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  1. #241
    Player
    Rane's Avatar
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    Mar 2011
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    Limsa Lominsa
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    663
    Character
    Rane Farstrider
    World
    Excalibur
    Main Class
    Dragoon Lv 100
    Folks, this is an old response made before 2.0 was even public knowledge. Yoshida himself has since disconfirmed this statement. In one of the interviews he did after 2.0 was officially announced, he said that the dev team would be working to make FF 2.0 DX 10/11 compatible sometime after its release. He followed up by promising that this wasn't just lip service: they really would work to do it.

    I'm too lazy to hunt down the interview. Maybe it was Blue Gartr's? If somebody else knows for sure and is less lazy than me, please post the link

    Anyway, let's try to avoid getting our panties in a wad about out-of-date information.



    EDIT: Ah, what the heck. Here's Yoshida's quote.

    First thing, we're going to make sure ALT-TAB does not kill your game! [laughs] We're sorry it still happens!

    The first thing, with this current graphics engine, is that you can't do things such as display more than 40 characters at the same time. That, to him (Yoshida), was nonsense. First, we wanted to start off by having an engine that covers that, and get rid old problems like that. We're making the new graphics engine such that if you have a high-end PC, we want you to be able to display tons of different characters and not have it tax your CPU. But we're also making it to where low-end PCs can also play it and have a similar experience without losing too much, without having to have that high-end PC. We hope to have that by 2.0. After the release of 2.0, getting it ready for DirectX 11 is the next step. We had the option of having DirectX 11 ready at release, but it would have made release later. So we wanted to get the new engine out and have this type of high quality for high-end/low-end. Then our next step is DirectX 11. And again, it was a priority thing. We had this schedule of how we wanted to remake the game in an unprecedented time of 2 years and to make that, we chose to do that first and then go to DirectX 11. But we do promise that we will do it. It's not one of those things where, "But well, yeah, 11, yeah, whatever blah blah..."
    You can find this at the end of the first post if you click the following link.
    http://www.bluegartr.com/threads/107497-FFXIV-Naoki-Yoshida-Interview-Transcription
    (2)
    Last edited by Rane; 04-22-2012 at 05:15 PM.

  2. #242
    Player
    tymora's Avatar
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    Mar 2011
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    1,724
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    Tymora Estrellauta
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    I thought Yoshi-P mentioned specially that DX11 will be supported in 2.0 with the new engine...or did I mis-read something?
    (0)

  3. #243
    Player
    Fear's Avatar
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    Aug 2011
    Location
    Ul`Dah
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    821
    Character
    Fear Vivi
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    DirectX 11 support is coming AFTER 2.0 hits, thats good enough for me.
    (1)

  4. #244
    Player
    Jinko's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    I'm gunna go find the oldest thread on the forums and bump it -.-
    (0)

  5. #245
    Player
    kazaran's Avatar
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    Mar 2011
    Location
    U'ldah
    Posts
    635
    Character
    Elrond Peredhel
    World
    Seraph
    Main Class
    Gladiator Lv 50
    Fro mthe Devloeprs forum, they are usign the base engine of luminous to rework FFXIV. However all key aspects of the engine are not fully ready to convert current game data over to utilize Direct x 11. The core is made for it, but a lot has be be reworked. THe core can also use opengl, which is what will be the PS3 version, but some aspects of Direct x will be missing from the console port. As the engine is further modified so will FFXIV

    It going to take time. THere will be big changes in 2.0 and bigger changes over time.
    (0)

  6. #246
    Player
    Soukyuu's Avatar
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    Mar 2011
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    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    I've been thinking... SE is a console-oriented company and they obviously have openGL experience from programming for the PS3 (PS2, too? idk). So WHY are they forcing themselves to write the game in directX? openGL can do the same things DX does, and from what I saw, DX is more backwards than openGL, imho.
    (0)

    [ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]

  7. #247
    Player
    Fear's Avatar
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    Aug 2011
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    Ul`Dah
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    Fear Vivi
    World
    Ragnarok
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    Conjurer Lv 50
    Quote Originally Posted by Soukyuu View Post
    I've been thinking... SE is a console-oriented company and they obviously have openGL experience from programming for the PS3 (PS2, too? idk). So WHY are they forcing themselves to write the game in directX? openGL can do the same things DX does, and from what I saw, DX is more backwards than openGL, imho.
    As far as I understand OpenGL is harder to program for if the hardware will vary alot, for PS3 its no prob because all PS3s are the same, but for PCs DirectX is much easier (and updated more) for a bigger variety of hardware
    (0)

  8. #248
    Player
    Soukyuu's Avatar
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    Mar 2011
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    2,086
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    Crim Soukyuu
    World
    Ragnarok
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    Pugilist Lv 50
    Quote Originally Posted by Fear View Post
    As far as I understand OpenGL is harder to program for if the hardware will vary alot, for PS3 its no prob because all PS3s are the same, but for PCs DirectX is much easier (and updated more) for a bigger variety of hardware
    Isn't it all the same though? all you need is a special openGL version, just like you need DX9 for most games, and any card on the market that is powerful enough has this version. openGL shouldn't be different in that aspect.
    (0)

    [ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]

  9. #249
    Player
    Rydin's Avatar
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    Mar 2011
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    Gridania
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    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    DirectX is easier in a weird kind of way....
    OpenGL is open source, but many of the extensions are patented, and many advanced features are not so standard

    DirectX also gives the developer direct control of allocating resources to the hardware... So you have the "potential" to make your game more efficient with DirectX, although that potential was obviously not realized at the launch of this game.
    (0)

  10. #250
    Player
    Dawiichan's Avatar
    Join Date
    May 2011
    Location
    Limsa
    Posts
    397
    Character
    Mijin Gakure
    World
    Balmung
    Main Class
    Pugilist Lv 50
    The change from DirectX 10 from 9 is already a huge difference. I'm kind of soaked to see how the game will change when the game right now already looks beautiful. Specially since the variation of terrain in 2.0 is very different.
    (0)

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