

You are nitpicking.It's really not though... the front has a few random npc's, but then a few rows back it becomes literally the same two npc's duplicated over an over. The spacing is also incredibly obvious.. its like they're standing on a grid. It would have taken very minimal effort to make this look passable.. add a third npc into the mix, and rearange them so they're not standing orderly and spaced out. clump a few people together. that would have hidden it reasonably well.
I don't know about you, but immersion is very important to me, especially in rpg's and games like this. When something is so obviously artificial, it immediatly snaps me out of that world and reminds me i'm playing a video game. That's not a feeling you want as a player, and its not a feeling the devs want to give us. This isn't a nitpicking complaint... immersion is so important.




I think we have more important issues to worry about.Literally every game that has a huge crowd scene uses duplicate NPCs. Hell even big budget movies do this. It's hidden reasonably well. It's cool that they are even trying to show a massive scale of characters at all.
I'm not a person who gives the dev a pass on many things but this seems like a very entitled complaint. Their time would be much better spent elsewhere than appeasing nitpicking.


During one of the MSQ scenes there is a crowd with a lot of people gathered and I know this isn't some game design concept used exclusively in this game but the execution of it seems even more low effort than what any company should be doing for something that is considered the main story and not like a NFL Madden crowd.
While it makes some functional sense if the characters were zoomed out and you wouldn't really notice the details, they do it on characters that are in camera cuts that make them very noticeable.
I cannot imagine it would have taken a professional with actual dev tools too much time to just randomly create 20-30 more unique NPCs for a crowd in something important like an MSQ like this. At the very least for the ones that are actually focused on within camera cuts. Besides even just their appearance they could've even done different dyes on the clothes considering how many dye colors are available.
It is crazy to me that they went through this scene and didn't think this stood out as low quality effort when they are shown right out in the open like that.
*this probably applies to the other crowd scene originally in DT I just didn't pay attention at the time since it wasn't nearly as jarring as this time*![]()


It's become so popular to hate on Dawntrail that people will look onto the smallest, most banal things in order to get outraged and whine.




It's literally said in the game that they don't know what a funeral is, because they've been erasing the memories of the dead for so long that they had to ask Oblivion to look up how to actually mourn. They don't have formal clothes for something they've never had to actually DO.I just wanna point out that if they used Suits for the guys and Nier dresses(and suits are cool too?) for the ladies it would have been FAR less jarring
Its normal to have lots of people with similar formal wear at a funeral
Its not normal to wear the same selection of sports clothes to a funeral as if you were attending a sports match



I... didn't even notice this. Who's focusing on the background NPCs in a scene like this?
Now now, you can't expect people to read dialogue in this game. That's asking way too much.It's literally said in the game that they don't know what a funeral is, because they've been erasing the memories of the dead for so long that they had to ask Oblivion to look up how to actually mourn. They don't have formal clothes for something they've never had to actually DO.


I think you have to remember that these scenes have to not make a PS4 chug, so they pretty much did the best they could, having too many different outfits on top of having to load in so many npcs probably makes the game chug or significantly increases load times knowing the game's spaghetti code
Watching forum drama be like


it's not even about the outfits at this point, its that they are literally the same characters. same faces, same hair.
and it's not 'characters in the background' when it does a panning zoom out over all of them and shows them all, alternating clones, standing in a grid formation. its not natural.
I actually havent been one of the haters of dawntrail. Not my favorite expansion but its been fine, i dont even dislike wuk lamat. But this scene was incredibly jarring and immersion breaking.
Fate can be cruel, but a smile better suits a hero.
We will remember that they lived.
Regarding their outfits, remember that the last time these peoples' civilization had a funeral was almost 500 years ago. They have no idea what to wear, they barely know what's going on. The only person in S9 we see wearing a suit is the Arcadion announcer and he's a character playing a character.
This, and even if they do know what to wear, unless they already had similar enough clothes, they very likely couldn't get it in time, remember the MSQ also mentions they are struggling to paint enough of their little Autorezzers black in time, if they are struggling with the manpower to do something as small as that, I imagine they would struggle to get enough clothes in a style that isn't commonly worn in time.Regarding their outfits, remember that the last time these peoples' civilization had a funeral was almost 500 years ago. They have no idea what to wear, they barely know what's going on. The only person in S9 we see wearing a suit is the Arcadion announcer and he's a character playing a character.
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