Honestly, using the red mage example, I would have preferred the new moves have their own buttons and put the 1-2-3 melee combo on one button. I hate having to proc the new moves from buffs.



Honestly, using the red mage example, I would have preferred the new moves have their own buttons and put the 1-2-3 melee combo on one button. I hate having to proc the new moves from buffs.



The fact that every single melee job (dps and tank) spends the majority of their gameplay doing the exact same combo over and over is insane.I'd rather they just remove the combos entirely at this point and make all the jobs have newer things they can do in place of it. The combo system is kind of a holdover from when you had to be careful with* gcd timers and also not clip the combo. These days it's just filler since there's not much thought behind when you need to finish it. Kind of defeats the purpose of it being a "combo" if you can interrupt it lol.
I feel like the spirit of a combo is that it is a sequence of different inputs so by condensing a combo you are turning that sequence of actions into spam. There is a mechanically aesthetic difference between spamming a combo versus spamming a single button that I think should be considered -- especially if we care about things like job identity.
I feel like a lot of y'all are a bit too eager to want jobs to be even further simplified, and mechanically homogenized by turning all combo jobs into spam jobs for the sake of convince, and efficiency.
Rolling your face on the keyboard is not complexity it's carpel tunnel. It only creates a false sense of complexity when in fact the rotation is extremely static and most jobs have 0 liberty on which buttons to press in which sequence since most of them are also pre-determined.I feel like the spirit of a combo is that it is a sequence of different inputs so by condensing a combo you are turning that sequence of actions into spam. There is a mechanically aesthetic difference between spamming a combo versus spamming a single button that I think should be considered -- especially if we care about things like job identity.
I feel like a lot of y'all are a bit too eager to want jobs to be even further simplified, and mechanically homogenized by turning all combo jobs into spam jobs for the sake of convince, and efficiency.
There is absolutely no reason for a linear combo to take 3 slots instead of 1.
I wish I had the liberty to chain whatever skill I wanted and customize which spells were highlighted. (man, I miss Tera..lol)
On one hand it's bad that they don't listen to most of the feedback, on the other hand, thank god they don't, imagine making the game even more braindead. You can fail doing a 1-2-3 combo, maybe because you're doing some difficult content, if you're under stress, tired, or if you simply fatfingering buttons. Imagine pressing 1,1,1,1,1 for 90% of a fight.
I'm definitely sure people that want 1-2-3 combos to be compressed on a single button don't play healers in any form of ex/savage/ultimate content.
I don't really care about this, but if they combine those buttons then in return I'd like them to split up utility skills with multiple effects. Make the PLD 2min CD and the shield 2 buttons or make the SCH speed and damage reduction two buttons, stuff like that.




If we split up SCH skills that have multiple effects SCH will have in excess of 50 buttons. SCH has skills that have 4-6 unique effects on one skill
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
With the rate at which they're simplifying the jobs they might as well add an auto play button >.>
I genuinely do not understand this brainrot. Why do people want everything dumbed down to the max?
Ah yes, i love those new buttons we got on Drk and Drg after they removed so much shit.
We lost 3-5 buttons, but hey! You now get to press a button you were already pressing 1 (one) additional time.
I've just given up on this game lol. Everything is being dumbed down until all that's left is 123 and then people will still want that consolidated into 1 button.
I'm kinda just waiting for my sub time to run out at this point. This community thinks every sort of gameplay friction is bad until everything is completely braindead and unengaging.
If there's no mastery to the gameplay, i don't really think this game has much to offer for people who want to play long term.
Last edited by GoatOfWar; 11-19-2024 at 11:09 PM.


FFXIV community: 1 button healer rotations are boring.
Also FFXIV community: make every job 15 seconds of burst and then 45 seconds of pressing 1 button.
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