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  1. #21
    Player
    Lieri's Avatar
    Join Date
    Apr 2021
    Posts
    347
    Character
    Valesti Nibelung
    World
    Tonberry
    Main Class
    White Mage Lv 90
    Any mechanics cant be too hard once guides are out, thats why Savage and Ults relied on group effort to make mechanics harder to execute (not necesarily hard to learn/know about if guides existed). Thats just how it is. But this time even some mechs in normal dungeon are harder to figure out by yourself.
    (0)

  2. #22
    Player Masekase_Hurricane's Avatar
    Join Date
    Oct 2013
    Posts
    1,906
    Character
    Masekase Hurricane
    World
    Louisoix
    Main Class
    Astrologian Lv 100
    The dungeons are fine as they are now. Not too easy that you dont have to pay attention and not too hard that even the most experienced group isn't going to be in there any longer than 15-20mins. Yes people would swarm to the challenge at first but after they would look a faster option i.e 24 man, fates etc.

    For me dungeons are just a gateway to what I really want to be doing crafting, Extremes and Savage.
    (1)

  3. #23
    Player
    AmorfaVex's Avatar
    Join Date
    Oct 2022
    Posts
    102
    Character
    Jack Garlund
    World
    Ultros
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Tunda View Post
    Mr. Yoshi mentioned that he will test players with this expansion..

    I don't know who is he testing but the game is still as easy as before..

    I would like to share my disappointment of this expansion there is nothing to be tested.. mechanics are all over youtube.. where is the preparation before encounter? where is the hardest mechanic I don't see any???

    I felt that there is a small jump into difficulty in expert.. but that wasn't even hard just dodge the AoE and play hide and seek with the boss

    I got EX1 withing the first hour.. and I am not that good with the game.. many times I missed my rotation even in 2min windows and still not even close to enrage.

    I am not a hardcore player not even doing my weekly for best gear and item level..

    this is disappointed we need more actions we need more levels of difficulty

    if difficulty was 2/10 now its 3.5/10 not even 4.

    I want to see more this is not even close to enough
    Not agreeing or disagreeing with you, but out of curiosity, what games do you play that have content challenging enough for you?
    (1)

  4. #24
    Player
    DivineP's Avatar
    Join Date
    Sep 2020
    Posts
    271
    Character
    Divine Power
    World
    Phantom
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by AmorfaVex View Post
    Not agreeing or disagreeing with you, but out of curiosity, what games do you play that have content challenging enough for you?
    Legoland was more engaging and harder than EW.

    DT is a breath of fresh air in dungeon design. We are level 100. It should be different or shall we go through the same cycle? Dungeons too hard? Up the xp in fates. The incentive of the daily rouls is the hard part.

    We are in 2024 put some heart mechs in expert for the vets sync the ilvl down to the minimum and buff the tomes x3.
    (1)

  5. #25
    Player
    Striker44's Avatar
    Join Date
    Jan 2022
    Location
    Uldah
    Posts
    1,180
    Character
    Elmind Exilus
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Reinha View Post
    Good lord, how is the region with the most savage clears so dog-bad they can't clear casual solo content? And the devs cater to these kinds of players when designing jobs and content.
    I haven't checked the latest "census" numbers, but just before early access started the JP region was in the 300-400k range for active players, and it will only have increased with the arrival of DT. Take a group that large, and even if it's known for its top players being a comparatively larger group, there's still going to be a ton of people with drastically varying skill levels.
    (1)

  6. #26
    Player
    Boblawblah's Avatar
    Join Date
    May 2022
    Posts
    2,322
    Character
    Shara Dei-ji
    World
    Ultros
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by DivineP View Post
    Legoland was more engaging and harder than EW.
    just to be clear here, you find a kids amusement park engaging and harder?
    (0)

  7. #27
    Player Masekase_Hurricane's Avatar
    Join Date
    Oct 2013
    Posts
    1,906
    Character
    Masekase Hurricane
    World
    Louisoix
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Boblawblah View Post
    just to be clear here, you find a kids amusement park engaging and harder?
    im more worried about what was getting harder and who he was engaging with...
    (1)

  8. 07-23-2024 10:00 AM

  9. #28
    Player
    hynaku's Avatar
    Join Date
    Mar 2015
    Location
    New Gridania
    Posts
    2,815
    Character
    Inglis Eucus
    World
    Cuchulainn
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Reinha View Post
    Good lord, how is the region with the most savage clears so dog-bad they can't clear casual solo content? And the devs cater to these kinds of players when designing jobs and content.
    How many of those is using illegal third-party programs to beat them.
    (0)

  10. #29
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Isala View Post
    Their mods are broke right now, so they have to play the game for themselves. No. This isn't me being sarcastic, or exaggerating. They've been whining on Twitter about it.
    Is that how they get their savage clear numbers? Relying on mods that tell them how to react while the rest of the world uses macros and Hector videos or something to actually learn the fights? And then jobs get simplified after a week because they feel "too busy" according to feedback that did not originate from any English speaking forums or platforms. Skill ceiling detected, gotta make the job brain dead just in time for savage to avoid JP meltdowns.
    (4)

  11. #30
    Player
    hynaku's Avatar
    Join Date
    Mar 2015
    Location
    New Gridania
    Posts
    2,815
    Character
    Inglis Eucus
    World
    Cuchulainn
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Davixxa View Post
    That has to be bait tbh. Solo duties literally has a "Very easy" difficulty that makes it pretty much impossible to fail.

    Not that I failed a single one of them despite playing a healer through MSQ that notably doesn't have a lot of damage output
    You didn't get what I said. I said add the same option to every Dungeon and Primal duty. It would be like this before you queue you pick what hardness setting you want to queue for. From Very hard to Very easy and bonuses would reflect on it. Thats what I said they should add. Some solo duties you don't get play as your job but as a npc.
    (1)

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