"hostage"
will you be okay ? do we need to call in the emotional support unit ?
"hostage"
will you be okay ? do we need to call in the emotional support unit ?
If I die I’m fine to be carried if the player is actually super good
Taking 80% less damage and pressing bloodwhetting every 25 seconds isn’t a show of talent
Being “carried” by tanks inbuilt immortality is a crappy flaw in the system
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
Then that's the problem OP should focus energy onto. Fully serious here, if this is a problem people don't want to see, they should start discussing why it's unacceptable. It has nothing to do with 'rude' and everything to do with that flawed system. Tanks shouldn't be immortal, and shouldn't have the level of soloing sustain they do. The balancing is 110% broken, and that really needs addressed.
There is only so much DPS can do to sustain themselves before they inevitably die due to the lack of presence of healers. Unless, of course we're talking about tanks that not only do what they can to keep themselves alive, but also their party members as well.
I am sorry, but "Just don't die" - Isn't really an all-encompassing response.
This comes ups enough for me to have a canned response to it.. so just imo:
Don’t hate the player, hate the game.
It’s not a player’s fault the game is badly designed in this way. Also, nothing stopping you (any “you”, not anyone specific) from asking to reset.
1) ToS: It's not against policy to solo the fight
It is not against the ToS to solo a fight once the party wipes.
People can disagree on how to play, and can/should discuss it in a civil manner. Do note that specifically telling a player, including a tank, that they’re not allowed to play their job as it is designed IS against ToS. Asking and discussing is encouraged, forcing others to play how you want to play is not.
And before you say “but the tank is forcing you to sit and watch!”, they are not. It is not their job to keep you alive. And it is certainly not their fault that you died.
If a healer refuses to raise you, then sure, you might have a case.
Now if you wanna talk about what’s polite, then sure, the tank probably SHOULD kill themselves and rest the fight, but it is important to distinguish between set rules and polite manners.
2) My solution: Give Tanks Raise
Hear me out:
The problem (including #healerstrike) is that the healer role is just not that fun or challenging, and generally unneeded for a LOT of content.
Imho, it is because the devs painted themselves into a corner:
1) If you make it so healers are crucial, then there's too much pressure on when/if they die, which..
2) Makes people not want to play healer so...
3) You make the tank able to survive without a healer, even though it takes forever.
This is easily alleviated by giving raise to more jobs so that the healer can die without much penalty, as long as someone else can "save the day" by raising the healer.
This would allow enemies to hit harder and allow healers to die if they screw up, but not cause a single healer death to sour the duty for everyone (aka healer dies and we all die...or we all just sit here for 10 minutes waiting for the tank to solo)
3) Tl;DR:
1) Make Mobs hit a LOT harder. Like the vuln debuff you get for not avoiding a boss attack? Straight up 25% damage per stack (4th time no dodge? you 100% dead!)
2) Give tanks raise
3) Allow healers to die, and be raised mid boss.
This makes healers:
A) need to focus on healing over DPS, even in trash packs
B) makes the tank survive at best 20% of a boss’s hp bar. They would NEED to focus on raising their healer.
Last edited by kaynide; 08-05-2024 at 07:50 PM.
"Don't die or the big bad war/paladin will solo the rest of the fight" I think this kind of trauma is a really efficient way to teach first timer that there are consequences for being bad ! :3
/troll off
In a lot of cases, it's warranted to hate both the player AND the game because the player is being a jerk. 9 times out of 10, asking tanks to reset doesn't do anything besides maybe them getting snarky in chat.
I don't think anyone minds the tank soloing the last 15% or so of the boss if everyone dies. But more and more, I see the party die because they're new to content and tanks attempt to kill the boss from 80% or so. A lot of the time, it amounts of sitting there for 10 minutes until the tanks wipe with the boss sub 1%. It's not skill, they stand in the same mechanics as everyone else, it's just that they effectively don't care unless their vuln stacks are in the double digits.
I honestly just agree with this
if I queue for a trial like this as DPS or healer and make a mistake and die, and only a tank remains, there's 2 options:
1) Queues for this current trial suck, in which case, I alt tab and go watch some Youtube
2) Queues are okay for me in this case, screw this tank I take the penalty and requeue and try not to die this time
Far too many here are ok with all this.
When the healers die the dps will follow sooner or later because of unavoidable damage and there quite a few dot this time.
When I die then as a dps is that also my fault? BLM for example has no self healing.
It’s not always my own fault for dying.
A wrong stack or spread, a tower not taken, a cleave. All these can kill someone who did a good job till then.
There should just be a restart vote ingame.
„Just watch YouTube“
No thanks I prefer to actually play my game. That’s also why I hate crystal tower.
The “don’t die” answers are pretty ridiculous. If the healers go down early on that one, no matter how skilled you are as a dps, you will die to unavoidable damage. A non tank can also die to another’s mistake, including a tank mistake. Also many people are still just unlocking these duties (had 6 new in a party yesterday) and they don’t know the mechanics yet.
SE needs to address this issue as well as the insane tank self sustainability.
Last edited by Toutatis; 08-05-2024 at 10:44 PM.
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