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  1. #11
    Player
    Teno's Avatar
    Join Date
    Jul 2014
    Posts
    888
    Character
    Teno Gestalt
    World
    Moogle
    Main Class
    Sage Lv 100
    1_ There's no burden on healers, you put a burden on yourself, not healers. And so, it's a git gud issue.
    2_ Same every expansion when everyone has abysmal gear.
    3_ If people just keep dying and eating aoes over and over, leave them on the floor.

    Damn I hope the devs never see this thread. A fail or two and people just collapse, wtf.

    Again, just git gud. Game is easy enough that a modicum of challenge shouldn't be met with a mental breakdown.... Or this whole thread is an elaborate troll in which case gg.
    (5)

  2. #12
    Player
    MrVavadidi's Avatar
    Join Date
    Oct 2016
    Posts
    4
    Character
    Desola Vael
    World
    Zodiark
    Main Class
    White Mage Lv 100
    I added an edit for clarification at the top of my post.
    (0)

  3. #13
    Player
    MrVavadidi's Avatar
    Join Date
    Oct 2016
    Posts
    4
    Character
    Desola Vael
    World
    Zodiark
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Teno View Post
    1_ There's no burden on healers, you put a burden on yourself, not healers. And so, it's a git gud issue.
    2_ Same every expansion when everyone has abysmal gear.
    3_ If people just keep dying and eating aoes over and over, leave them on the floor.

    Damn I hope the devs never see this thread. A fail or two and people just collapse, wtf.

    Again, just git gud. Game is easy enough that a modicum of challenge shouldn't be met with a mental breakdown.... Or this whole thread is an elaborate troll in which case gg.
    If you read well my post, you can see that I don't speak about casual cases.
    Do I put a burden on myself ? Maybe. Is it a "git gud" issue ? No.
    (1)

  4. #14
    Player
    EponaTBHSMH's Avatar
    Join Date
    Oct 2016
    Posts
    161
    Character
    Gyalva Guillen
    World
    Balmung
    Main Class
    Paladin Lv 100
    Quote Originally Posted by MrVavadidi View Post
    Edit 1 - 24/07/2024 - 18h00 GMT+2 :
    After reading comments from here and beyond, I come to a clarification of what confuse me with the new changes.

    Until the start of Dawntrail jobs were "simple", DPS are DPS, Tanks are DPS with tanking abilities and Healers are DPS with healing abilities. I have always hated this way of doing things but I have abdicted and came along. What do the game want from healers ?

    What is crushing me right now is that I am brainwashed by this DPS first thing. Should we keep the "high" DPS standard from before and push our healing standard ? Are we finally became healers and shift the "high" DPS to "High" healing ?

    If the later is the answer, I will be one of the most happy healer.
    For savage, so we just dont know yet.

    In normal you do whatever is best for you to clear, if you gotta heal someone through their bleed/vuln you do it, if you gotta res you do it when you can while being safe, if nobody is taking extra damage and you're idle, you DPS, that's pretty much it.

    Remember that the only reason you might be feeling overwhelmed is because people are taking damage, in which case you focus on healing them rather than doing DPS, that's what a healer does
    (1)

  5. #15
    Player
    Iedarus's Avatar
    Join Date
    Aug 2021
    Posts
    365
    Character
    Iedarus Meridus
    World
    Midgardsormr
    Main Class
    Scholar Lv 100
    I decided to play Adventure Quest 3D for a laugh and found Healer to be more engaging than healers in this game. Oh look, my regen turns into a burst damage spell that I can charge up the more I hold my regen! I also have a damage spell that gives my team and I more damage, and I can combo that with my regen burst attack for maximum damage! Two frigging spells that have more creativity put into them then so many abilities in the healer role. In a f2p game.

    Complexity and creativity are good for your brain. You'll live.
    (1)
    Quote Originally Posted by Iedarus View Post
    Was this what Yoshi P wanted for people like me? Did he assume we were too foolish to take any semblance of complexity? How could such an allegedly open developer act so dismissive towards his own players? The flavor of the jobs I loved so much throughout the franchise were mere husks of themselves. What was once a magical world peeled away to reveal a sterile room of four walls. No imagination, no challenge, only accessibility for the sake of it. I didn't feel welcomed, I felt betrayed.
    I'll give healer a try up until level 100. If I do not like it, I'm off the role, entirely.

  6. #16
    Player
    EjCross04's Avatar
    Join Date
    Sep 2015
    Posts
    7
    Character
    Ed Stardust
    World
    Siren
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Iedarus View Post
    I decided to play Adventure Quest 3D for a laugh and found Healer to be more engaging than healers in this game. Oh look, my regen turns into a burst damage spell that I can charge up the more I hold my regen! I also have a damage spell that gives my team and I more damage, and I can combo that with my regen burst attack for maximum damage! Two frigging spells that have more creativity put into them then so many abilities in the healer role. In a f2p game.

    Complexity and creativity are good for your brain. You'll live.
    I think this game had in mind to make healers more proactive at first and all that changed with the many complaints from ARR/HW. Where healers kept spamming dps skills an forget to heal tanks and complained that casting was to slow. Then had to make tanks more independents because healers complained that they felt stressed doing their job because of the out of place feedbacks of the teammates blaming them. After that came the complaint that one healer was better than the other because of their diverse kits so homogenization occurred and so on until recently.

    Now most of the posts are wanting to take the jobs back to HW or SB with downtime complexity. In the end it all happened because of the complains that ended up as feedback. Hopefully we learn to understand that complexity is not a bad thing, learning how a job works doesn’t take anything from you even if you’re a casual player. And a level of difficulty is good in a game environment.
    (0)

  7. #17
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by EjCross04 View Post
    I think this game had in mind to make healers more proactive at first and all that changed with the many complaints from ARR/HW. Where healers kept spamming dps skills an forget to heal tanks and complained that casting was to slow. Then had to make tanks more independents because healers complained that they felt stressed doing their job because of the out of place feedbacks of the teammates blaming them. After that came the complaint that one healer was better than the other because of their diverse kits so homogenization occurred and so on until recently.

    Now most of the posts are wanting to take the jobs back to HW or SB with downtime complexity. In the end it all happened because of the complains that ended up as feedback. Hopefully we learn to understand that complexity is not a bad thing, learning how a job works doesn’t take anything from you even if you’re a casual player. And a level of difficulty is good in a game environment.
    The most complaints that happened in regards to healers back in ARR/HW revolved around Cleric Stance, which got removed in SB. Everything after SB was oversimplification for the sake of it that has gone overboard, by Yoshi-P admittance no less. There's nothing left to discuss if even the Devs acknowledge that they've gone overboard with simplification.
    (6)

  8. #18
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by EjCross04 View Post
    I think this game had in mind to make healers more proactive at first and all that changed with the many complaints from ARR/HW. Where healers kept spamming dps skills an forget to heal tanks and complained that casting was to slow. Then had to make tanks more independents because healers complained that they felt stressed doing their job because of the out of place feedbacks of the teammates blaming them. After that came the complaint that one healer was better than the other because of their diverse kits so homogenization occurred and so on until recently.

    Now most of the posts are wanting to take the jobs back to HW or SB with downtime complexity. In the end it all happened because of the complains that ended up as feedback. Hopefully we learn to understand that complexity is not a bad thing, learning how a job works doesn’t take anything from you even if you’re a casual player. And a level of difficulty is good in a game environment.
    I don't recall those complaints. Nor do I recall anything of the nature of healers asking for "tanks getting to be more independent because healers are stressed due to getting blamed". Nor have i ever seen is the justification for homogenization among healers every being tied to any comparisons from players, it isn't at all atypical that some segment might complain that one job has a better skill than another. That doesn't necessitate homogenization.
    (4)

  9. #19
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by Iedarus View Post
    I decided to play Adventure Quest 3D for a laugh and found Healer to be more engaging than healers in this game. Oh look, my regen turns into a burst damage spell that I can charge up the more I hold my regen! I also have a damage spell that gives my team and I more damage, and I can combo that with my regen burst attack for maximum damage! Two frigging spells that have more creativity put into them then so many abilities in the healer role. In a f2p game.

    Complexity and creativity are good for your brain. You'll live.
    AQ3D is slept on hard it's a very fun little mmo. It and runescape are the two MMOs I play on my phone a lot they are very fun.
    (2)

  10. #20
    Player
    Purrnauskis's Avatar
    Join Date
    May 2024
    Posts
    105
    Character
    Dodonko Herkkureisi
    World
    Spriggan
    Main Class
    Scholar Lv 100
    Crazy. And here I thought healers were #Healerstrike partly because threat level was too low outside of savage/ultimates.

    Does Kanye West main healer?
    (0)

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