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  1. #1
    Player
    Havenchild's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    990
    Character
    Avalen Koma
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by TaleraRistain View Post
    Honestly I didn't even read past your first couple of sentences.

    Why do you have resentment toward the players who give feedback on what they like and and don't like and not the developers who make the decisions on what does and doesn't go into the game? You're mad at the wrong people.
    Well because it's the players complaining that apparently struggle to unite two brain cells to work in conjunction with each other that causes alot of classic instances to be dumbed down to rather insulting levels and then the devs keep this flow.

    Devs should have never listened as much as they did to the whiners. It's part of this reason alot of this game has suffered over time. And its not only casual players but raiders too.

    Raiders complained about difficulties lining up raid buffs and boom everything is two minute windows. Raiders also complained about hp pushes and randomize mechs which gave us a cool fight like T7 savage (or the regular version too) and instead we moved to predictable dances that cycle similar mechanics every fight for now like 7 years. Raiders are now doing the same with Picto in FRU. Trying to rob another job of an identity it has by utilizing downtime and wishing for it to be nerfed.

    SE did better for job design to encounter design when they just did what they wanted instead of trying to appease whiners.
    (9)
    Last edited by Havenchild; 12-08-2024 at 04:38 PM.

  2. #2
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,611
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Havenchild View Post
    Well because it's the players complaining that apparently struggle to unite two brain cells to work in conjunction with each other that causes alot of classic instances to be dumbed down to rather insulting levels and then the devs keep this flow.

    Devs should have never listened as much as they did to the whiners. It's part of this reason alot of this game has suffered over time. And its not only casual players but raiders too.

    Raiders complained about difficulties lining up raid buffs and boom everything is two minute windows. Raiders also complained about hp pushes and randomize mechs which gave us a cool fight like T7 savage (or the regular version too) and instead we moved to predictable dances that cycle similar mechanics every fight for now like 7 years. Raiders are now doing the same with Picto in FRU. Trying to rob another job of an identity it has by utilizing downtime and wishing for it to be nerfed.

    SE did better for job design to encounter design when they just did what they wanted instead of trying to appease whiners.
    I’m all for more interesting fight design but T7S is literally the worst fight this game has ever given birth to

    Giving a boss 4 total health then making it so if you don’t push to the microsecond you make mechanics unsolvable is absolutely god awful, especially in a game that crit has such an effect on
    (1)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  3. #3
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,532
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Havenchild View Post
    Well because it's the players complaining that apparently struggle to unite two brain cells to work in conjunction with each other that causes alot of classic instances to be dumbed down to rather insulting levels and then the devs keep this flow.

    Devs should have never listened as much as they did to the whiners. It's part of this reason alot of this game has suffered over time. And its not only casual players but raiders too.

    Raiders complained about difficulties lining up raid buffs and boom everything is two minute windows. Raiders also complained about hp pushes and randomize mechs which gave us a cool fight like T7 savage (or the regular version too) and instead we moved to predictable dances that cycle similar mechanics every fight for now like 7 years. Raiders are now doing the same with Picto in FRU. Trying to rob another job of an identity it has by utilizing downtime and wishing for it to be nerfed.

    SE did better for job design to encounter design when they just did what they wanted instead of trying to appease whiners.
    None of that has anything to do with the fact that the players aren't the ones coding and designing and maintaining the game. They give their feedback. SE decides if they listen to it or not.
    (6)

  4. #4
    Player
    TBerry's Avatar
    Join Date
    Dec 2020
    Posts
    476
    Character
    Sakura Ichijo
    World
    Omega
    Main Class
    Bard Lv 100
    Quote Originally Posted by TaleraRistain View Post
    None of that has anything to do with the fact that the players aren't the ones coding and designing and maintaining the game. They give their feedback. SE decides if they listen to it or not.
    The "don't trust the players" mantra didn't come out of nowehere you know.
    I bet you that given the tools to actually design dungeons and stories in-game beside TTRPG style 90% would be trash or some sort of scam. Or Both.
    (1)
    Last edited by TBerry; 12-08-2024 at 11:07 PM.
    Dawntrail is what I imagine the entire MSQ as a healer-main.