PvP kit solves most Machinist issues
PvP kit solves most Machinist issues
Yet SE won't implement it in PVE for *check notes* some reason?


Sure was nice for full metal field to get buffed to...checks notes the same potency as ogi namikiri, which samurai gets at 90. "Like samurai, but worse", was the vibe I got when I saw the potencies for the machinist stuff in the media tour. Still hasn't changed even with that buff.
Filler combo that does less than a tank filler combo, a 2m cooldown that's laughably weak and can't even direct hit. I mean it's nice that we finally have an ability that we can personally do that is our hardest hitting ability, but, when are we going to fix the fundamental problem of just doing less damage than other dps and/or not bringing anything to the group that'd be remotely considered useful? We've already had this same issue with Eden and Pandaemonium, now it's going to be Arcadion too? Are we supposed to just wait for the next expansion?
Just because "every job can clear" doesn't mean it's the best choice, SE. Machinist can clear it, but it doesn't scale with jobs, it scales with gear, and poorly at that compared to bard and dancer, who scale with gear plus the gear the party gets.


This is why I believe they should just bring back 3.0 MCH. The reason why the play style wasn't received well because they also applied to BRD for no reason, and when they rolled back BRD in SB, they also remove the unique style from MCH.
I rather like how heavy shot work in PvP, and if they bring it back to PvE, there can be a case to argue for the removal of the mobility tax.


Tbh if they made mch anything stronger than the lowest caster and melee, I think ppl would just start complaining that MCH is too strong bc of uptime freedom.....
Atp the devs won't budget on making phys ranged anything more than they are now. I just want MCH to be fun again.


They're living in ARR world where uptime was a problem. There's a multitude of tools classes have now to combat any sort of downtime, plus you can always get better at the game. The only time we'll ever get true downtime is if there's a death floor between the boss and the players, and bosses constantly interrupt casters. If those things don't exist, people will find ways to get uptime and design strats around them. Even then, if the whole 'mobility is OP' is true, then let's rework it so if you chose to play a phys ranged, you aren't just crippled by merely existing.Tbh if they made mch anything stronger than the lowest caster and melee, I think ppl would just start complaining that MCH is too strong bc of uptime freedom.....
Atp the devs won't budget on making phys ranged anything more than they are now. I just want MCH to be fun again.
mch has needed love for years, but alas.. >![]()

Since MCH is a pure damage dealer with less supportive effect, how about some debuff like with ninja or viper ? Or having more mitigation based support, idk
Mch use to have those abilities. Rather than buffing the party, originally Mch would instead Debuff the boss. It didn't last as long, was mainly meant for ever other Wildfire Burst window, if I remember correctly. This is how it got away with being the more DPS Focused Physical Ranged at the time, cause it wasn't doing it as frequently.
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