts
    101
    Character
    Miyoko Hakari
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    As a Bard main, I wouldn't mind 'casts' if it resulted in higher damage outputs or more damage. Nasty feels when Healers are higher on the aggro table because they are doing more damage than I am in full Quetzallis
    (0)

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