At this point just delete the marketboard.
At this point just delete the marketboard.
My point is that FFXIV is an MMO with a variety of ways to enjoy the game. No one singular way to play is "the right way" and people are entitled to having their preferences in the types of things they enjoy doing. I'm not going to judge someone who loves Triple Triad or Mahjong even though I won't touch it with a ten-foot stick. That said, I do not enjoy crafting. I can tolerate it in smaller doses but to the point where I have to farm for enough melds to pentameld and then farm for crafter food just to play the content I want each week is egregious. Yes, I can do other content that gives money. But the content I actually enjoy doing does not give money. That might as well just be having a job and buying gil. Unlike other areas of the game, participating in end-game content alone is not sustainable because it does not yield gil but requires significant amounts of it. You don't see crafters or MSQ enjoyers having to clear savage in order to enjoy their content, so why should my content be barred any differently? I'm not even petitioning to remove it as a requirement altogether, just to tweak the consumables.I genuinely don’t understand your point
If you don’t want to farm then you buy, if you don’t want to buy then you farm that is literally one of the most core tenants of the design of an MMO ever since the older generation introduced centralised trading systems like the grand exchange
This is right up there with “I love MMO’s but I hate playing online and I hate playing with other people”
It would be very naive to assume these big stacks on MB are crafted without plugin assistance.Again for those in the back who can't read: And before anyone wants to say "You can just buy it!" the amount of these consumables that are required end up making it so costly that I'd be spending just as much time doing something else almost equally as miserable like RNG treasure dungeons.
Everybody defending this system are either useful idiots or on-it.
Okay, I might sound rude here but... that's a you problem. I don't like doing Deep Dungeons for example, but you don't see me cry at SE to nerf it down because I find it boring and I want the loot from there because I'm lazy.You've missed the point. The point is it's content I do not enjoy at all. It's boring and repetitive and is simply a means to an end (that I have to have them to raid) and not because it's actually fun. I can do it. But it sucks. You know, that reason we play games. To have fun.
Just as a crafter or a casual player shouldn't have to engage with savage or extremes, I shouldn't have to engage with extreme pentamelding crafting on a weekly basis.
Making gil in this game is easy as hell, and you can do it just fine with just battle jobs, no crafting needed. My friend hates crafting as well, yet she made bank by selling gemstone materials.
So what exactly do you want? Do you want SE to butcher crafters and gatherers just as they butchered battle jobs? No. Either git gud or learn how to make gil in game.
Again I physically don’t know what to tell you, endgame raiding has always been an expensive prospect in MMO’s specifically because of the cost of crafting, the economy is built around compensation for thisMy point is that FFXIV is an MMO with a variety of ways to enjoy the game. No one singular way to play is "the right way" and people are entitled to having their preferences in the types of things they enjoy doing. I'm not going to judge someone who loves Triple Triad or Mahjong even though I won't touch it with a ten-foot stick. That said, I do not enjoy crafting. I can tolerate it in smaller doses but to the point where I have to farm for enough melds to pentameld and then farm for crafter food just to play the content I want each week is egregious. Yes, I can do other content that gives money. But the content I actually enjoy doing does not give money. That might as well just be having a job and buying gil. Unlike other areas of the game, participating in end-game content alone is not sustainable because it does not yield gil but requires significant amounts of it. You don't see crafters or MSQ enjoyers having to clear savage in order to enjoy their content, so why should my content be barred any differently? I'm not even petitioning to remove it as a requirement altogether, just to tweak the consumables.
Let’s use an example from RuneScape, herblore is an incredibly expensive skill to level, I didn’t ask for herblore’s cost to be nerfed. I simply took up divination, a skill I didn’t enjoy, because it generated so much money that made it easy to level herblore, and the only reason divination made a lot of money is because people needed the products maee from divination to help them raid
Activities within an MMO shouldn’t be self sustaining, there needs to be interplay between groups in the economy to keep things moving
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
I wasn't aware that the entirety of the marketboard was used purely for consumables. Your comment has no merit and only proves how much you refuse to even contemplate the point I'm making and engage in an intellectual discourse with me one way or another.
My plan is to get minimally effective gear to make collectibles, spam those and buy materia, sell that, and just buy the consumables. Seems easier then faffing about with melds and such
I'd be perfectly happy with raids having more sellable loot. If I could just sell the mounts or if orchestrion was savage exclusive or even selling the gear? I'd be fine with that. The crafters who want the higher-end gear but do not raid can buy that from me and I would use that money to buy potions from them. It would "stimulate the market" and create a give and take between these facets that neither group partakes in.Again I physically don’t know what to tell you, endgame raiding has always been an expensive prospect in MMO’s specifically because of the cost of crafting, the economy is built around compensation for this
Let’s use an example from RuneScape, herblore is an incredibly expensive skill to level, I didn’t ask for herblore’s cost to be nerfed. I simply took up divination, a skill I didn’t enjoy, because it generated so much money that made it easy to level herblore, and the only reason divination made a lot of money is because people needed the products maee from divination to help them raid
Activities within an MMO shouldn’t be self sustaining, there needs to be interplay between groups in the economy to keep things moving
However, I believe that just "make pots and food not have as high of a crafting requirement" would be a much easier change to get going. They can nerf raids and class complexity for battle content, why not crafter content too?
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