No, it's a viewpoint built on 10 years of doing raid content. The primary advantage that FFXIV's job system offers is that allows you to cater the same role to a variety of players. You might not be playing a certain role right now simply because the right job doesn't exist yet. For example, if you were a fan of DoT effects, the thing that might tip you over to raid as Magical Ranged might be a pestilence spreading DoT Caster. Or perhaps you're not interested in the current tank aesthetics, but you've always wanted to play a tank job with a giant hammer.
I can personally attest to this as well, because my interest in tanking and melee arose specifically out of having 'the right jobs' to pique my interest. I would love to spend an expansion or two playing healer, and it's usually my most played role in games with a greater PvP focus. But the right job doesn't exist yet (mostly because they're all WHM/SCH clones).
Inversely, if you restrict the jobs that people can play in content, then you drive people out of those roles, and out of the game. Not everyone is willing to swap. The problem with physical-only and magical-only effects is that they are the epitome of 'bring the job, not the player.' They don't have anything to do with skill or execution. You can't even really argue that this is a flavor thing, because this isn't the kind of game where spell reflects and counters exist, at least not currently. I've seen that this game handles these physical-only/magic-only abilities consistently poorly, and the advantages that certain jobs get grandfathered into as a result persist for expansions on end.



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