I notice it when depth of field is on in gpose and cutscenes, but not otherwise. I don't recall seeing it before tbh.Is anyone else experiencing a pixelated effect around the character models (and in general, like on the floors and such) now? I'm using NVIDIA DLSS for context.
It's especially noticeable when the camera is zoomed out, and I can really only see it in gpose/cutscenes. Is this a universal result of the update or is it just me?
I didn't ever expect to post here but since there has been confirmation people's comments here regarding the update are actually being seen, I figure I will throw my 2c in. Sorry in advance for the length.
I play female Au Ra face 2, which as many others both here and elsewhere have pointed out, seems to have ended up with some of the worst results with the graphical changes.
For reference, I use the following features:
Eyebrows - 2
Eyes - 3
Nose - 5
Mouth - 3
Jaw - 2
I took comparison screenshots with various lighting from both the Endwalker and final Dawntrail benchmarks, and have tried to match the angle as best as possible.
![]()
The biggest point of contention for me, and many of the other Face 2 players I've talked to, is without a doubt the mouth.
Link to image slider comparison
Overall, the mouth seems to have been made much narrower. The definition between top and bottom lip has been softened, removing much of the cute cupid's bow appearance. The dimples have been completely obliterated, and the mouth corners overall seem to have been greatly softened. The transition from lip color to skin is far less gradual and now very sharp, which diminishes the mouth corners even further.
All of this contributes to the narrower appearance, and gives her resting expression a sharper, meaner look. I am sure I'm not the only face 2 player who chose their face because it had a softer appearance, so this change is very jarring.
And... the smiles. I used to love seeing her smile, it always had a very gentle but mischievous air to it. Now... I don't even really know how to describe it, but I genuinely flinch and try not to look whenever cutscenes have her smile. It has a very forced and uncanny look to it, likely a result of the narrower and sharper appearance of the mouth overall.
Dawntrail's creepy tiny-mouth smile vs Endwalker's softer one...
![]()
(sorry about the enormous differences in lighting, I had to dig very far back in my screenshots folder for the EW pic)
Hit the character limit, oof...
Other, more minor gripes I have:
Eyes: While I understand why the false catchlights were removed, as a result her eyes still have that "dead inside" look that was previously addressed and promised to be fixed. Even when the new catchlights do appear, the effect is too subtle, and in 90% of the cutscenes her eyes end up looking empty and hollow.
I do like the changes to the limbal rings however, although the tone seems slightly off after the update. They look much more natural now, and blend into the iris smoothly. In my case at the very least, they do seem to retain their glow in certain lighting - I've actually found it to be a bit *too* much in some scenes.
Nose: While I feel there has been little noticeable change to the shape of her nose itself, the philtrum is now pronounced to a genuinely distracting degree - it was actually one of the first changes I noticed and had an initial negative reaction to.
All in all, overall I am really disappointed with these changes. The character I've grown attached to over the past 3 years hardly looks like herself. Gposing and taking screenshots in general is one of my favorite parts of the game, but I've found that I have very little desire to do so now. I do think it's a bit ironic that for the expansion that was presented as the "lighter-hearted vacation" expansion, she ended up looking like she aged 10 years and lost her will to live in the time between Endwalker and Dawntrail.
I sincerely hope the dev team takes some of these points into consideration. If nothing else, I know I and many other Face 2 players would appreciate any changes to the mouth that brought it closer to its original appearance.
I have NVIDIA DLSS turned off for that reason and am currently using AMD FSR at 99 3D Resolution Scaling. I thought maybe it was just me since the newer graphics have been messing with my eyes horribly (no other game does this).Is anyone else experiencing a pixelated effect around the character models (and in general, around textures, even on the ground) now? I'm using NVIDIA DLSS for context.
It's especially noticeable when the camera is zoomed out, and I can really only see it in gpose/cutscenes. Is this a universal result of the update or is it just me?
I posted this a while ago but you can also see it here (on the before it wasn't pixelated)
Wasn't it said that NVIDIA DLSS isn't working correctly in game right now?
DLSS is effectively disabled in cutscenes or /gpose. Because the devs thought, it is a good idea to disable pixel jittering during those scenes. And if pixel jittering is disabled, all TAA based mechanisms do simply nothing.
Cheers
From what I've gathered, setting FSR to anything below 100 will automatically apply a sharpening filter to account for the blurriness of upscaling. FSR 100 is the original look. Perhaps the filter should have been a separate setting in case whether we want it or not.
I have my FSR at 99 because of it previously being bugged at 100. I haven't kept up on if that has been fixed or not.AMD FSR on 99 is disturbingly sharp for me... and 100 feels a bit blurry but resembles what I remember. I switched to NVIDIA DLSS because my game was running at 30fps~ with AMD FSR, I don't know if it's resolved itself by magic or if it's based on how much is in the room but I can't really confirm until later since my DC is inactive at these hours.
I can still see the pixelated effect, just a bit blurred, but to be honest I don't know if I'm noticing something that I didn't notice in the old engine.
I'm assuming AMD FSR 100 is closest to the original since it's the default setting, but I'm not sure and overthinking it is gonna give me a migraine.
Also, I noticed that I could see the eyebags and other details on Au Ra with AMD FSR 99 but couldn't really see them on 100 or NVIDIA DLSS.
I wish there was more conversation about AMD FSR vs NVIDIA DLSS regarding character faces, I didn't even realise how much of a role in perception it plays until now.
Last edited by Moonfallen; 08-10-2024 at 08:44 AM. Reason: spelling
I'm really struggling with getting all of my comparison images put in a format where they can be shared here. I'm hopeful that they implement the use of legacy faces because the longer that times goes on, the less hopeful I am getting. I can't shake the feeling that all of my wol's (midlander hyur face 5) features being changed (eyes made less round, lips made slimmer and narrower, rough skin pattern, makeup made lighter) were all done in a misguided attempt to make male characters look "more masculine." when I did not need or want that. I miss all the features that I had that made my wol look like my wol.
Additional issues:
1. hyur skintones have been made much more gray. the top two in the righthand corner are borderline inhuman skin colors.
2. many skintones were washed out because of that change. I would appreciate if midlanders could have access to the more human skintones that sun cats have, including a missing step between the darkest two columns, that sun cats have. maybe a color wheel could be implemented?
3. dark skin is now way, way too reflective. it seems to be more reflective on midlander hyur than on viera who are even darker than my wol. please reduce this reflectiveness. I should not see a bright white line running down the middle of his face in most lighting.
4. weird shadows. his nose casts a dark triangle down over his entire lower face (mouth and chin). this is not realistic, and distorts his facial features
5. odd expressions. as shown by others here, hyur smiles do not look correct.
Thank you for taking the time to consider these issues. I will try my best to compile and submit some of these as bug reports as well.
Last edited by eohippus; 08-10-2024 at 11:11 AM. Reason: I left out a detail!
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.