Honestly, I don't disagree with you in spirit. I'm here for friends, the story (which... isn't going so good), and PvP which is currently an unmitigated disaster. It's somewhere to hang out, not somewhere that provides imaginative combat.


I played some EVE semi-recently, you just gotta be lucky enough to find a Corporation already established in nullspace. There are plenty welcoming to newbies, it's just that playing solo for any extended period is only a few steps below actual suicide... and newbies wouldn't know that going in.
My outline for a Chemist healer: https://forum.square-enix.com/ffxiv/threads/513527-Healer-Concept-Draft-Chemist


I read a lot of crazy stories about EVE groups that you'll never hear about in any other MMOs, seems like it is something else.
I never found a way to interact with EVE that didn't feel like a job. I cited it because it is full-loss PvP everywhere, scamming is not only legal but encouraged, and the complexity is completely uncompromising. In other words, at first blush it sounds like a "proper video game" that doesn't cater to filthy casuals. And the playerbase is tiny because most people don't like that sort of thing.
My favorite occurred during a massive, multiday fleet battle. An executive of one corp traveled several hundred miles IRL to cut the power lines at the home of an opposing senior fleet commander.


I remember also the one of the top executive of one of the biggest corpo at the time, stealing all the money and leaving for the opposite one in the middle of a big wars
Yup, and given isk and plex are convertible and plex has RL value since you can use it for the monthly subscription, that was effectively stealing real money.





Honestly I didn't even read past your first couple of sentences.
Why do you have resentment toward the players who give feedback on what they like and and don't like and not the developers who make the decisions on what does and doesn't go into the game? You're mad at the wrong people.



Well because it's the players complaining that apparently struggle to unite two brain cells to work in conjunction with each other that causes alot of classic instances to be dumbed down to rather insulting levels and then the devs keep this flow.Honestly I didn't even read past your first couple of sentences.
Why do you have resentment toward the players who give feedback on what they like and and don't like and not the developers who make the decisions on what does and doesn't go into the game? You're mad at the wrong people.
Devs should have never listened as much as they did to the whiners. It's part of this reason alot of this game has suffered over time. And its not only casual players but raiders too.
Raiders complained about difficulties lining up raid buffs and boom everything is two minute windows. Raiders also complained about hp pushes and randomize mechs which gave us a cool fight like T7 savage (or the regular version too) and instead we moved to predictable dances that cycle similar mechanics every fight for now like 7 years. Raiders are now doing the same with Picto in FRU. Trying to rob another job of an identity it has by utilizing downtime and wishing for it to be nerfed.
SE did better for job design to encounter design when they just did what they wanted instead of trying to appease whiners.
Last edited by Havenchild; 12-08-2024 at 04:38 PM.
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