Yeah I dont know, I find it hard to have 7 random people at your exact prog point during the entire prog (sometimes months for ultimates), who give no clues about the solving and that apply the exact same strat that you found yourself, to me doing blind in pf is just a joke honestly
even for static, if you just wait for your mates to solve the mech and give you the strat, it just like watching a guide
It depends honestly. In some fights, there is no other possible "strat", yet people refer to it as a strat anyway. Yet, even if you did it blind, you'd come to the exact same conclusion about how to do it. In other cases, multiple strats could be done by different people without conflict.
But of course, there are cases where multiple strats are mathematically possible and this issue can happen. That's why you've got to communicate and this can happen just fine in text; voice isn't particularly required. Just some people find typing easier and some people find voice easier for explaining things.
It's team content. Sometimes you have to accept that your team will solve it before you. If you really want to solve it yourself, you could just all make an agreement to remain silent until each of you, individually, declare that you "get it" and then draw up a strategy together using a raid planner or waymarks.even for static, if you just wait for your mates to solve the mech and give you the strat, it just like watching a guide
You technically don't need a video guide, if you have a static with their own way to solve the mechanics. But you will still come up with more or less the same solution to the fight as those videos present, since they are so formulaic.It is the unspoken rule that is very toxic to people to actually start savage..
Why designing the game around this kind of idea that is very toxic and not fun if it is not first week prog?
Not all mechanic like that but most of fights specially savage require at least watch guide or read it 2 to 3 times
Design mechanic around that people can figure out mechanic instead of videos and guides online is a way better move that devs didn't take it yet with savage.
When fun fights require to watch guide it is not fun at all
However, using the PF to clear Savage, EX or Ultimate it is expected to know the commonly used guides so that everybody is on the same page for the encounter.
?????
How do you think strats are originally found? People go in blind, and figure out how to solve mechanics. Don't wanna watch videos? Then don't. Make a PF that states that you're going in 100% blind and that you're looking to figure out the fight, or get a static going and figure out the fight yourselves.
If on the other hand, you want 7 people that already know the fight (or that have studied it) to accommodate your lack of knowledge or willingness to do a bit of homework, then just find someone who'll take your gil for a clear and be done with it.
LIke there's no official guides on how to beat any given fight... a lot of people pointed out players have to figure it out first before we make our strats or videos or guides.
It's already designed the way the OP wants it.
Everyone is blind progging when the tier first drops. If you want to go in blind, that is the best time. Or you make a static where everyone understands that you want to do things blind and figure it all out yourself.
If you don't really care about solving the puzzles by yourself, and if you're trying to raid in PF, then yeah, it's going to be expected that you watch or read one of the commonly used guides so that everyone is on the same page in regards to the strategies used. After the first few weeks, people just want their clear or reclear to get gear, and it's more efficient if everyone knows the fight and is referencing the same guides.
Yes, the hard mode in any video game may need you to look up a guide to get past it. Maybe I'm just getting old, but quite frankly, that's how nearly every video game I've played works since time immemorial. Sometimes there's really difficult parts. Maybe you try to figure it out yourself first for the satisfaction of trying and solving it, but there may come a point where you get frustrated and just want to look up a guide.
And even with looking up guides, in FFXIV, it's one thing to read/watch a guide to the mechanics, and another thing to actually go into the fight and experience it. It takes me several tries to figure out the timing and spacing on most mechanics before I have it down. Watching a guide lets me know what I need to be doing, but that doesn't mean I can pull it off right away. It still takes time and practice.
Savage is the Hard Mode of the game. It's not made for everyone. It's made for people who want the challenge of overcoming something more difficult that takes time to master, and that's also what makes it enjoyable to many, but frustrating to others. It sounds like Savage just isn't for you if you if you think watching/reading guides and practicing isn't fun. But a lot of us do find it fun and don't want it made easier.
The content you are looking for is Extreme Trials.It is the unspoken rule that is very toxic to people to actually start savage..
Why designing the game around this kind of idea that is very toxic and not fun if it is not first week prog?
Not all mechanic like that but most of fights specially savage require at least watch guide or read it 2 to 3 times
Design mechanic around that people can figure out mechanic instead of videos and guides online is a way better move that devs didn't take it yet with savage.
When fun fights require to watch guide it is not fun at all
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