Quote Originally Posted by KernCadfan View Post
Honest question, and honest thought that has been rolling around in my mind. I see it so often here on the forums, and in chats, but is FFXIV really the most profitable game SE has? If that's true, why does it have so few people working on the project? Why do we have such long content and patch cycles?
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I think the short answer is: Because most players let them get away with it. Or at least the most vocal ones that dominate twitter and reddit where SE seems to gather most of their feedback from suggest that FF14 DT is still the bestest game evar and everyone that disagrees is just a toxic isto-phobe.

As far as i see it FF14 is running on a skeleton crew atm in terms of talent and experience which is probably also the reason they increased the patch cycle which is effectively just a price increase per patch for those that stay subbed between patches.
Just look at 7.1, you wait almost 5 months for a patch with a few hours of content (unless you are a raider). The MSQ was boooring and felt like a sidequest except for the last few minutes ...
5 months with 13€ a month would be like 65€ for THAT !?
I think in 5.x we got a 8/24 player raid series, a trial series and and exploration zone with a shorter patch cycle ...

DT managed to disconnect me so much from my character that i no longer see the need to play through the MSQ myself. Might as well just watch a streamer to see what happens.
I don't think i ever had so many instances of my characters acting in a way i completely disagree with in all of 2.0-6.5 than in DT

SE will keep milking the FF14 playerbase to fund the next projects that will "not meet expectations"

SE stock also took another hit recently so i wonder if we will see another pricey mount in the cash shop to milk those whales a bit more...

i already unsubbed both my accounts but this one just had another 6 month renewal before i did it so i can still post for a while