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  1. #41
    Player
    Ramiren's Avatar
    Join Date
    Aug 2013
    Posts
    104
    Character
    Jaina Fuwi
    World
    Odin
    Main Class
    Gunbreaker Lv 100
    Honestly, I'm against making concessions like this.

    Firstly, if you're looking at a game, thinking "I'm disabled, I probably can't handle this, but it's fine because other players will pick up the slack", that's not cool. While I empathize with anyone who is disabled and would expect reasonable adjustments to be made to accommodate you, asking for structural changes to the game and its difficulty goes way beyond reasonable. You're essentially asking the developers to remove content from the game for everyone, to accommodate you, rather than you picking a game with a degree of challenge you can manage with the cards life dealt you, not to mention the development time and cost that could have gone into content for everyone to enjoy, instead being used to accommodate one person.

    There are games out there for all skill levels, that can be played by the abled and disabled alike, you cannot pick a game you find unsuitable, then demand they change.
    (11)

  2. #42
    Player
    Iedarus's Avatar
    Join Date
    Aug 2021
    Posts
    365
    Character
    Iedarus Meridus
    World
    Midgardsormr
    Main Class
    Scholar Lv 100
    I'm honestly for removing msq solo duties for the sole reason that they're boring.
    (4)
    Quote Originally Posted by Iedarus View Post
    Was this what Yoshi P wanted for people like me? Did he assume we were too foolish to take any semblance of complexity? How could such an allegedly open developer act so dismissive towards his own players? The flavor of the jobs I loved so much throughout the franchise were mere husks of themselves. What was once a magical world peeled away to reveal a sterile room of four walls. No imagination, no challenge, only accessibility for the sake of it. I didn't feel welcomed, I felt betrayed.
    I'll give healer a try up until level 100. If I do not like it, I'm off the role, entirely.

  3. #43
    Player
    SalamanderIX's Avatar
    Join Date
    Sep 2017
    Posts
    186
    Character
    Lucida Sans
    World
    Famfrit
    Main Class
    Dark Knight Lv 100
    The MSQ needs more solo duties, and harder ones at that, as is Dawntrail was very boring, and it wasn't just for the story, it was being like a Visual Novel with even less gameplay. I do realize there's an issue with some players having difficulty with them for whatever reason, and that's fine.
    And I think this is the reason why they have become increasingly easy and less frequent in every expansion. They are scared of putting challenge into the MSQ.

    So maybe rather, they should not be scared of giving us a challenge, but also allow players the option to basically SKIP it. Make a solo difficulty even easier than veru easy where you can't lose or it plays itself. Let players choose the difficulty ahead of time instead of failing on default and lowering it on the retry.
    (6)
    Last edited by SalamanderIX; 10-10-2024 at 12:23 AM.

  4. #44
    Player
    dwodmots's Avatar
    Join Date
    Feb 2022
    Posts
    94
    Character
    Crithril Orthorien
    World
    Odin
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Ramiren View Post
    Honestly, I'm against making concessions like this.

    Firstly, if you're looking at a game, thinking "I'm disabled, I probably can't handle this, but it's fine because other players will pick up the slack", that's not cool. While I empathize with anyone who is disabled and would expect reasonable adjustments to be made to accommodate you, asking for structural changes to the game and its difficulty goes way beyond reasonable. You're essentially asking the developers to remove content from the game for everyone, to accommodate you, rather than you picking a game with a degree of challenge you can manage with the cards life dealt you, not to mention the development time and cost that could have gone into content for everyone to enjoy, instead being used to accommodate one person.

    There are games out there for all skill levels, that can be played by the abled and disabled alike, you cannot pick a game you find unsuitable, then demand they change.
    Speak for yourself. As long as OP uses Peloton between pulls I don't mind doing the rest of the instance by myself if I have to. We overgear all the casual content by 50 ilevel anyway, it's no big deal to carry someone especially when they have a good reason.


    ---
    As for solo duties in general: They suck, I like my character and don't want to play another one because that character is not my character.
    (4)

  5. #45
    Player
    AnimaAnimus's Avatar
    Join Date
    Feb 2012
    Posts
    1,344
    Character
    Cynric Zerr
    World
    Sargatanas
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by SalamanderIX View Post
    The MSQ needs more solo duties, and harder ones at that, as is Dawntrail was very boring, and it wasn't just for the story, it was being like a Visual Novel with even less gameplay. I do realize there's an issue with some players having difficulty with them for whatever reason, and that's fine.
    And I think this is the reason why they have become increasingly easy and less frequent in every expansion. They are scared of putting challenge into the MSQ.

    So maybe rather, they should not be scared of giving us a challenge, but also allow players the option to basically SKIP it. Make a solo difficulty even easier than veru easy where you can't lose or it plays itself. Let players choose the difficulty ahead of time instead of failing on default and lowering it on the retry.
    The solo duties in DT do complete themselves, which is a bigger deal than than the bad writing imo because it is a symptom of a much bigger problem. The big one toward the end you can literally walk away from your pc and it will still complete. They need to give us a bigger challange option and then stick something like achievements, special cosmetics and maybe even a bonus mount if you get all the achievements at the end of the msq. I wouldn't even mind if they made it account wide as long as you did it on at least 1 character. That would encourage ppl who just want to burn through to at least try it, add some optional challange and still let ppl do their very easy mode. If the ppl who very easy mode it want to cry they don't get the rewards. that's fine. SE needs to learn it's ok to reward ppl for putting in more effort in things like the msq.
    (0)

  6. #46
    Player
    Rydio_Dax's Avatar
    Join Date
    Sep 2015
    Posts
    13
    Character
    D'urahl Levant
    World
    Sargatanas
    Main Class
    Miner Lv 85
    Quote Originally Posted by Doozerpindan View Post
    This is an accessibility issue, not a "git gud" issue. All I want is to be able to invite another player to help me in these missions. It's not a massive ask, but it would help so much.

    It's bad enough that they are this frustrating, but it's even worse when they are a part of the msq, so you are forced to keep struggling or never progress with the story.
    This is all the OP is asking for and its totally reasonable. It could be an "accessibility" option that is turned off by default and would in no way affect a non-disabled person's experience of the game.

    Hell, I want this option and I am not disabled. I am waiting on a friend to finish up Stormblood, so we can do the Shadowbringers MSQ "together". Being able to invite each other into our solo duties would only enhance that experience.

    So if any of the developers are actually reading this, please seriously look into giving this person what they need to better enjoy this amazing game.
    (5)

  7. #47
    Player
    Catwho's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    2,914
    Character
    Katarh Mest
    World
    Lamia
    Main Class
    Warrior Lv 100
    I agree that they could consider additional adjustments to the "very easy" mode to make it less of a struggle for someone. Heck, even I struggle on solo duties in "normal" sometimes and I'm a Savage tank - these duties are intentionally added as a gameplay challenge.

    But we have plenty enough content for those who enjoy bashing their head against brick walls or solving puzzles. (I say, having failed a BLU mage stage 8 times last night. ARGH!)

    Put up the road block, but remove it if someone fails once. I like the auto-revive/ extra life concept in Very Easy mode.
    (1)

  8. #48
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,196
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Catwho View Post
    I like the auto-revive/ extra life concept in Very Easy mode.
    A couple trials, when done with Duty Support, start you out with a stack or two of a buff that does exactly that. The buff is even named in a story-appropriate way.

    I think it'd be a fine addition to the Easy and Very Easy modes of a solo duty. (And maybe not even that difficult from a development perspective.)
    (2)

  9. #49
    Player Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,824
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    Quote Originally Posted by AmiableApkallu View Post
    A couple trials, when done with Duty Support, start you out with a stack or two of a buff that does exactly that. The buff is even named in a story-appropriate way.

    I think it'd be a fine addition to the Easy and Very Easy modes of a solo duty. (And maybe not even that difficult from a development perspective.)
    Agreed. it's sensible and simple fix to keep everyone happy.

    The one area I think tough solo duties are appropriate is job/role quests. They are compelling players to develop a minimum skill level in that job. It's perfectly reasonable to job-gate people in this way to avoid DF horror stories.

    But using the same technique to gate the MSQ is a terrible idea, particularly in these silly "In this battle you will play as X" duties.
    (2)

  10. #50
    Player
    Catwho's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    2,914
    Character
    Katarh Mest
    World
    Lamia
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Mawlzy View Post
    Agreed. it's sensible and simple fix to keep everyone happy.

    The one area I think tough solo duties are appropriate is job/role quests. They are compelling players to develop a minimum skill level in that job. It's perfectly reasonable to job-gate people in this way to avoid DF horror stories.

    But using the same technique to gate the MSQ is a terrible idea, particularly in these silly "In this battle you will play as X" duties.
    In the case of the Role Quest, you at least get to play on your main job, so you are comfortable with it.

    I only cleared the Wuk Lamat trial on the first go round because I.... played warrior main since patch 6.4. I've personally had to do some of them 2-3 times, notably the Y'sthola one back in Stormblood. And I think it was Sapphire Weapon that I still failed twice on Easy mode.
    (1)

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