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  1. #61
    Player
    Sililos's Avatar
    Join Date
    Nov 2013
    Posts
    289
    Character
    Sililos Sanura
    World
    Sophia
    Main Class
    Dancer Lv 100
    The difficulty feels fine to me.
    Better they aim Savage at the majority of players who are subbed year round than the WF raiders who sub for the first week or so to only then leave for their next cash cow WF race, or the top 1% of players who's subs combined don't cover the costs of tuning high end content.
    "Smart kids don't need a 'Your the smartest trophy', they already won at life when they were born with the capacity to be smart or skilled." And their continued subs are less a likelihood than keeping the mid to upper mid range player base who statistically are worth more to the game financially, happy.

    Plus its the first tier of raids, they are always far easier than what's to come.
    I know its the first time for most WoW players being current this early in the patch cycle, this is just how the patch cycle goes, SE doesn't fix/change stuff when they feel it works and is low effort to do.
    (1)
    Last edited by Sililos; 08-06-2024 at 12:54 PM.

  2. #62
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by HighlanderClone View Post
    This makes less than zero sense. Jobs were way harder back then. Of course it would be pulverized if it's released with modern braindead jobs.
    I've played in this era and that's simply not true, back then they already pruned many buffs/dots/positionals requirements in favor of the gauges.
    Some jobs of today are the same as back in Stormblood just with many more new things.
    (0)

  3. #63
    Player
    NightHour's Avatar
    Join Date
    Oct 2021
    Posts
    316
    Character
    Night Hour
    World
    Odin
    Main Class
    Dancer Lv 100
    Quote Originally Posted by mallleable View Post
    Nah, they just buffed all the wrong dps too much instead of just shearing some potency off picto.

    The devs are too worried about upsetting people.

    But when something is/was overtuned... You usually nerf the problem not power creep other jobs just to hide the fact that Picto is overtuned.
    (1)

  4. #64
    Player
    localareanetwork's Avatar
    Join Date
    Feb 2021
    Location
    Ul'Dah
    Posts
    256
    Character
    Local-area Network
    World
    Cactuar
    Main Class
    Samurai Lv 100
    Also, unrelated, but in my opinion Abyssos and Anabaseios were dogshit. In Abyssos, the first three fights were a complete joke DPS check wise, and in P7S' case, mechanics wise.. you could die 50 times in P6S and on a clean run you were definitely skipping Chachexia 2 on week 1. It was just P8S in specific that was messed up, and ONLY that fight.

    Anabaseios had absolutely no DPS checks anywhere and you skipped mechanics all over the tier, the issue is that there were bodychecks all over it. Most of my friends hated this tier or flat out didn't do it because they thought the bodychecks were boring and made them unfun to prog.

    I honestly dunno what they can do though. I think they're too scared to try a proper DPS check ever since the P8S incident. That said though, I still think this is the best raid tier since Eden content.
    (2)

  5. #65
    Player
    Luca_'s Avatar
    Join Date
    Apr 2022
    Posts
    58
    Character
    Luca Vares
    World
    Leviathan
    Main Class
    Gunbreaker Lv 100
    I think there's something else a lot of people fail to consider with raid difficulty: if the DPS checks were much stricter, this tier might actually, genuinely be impossible in party finder.

    M2S is a piss easy fight in a full group, but good luck carrying party finder specimens through when their mistakes actually heal the boss.
    (7)

  6. #66
    Player
    OliviaLugria's Avatar
    Join Date
    Jan 2024
    Posts
    480
    Character
    Olivia Lugria
    World
    Sargatanas
    Main Class
    Black Mage Lv 100
    1 was a little dissapointing, but I've been really enjoying 2's design. No one thing is particularly punishing, but are slightly different each time, the boss is actually autoing and dealing aoe damage while other mechanics are going off. Gear will trivialize it most likely, but I'm much more interested in this direction of l fight design than 1 off puzzle mechanics.
    (0)

  7. #67
    Player
    Raven2014's Avatar
    Join Date
    Oct 2014
    Posts
    1,636
    Character
    Ribald Hagane
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Mortex View Post
    Let’s be real here the dps check is pretty mega ultra lax ...
    Not really? Or at least, depending on what you're using as a baseline. Let's be real, your reality is not the average player's reality,

    - My first M2S clear with my static: killed before the last mechanic.

    - My second M2S clear with PF: 1 stack, 1 death and killed the boss about .01 second from enrage.

    - Attempted to clear a third time in PF: fail anywhere from 1% to 5%, even when boss have no stack and only one death. And I had probably a few dozen of those pulls.

    I was not able to clear M3S outside of my static despite having a handful of perfect runs with sub 1% enrage.
    (4)

  8. #68
    Player
    Join Date
    Apr 2024
    Posts
    448
    Quote Originally Posted by RagiForzando View Post
    I sadly think you suffer from the 'ye olden days' brainrot that is persistent in a lot of things. Try to take things at face value and you might enjoy them more. I used to have the same problem with WoW till I had that paradigm shift. Of course not saying the feedback isn't valid, because objectively the numbers were straight up lower and objectively the mechanics bear a lot of similarities, to me at least it was still very enjoyable. Shrimply my 2 cents.
    Interesting how you are incapable of explaining your stance with concrete examples and just jumped into blaming the "mentality". I have always peppered my criticisms with actual, concrete examples.
    (1)

  9. #69
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,965
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    M1S is a very hard fight even to get a reclear in PF due to all the different stats people use. M2S is a bit easier because people really seem do the same strats.
    (0)

  10. #70
    Player
    RagiForzando's Avatar
    Join Date
    Aug 2024
    Posts
    9
    Character
    Ragi Forzando
    World
    Cactuar
    Main Class
    Machinist Lv 100
    Quote Originally Posted by HighlanderClone View Post
    Interesting how you are incapable of explaining your stance with concrete examples and just jumped into blaming the "mentality". I have always peppered my criticisms with actual, concrete examples.
    I didn't think I'd have to, since we hold a similar stance, however with a different conclusion. I agree that the mechanics are largely similar. I agree that the DPS checks were quite a bit lower than they should have been, but to me the tier was still fun. I'm simply stating the fact because I personally got burnt after finding a lot of similarities while doing Antorus back in Legion. Spreading 2 bosses, dodging swirlies, nuking adds when they spawn and raidwide spam. Tried and true mechanics that pop up many many times. This is where things started feeling extremely same-y to me.

    But since you did ask, a few examples of mechanics I still found quite fun in their presentation in resolution despite being similar to what has come before;

    - The sequence of stacks / role spread, knock-ups / knock-downs during Mouser 2 (M1S); All things we have seen before, I enjoy the way it plays out regardless

    - Nine Lives, and the stocking of mechanics using clones (M1S); Nothing unique, you could just call it spell in waiting and call it a day there.

    - The lack of Vulns during the Honey B. Lovely Beats (M2S); A different punishment for messing up things is lovely to see in my opinion I believe there has been a similar one back during Heavensward, but I could be wrong on that one.

    - Player Fuses (M3S); A different way of presenting a spell in waiting AOE, together with the overlaps it creates enough pressure for many PFs to get hard-stuck there and for many statics to require a good few pulls to get around it.

    - Electrope's Edge (M4S); Both variants of this mechanic are essentially nothing insane, it's a play on different sized AOEs, this time created by the amount of hits. I found both variants very enjoyable however because it's a fresh way of thinking about a mechanic like it.

    - Sunrise Sabbath (M4S); It is 'just' someone baiting things and fulfilling tower requirements based on a debuff, which are things we have done before. Fun to execute regardless in my opinion

    These are just a few that immediately jump to mind, and again, they are all similar in some way to things that have come before. I fully agree that the tier was objectively undertuned. I genuinely was just trying to point back to things that have happened to me in the past and saw some similarities in what was going on here.

    To add. After reading some more posts, I do have to say that you do not use examples when criticising the stances of others. I don't blame you, because again in many cases you probably also felt it wasn't exactly needed. When you hold this stance toward others please do practice what your preach.
    (2)

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