Viper really needed help in FL. AST would still be strong if they only had a one-way dash, but this helps a bit. Still think the big issue is hit detection/animation lock.PatchNotes7.11- Link
Pld little nerf
War buff
Mnk - whatever?
Sam - reversal of melee range - buff
Viper - buff, but why?
Mch - buff
Blm - small bufff
Smn - buff
Rdm - haha, nerf
Picto - fast caster now, buff
Ast - big nerf
I thought Viper was strong, but maybe I am wrong?!
I think most adjustments are based on forum feedback, so I think it is good and fast. So thumbs up SE.
Do I think it is less a of a slaughterhouse now, suitable for Ranked? No, not really. Would need big changes for that I guess. I often feel like I die by damage that is not even targeted at me specifically, like being snapshot by Ast or Whm aoe at max range. Not sure if people need more HP or better healing or better mitigation.
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