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  1. #11
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,555
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    In 7.1:

    (2)

  2. #12
    Player
    VeyaAkemi's Avatar
    Join Date
    Nov 2022
    Posts
    684
    Character
    Veya Akemi
    World
    Marilith
    Main Class
    Dancer Lv 100
    I personally feel they still should change how they are written, "Leveling Dungeon (Lv. 51-59, 61-69, 71-79)" and "High-level Dungeons (Lv. 50, 60)" would be substantially more clear than what we have now, and remove any unintended implications without needing people to understand idiosyncrasies of how the game phrases itself.
    (7)

  3. #13
    Player
    Zelda206's Avatar
    Join Date
    Jan 2021
    Posts
    121
    Character
    Dawning Gaur
    World
    Malboro
    Main Class
    Blacksmith Lv 83
    I'm over here asking myself 'Why did they even see the need to change it at all?' If every role has to DPS, then every dungeon still gives experience and is thusly 'leveling'.
    (1)

  4. #14
    Player LibitIncarne's Avatar
    Join Date
    Jul 2024
    Posts
    357
    Character
    Libitina Incarne
    World
    Phantom
    Main Class
    Samurai Lv 100
    Quote Originally Posted by CamuiKushi View Post
    The new categories honestly suck. I have 50-60 in it and I thought "OK this means level cap dungeons" so I did MSQ roulette and castrum didn't count.

    Like... why not? It used to count for level 50 in the book.
    lmao
    make a bug report and see if SE thinks it's intentional or not
    (2)

  5. #15
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,555
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    SE has always considered leveling dungeons as any that aren't 50/60/70/80/90/100 because that's made evident by the Leveling roulette. It's not completely obvious unless you have enough experience doing the roulette and noticing that you never get expansion cap dungeons. So SE has defined what a "leveling dungeon" is but hasn't necessarily made it clear to new players.

    They just didn't have a term for expansion cap dungeons, so they just called the roulette Level 50/60/70/80/90 and it was getting out of hand. So they created a name "High-level" and defined that as the opposite of leveling dungeons. This isn't necessarily clear to new players, but at least it's explained in the description that it's specifically 50/60/70/80/90.

    I just get it because I've played since ARR and it was especially obvious then that leveling roulette meant all the dungeons below the level cap and the others didn't.

    I think the change did need to happen. I just think the terms used for it could be better or at least explained more visibly. Such as listing the level ranges for the leveling dungeons in the description like is done for high-level roulette.

    Once people understand the roulettes, the similar terminology in WT will be more clear.
    (0)

  6. #16
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,054
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Jeeqbit View Post
    In 7.1:

    You're missing the point.

    The issue isn't that they've merged, but that in the process of the merging, Castrum and Praetorium – level 50 dungeons which were eligible for the old "Dungeons (Lv50)" stamp – are now not eligible for the "High-level Dungeons (Lv50-60)" stamp that it was merged into.


    Quote Originally Posted by Zelda206 View Post
    I'm over here asking myself 'Why did they even see the need to change it at all?' If every role has to DPS, then every dungeon still gives experience and is thusly 'leveling'.
    Nothing has changed besides the MSQ roulette getting left out. You used to have separate stamp opportunities for level 51-59, level 61-69 and level 71-79 – none of them included the level X0 dungeons, which had their own separate stamps, and now they've been grouped up by dungeon type rather than pure level.

    "If every role has to DPS" has nothing to do with it. Levelling and ex-endgame dungeons are just treated differently for some reason. Treating them the same would be a change, but you're complaining against perceived change, so I'm not really sure what you're aiming for.
    (3)

  7. #17
    Player
    Rueby's Avatar
    Join Date
    Feb 2022
    Location
    Zenos' Pockets
    Posts
    838
    Character
    Vera Nova
    World
    Spriggan
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Iscah View Post
    I also discovered this today. The description used to be just "level 50" but now it's along the lines of "level 50-60 in the high-level dungeon roulette" so apparently – whether by error or intent – the MSQ roulette dungeons don't count because they're not in the high-level roulette.
    Wait MSQ doesn't count for 50? For real? Ugh...I hate these khloe changes, let me have my ARR extremes back as well.
    (0)

  8. #18
    Player
    Hasrat's Avatar
    Join Date
    May 2016
    Posts
    3,288
    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    Black Mage Lv 90
    "We heard player feedback, so now we've created a new 'High Level' tab in the duty finder to make the distinction clearer"
    (0)

  9. #19
    Player LibitIncarne's Avatar
    Join Date
    Jul 2024
    Posts
    357
    Character
    Libitina Incarne
    World
    Phantom
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Rueby View Post
    Wait MSQ doesn't count for 50? For real? Ugh...I hate these khloe changes, let me have my ARR extremes back as well.
    If you disagree with that, please go to Bug Reports, make a post, and see if this is actually intentional or not.

    Also, you're guaranteed 2 HW Extremes, and usually 1 SB, 1 ShB, and 1 EW Extreme.
    If you're in post-Stormblood and have overlevelled up to 100, you can still get those 9 stickers by doing the 2 HW Extremes and 1 SB Extreme, an Alliance Raid, a Normal Raid, 2 Dungeons, a Map Dungeon/Deep Dungeon run, and some PVP. Or you can use some of the Second Chance points that you're stacking up as you go through the MSQ to make yourself eligible to get a point from something you've done before.
    (0)

  10. #20
    Player
    Rueby's Avatar
    Join Date
    Feb 2022
    Location
    Zenos' Pockets
    Posts
    838
    Character
    Vera Nova
    World
    Spriggan
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by LibitIncarne View Post
    If you disagree with that, please go to Bug Reports, make a post, and see if this is actually intentional or not.

    Also, you're guaranteed 2 HW Extremes, and usually 1 SB, 1 ShB, and 1 EW Extreme.
    If you're in post-Stormblood and have overlevelled up to 100, you can still get those 9 stickers by doing the 2 HW Extremes and 1 SB Extreme, an Alliance Raid, a Normal Raid, 2 Dungeons, a Map Dungeon/Deep Dungeon run, and some PVP. Or you can use some of the Second Chance points that you're stacking up as you go through the MSQ to make yourself eligible to get a point from something you've done before.
    I think it either checks if you did the MSQ? or like you said have Lv100 (not sure) and now your Khloes are pretty much more annoying to fill. I have an alt that is in DT but hasn't finished the MSQ/hit cap and I am still getting ARR exs in it. It feels like a pointless change, do they genuinely think that people would run EW extremes for khloe...

    3 weeks in a row I got Bismarck and nothing else.

    I'm sure they'll slap a 'works as intended' on it due to their really scuffed changes. It's already extremely annoying to get just 1 line...
    (0)

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