
This one: https://www.youtube.com/watch?v=0_m5rcdv6s0
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In ~7.1 we are getting Cosmic Exploration for DoH/DoL. Somewhat like Ishgard restoration, but as they said with personal progress (but not personal world progress as well?). It's kind of annoying they aren't saying what the content will be about / like. I have big fears it will end up into one of two categories: the first one with no real rewards, maybe whooping 5 materia, or the second one: grind for a year so you have "grip gel 2.0" for 7.3 gear set. (or it's glorified crafter + gatherer tribe quests).




I don't think they said it was specifically for DoH/DoL. If it was they'd have probably hyped it up the way they did Ishgard Restoration where they called it "endgame content for disciples of the hand and land". I've not seen marketing like this particularly for Cosmic Exploration and in Island Sanctuary they allowed you to do the gathering without a gatherer class.
But on the other hand they don't really do this marketing campaign for crafter/gatherer beast tribes or custom deliveries now that they are standard content for those roles, so it could be. The question is if they want to restrict the content to people with crafters/gatherers or not, when the one universal role everyone has is battle classes due to the MSQ.
Their philosophy is for there to be rewards. They know that people don't do content if there aren't rewards. They've talked about this fact since early in the game's history. Putting a mount or some other reward behind it is quite standard - that's why they added for the mentor roulette mount for example. That's why extremes have a 99 totem mount and a slightly better weapon etc.no real rewards
They said they are increasing the development of rewards generally as well.

The graphics have mining pick, some harvested goods and so on. In the interview they compared it to Ishgard few times. If it won't require DoH/DoL then it will be similar to Island Sanctuary - a very side content - but what would be the point/goal then?I don't think they said it was specifically for DoH/DoL. If it was they'd have probably hyped it up the way they did Ishgard Restoration where they called it "endgame content for disciples of the hand and land". I've not seen marketing like this particularly for Cosmic Exploration and in Island Sanctuary they allowed you to do the gathering without a gatherer class.
Also most 91-100 dungeon groups I get are 3-4 mentors so they wouldn't loose much by making new DoH/DoL content. It could then cooperate with Ishgard Restoration for leveling said jobs. Ishgard to level X then this onward.
Criterion/Variant dungeons died quickly post release due to lack of sensible rewards.
I did few DoH/DoL deliveries in Tural and it was junk reward-wise. If Cosmic Exploration is for DoH/DoL then either I get 100-200 current materia out of it without absurd time sinks or it's dead. 7.3 gear set will require some scrip-gated item so if this content won't allow to just buy it quickly without sitting a week dumping collectibles then it's also dead for me and I'll probably skip till 7.55 and go for the scrip gear.




The point would be the story and probably whatever rewards they put like a mount. And the achievement for the achievement hunters.
It could have leveling things as part of it but this is achieved by leves, custom deliveries and crafting/gathering beast tribes through the expansion already so there would already be no particular point in that.
Actually, variant had good rewards. Mounts for doing all routes; TT cards to farm; minion drops if you didn't want to just buy them; and rewards to buy if you spent the currency that dropped. I think there was even glam.Criterion/Variant dungeons died quickly post release due to lack of sensible rewards.
The issue with variant dungeons was the lack of a reason to do it regularly after that. It was just a short grind, then you never needed to do it ever again. Not being a regular dungeon part of roulettes, you weren't likely to get a queue by clicking the queue button, especially when it's easy to solo.
Criterion technically had a good reward for collectors - a mount. Not usually good-looking mounts, but for collectors that doesn't matter. It just would have benefit from a reward for non-collectors such as accessory or tomestone gear augment, but this would require the timing to align with savage release.
The problem beyond that was the actual savage version of criterion didn't have special rewards and it was dismissed as being mostly the same thing.
But my point is intact because they did in fact add rewards to variant/criterion in line with their philosphy - both variant and criterion had mount rewards that were sought by collectors. They just weren't rewards that sustain you doing it after getting them.
I mean yes, but also the problem with Variant Dungeons is a lack of variant. It's always 3 little and 1 big trash, every pull. Same bosses over and over, with the occasional minor change at one point or another based on weather or not you chased off or defeated certain trash. If verity is the spice of life, then these dungeons were basically dead.The point would be the story and probably whatever rewards they put like a mount. And the achievement for the achievement hunters.
It could have leveling things as part of it but this is achieved by leves, custom deliveries and crafting/gathering beast tribes through the expansion already so there would already be no particular point in that.
Actually, variant had good rewards. Mounts for doing all routes; TT cards to farm; minion drops if you didn't want to just buy them; and rewards to buy if you spent the currency that dropped. I think there was even glam.
The issue with variant dungeons was the lack of a reason to do it regularly after that. It was just a short grind, then you never needed to do it ever again. Not being a regular dungeon part of roulettes, you weren't likely to get a queue by clicking the queue button, especially when it's easy to solo.
Criterion technically had a good reward for collectors - a mount. Not usually good-looking mounts, but for collectors that doesn't matter. It just would have benefit from a reward for non-collectors such as accessory or tomestone gear augment, but this would require the timing to align with savage release.
The problem beyond that was the actual savage version of criterion didn't have special rewards and it was dismissed as being mostly the same thing.
But my point is intact because they did in fact add rewards to variant/criterion in line with their philosphy - both variant and criterion had mount rewards that were sought by collectors. They just weren't rewards that sustain you doing it after getting them.

Mounts and achievements are so many that only very specific players go for them. This isn't universal or valuable reward, it's trash (unless suddenly the mount is 8 or 24-person mount never done before; glowing glamour armor similar to Eureka just different/better). Island Sanctuary when setup properly printed currency that then could be dumped into materia so at minimum the new DoH/DoL content has to have this (and probably yet again at absurd prices).
CiderSpider was doing Criterion dungeons for achievements and it was obviously painful and boring to do
If the game idea for rewards is yet another mount or yet another achievement then it won't go far. The base of the playerbase are plotwatchers that are month before/after expansion at best. Then general combat group and somewhere at the top achievement/mount farmers. A lot of people from all groups are yelling and begging for mid-core content.
So if the reward is that for a quite important part of the expansion, then I'm not resubbing in December for it. I'll just wait for 7.55 if it will have something better after. 2025 is Monster Hunter Wilds so that may not be even guaranteed. The game becomes playable every 2 years for 2 months![]()
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