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  1. #31
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,639
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by ovIm View Post
    Naaa man, people don't all bounce from game to game every few days. Way too many people have "their" game that they enjoy and play a lot.
    That may have often been true of "hardcore MMORPG players", but genuinely a simple glance at Steam over the years has always shown me that people are playing whatever the recent game release/DLC is, as if they are splashing money every few days on a new game/DLC. The design of the game sorta reinforces that SE sees this too.
    (2)

  2. #32
    Player
    ovIm's Avatar
    Join Date
    Oct 2014
    Posts
    739
    Character
    Vim Mercer
    World
    Alpha
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Jeeqbit View Post
    That may have often been true of "hardcore MMORPG players", but genuinely a simple glance at Steam over the years has always shown me that people are playing whatever the recent game release/DLC is, as if they are splashing money every few days on a new game/DLC. The design of the game sorta reinforces that SE sees this too.
    None of that has anything to do with hardcore MMORPG players. Its all over all kinds of genres. The player base for Helldivers 2, for example, is relatively stable (dropped due to bad patches, but thats a different topic). There is a rather sizeable bunch of people playing Fortnite regularily, and on a more personal anecdote, I have friends who spent weeks on end on city builders or their current survival game.

    There is both kinds of players, really, not just the one you have experienced.

    FFXIV is not designed with that kind of "Casual" player in mind that you describe, but with the average salaryman, who works a 9-5 job, and then plays a couple hours of their game each day. See for example the return time for your retainer missions, 17 hours. You send it out at midnight before going to bed and it returns just as your workday ends. To keep up with the weekly tomestone cap, you only need to invest like 20 minutes on 5 days a week (Expert Roulette), leaving your weekend completely free. All of these elements are made with the regular working man in mind.
    (2)
    RIP Viper 28/06/2024 - 30/07/2024. It was a fun month.

  3. #33
    Player
    BabyYoda's Avatar
    Join Date
    Aug 2024
    Posts
    472
    Character
    Rui Aii
    World
    Sagittarius
    Main Class
    Summoner Lv 80
    is genshin hard core game?

    it is the most casual game I have ever seen along that it has more grindy and content out of any mainsteam MMO
    (3)

  4. #34
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,639
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by ovIm View Post
    There is both kinds of players, really, not just the one you have experienced.
    Ok, sure, there are both kinds of players. But from what I have seen from average gamers - not just my own friends list but just glancing at anyone else's, that's the sort of behaviour I've seen from at least the slight majority.

    Often there is maybe a game they gravitate to when there is nothing else releasing. The question is whether SE believes the majority of players would gravitate to this one for more than 3 days whatever they do. I think they are just casting their net wider so the people who leave after 3 days can feel like they actually did what they returned for.
    FFXIV is not designed with that kind of "Casual" player in mind that you describe, but with the average salaryman, who works a 9-5 job, and then plays a couple hours of their game each day.
    That too. Yoshi-P must understand this really well since he's working himself and couldn't play it hardcore himself.

    We can desire the content to last ages and consume our whole life but the reality is most people don't have that sort of time or want to play other games as well, so it's not entirely wrong, from a business standpoint, to cast the net wider to the casual audience.
    (1)

  5. #35
    Player
    Greyhawk's Avatar
    Join Date
    Aug 2013
    Posts
    652
    Character
    Coven Whitewolf
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by AnimalsALot View Post
    Oh wait what's that?





    Nope, nothing to see here, move along now.
    Exactly, nothing to see here but drivel. Thanks Skiros. Posting about another extended cycle, that isn't even a thing.
    (4)

  6. #36
    Player
    FudoMyoo's Avatar
    Join Date
    Nov 2014
    Posts
    326
    Character
    Fudo Myoo
    World
    Tonberry
    Main Class
    Paladin Lv 100
    I wanted 6 months cycle. Awesomeness!
    (0)

  7. 09-26-2024 01:39 PM

  8. #37
    Player
    Titania40's Avatar
    Join Date
    Aug 2021
    Posts
    83
    Character
    Pixie Titania
    World
    Excalibur
    Main Class
    Dancer Lv 80
    Really, the core problem is the same one all MMOs suffer from. Players are really good at optimizing the fun right out of a game. Content that was SUPPOSE to last months or years, gets burned through in days to weeks (at most).
    (3)

  9. #38
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,632
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Titania40 View Post
    Really, the core problem is the same one all MMOs suffer from. Players are really good at optimizing the fun right out of a game. Content that was SUPPOSE to last months or years, gets burned through in days to weeks (at most).
    Can you explain to me a single piece of content that’s not savage or harder that was introduced in EW that was meant to take weeks or months
    (10)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  10. #39
    Player
    Hallarem's Avatar
    Join Date
    Sep 2023
    Posts
    1,173
    Character
    Hallarem Aurealis
    World
    Omega
    Main Class
    Dragoon Lv 100
    Ah yes. I too enjoyed "optimizing the fun" out of a mammet factoryworker foreman simulator in Island sanctuary. Another halfbaked unfinished product.

    It wouldve been so easy to just upgrade it into instanced housing and getting rid of the mammets. But I guess you gotta keep those subs running.
    (9)

  11. #40
    Player
    Remember_The_Name's Avatar
    Join Date
    Sep 2022
    Location
    Gridania
    Posts
    97
    Character
    Caroline Frost
    World
    Odin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Titania40 View Post
    Really, the core problem is the same one all MMOs suffer from. Players are really good at optimizing the fun right out of a game. Content that was SUPPOSE to last months or years, gets burned through in days to weeks (at most).
    Good old "players are to blame" card. Can't optimize the fun out of the game, when the devs themselves made the decision to tailor the game pre-optimized. To please the "silent majority" that considers just logging into the game a worthy effort. As of right now - we have no content. Scrapping the barrel.

    Open world is barren, hunt trains are boring, roulettes are insufferable thanks to bad job design and casual content being a toothless slop that gets further neutered by a very loose (or straight non-existing) Ilvl sync. Once in a blue moon you get a DF with some sprouts and the duty gets ever so slightly exciting, but this is an increasingly rare occurence.
    (5)

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