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  1. #1
    Player
    Rueby's Avatar
    Join Date
    Feb 2022
    Location
    Zenos' Pockets
    Posts
    865
    Character
    Vera Nova
    World
    Spriggan
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Galvuu View Post
    Man I love challenging content as much as the next person, but you're out of your mind if you think this level of difficulty isn't adequate for msq/story content.
    I've always been a critic of braindead, afk content, but currently, I think we're very near a difficulty sweet spot for expert dungeons/extreme trials/normal mode raids.
    If they're harder, you're just gonna start walling people left and right.
    People that want to be challenged have Savage and Ultimate to look forward to.
    Only change I'd defend is an enrage on expert dungeon bosses/msq trials- but a very permissive one (like, you could pass if the whole team had weakness for 75% of the whole fight), so the "dps" part of the trinity was at least somewhat challenged in their area of expertise.

    (Not that SE would do that to story content after the great Coil disaster of 2013)
    Wasn't Shinryu nerfed to the ground because people couldn't progress the MSQ? Sadly I wasn't there to witness it.

    I recall my time as a new player in ShB queueing for Titania and having it pop after 45mins...we wiped once and the amazing mentors all left. I firmly believe as 'difficulty' increases people will start abandoning duties. In my eyes this breeds a level of toxicity even if it's not direct. I had to wait quite awhile for my party to fill since everyone left....and I really wanted to progress the story.
    (1)

  2. #2
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,600
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Rueby View Post
    Wasn't Shinryu nerfed to the ground because people couldn't progress the MSQ? Sadly I wasn't there to witness it.

    I recall my time as a new player in ShB queueing for Titania and having it pop after 45mins...we wiped once and the amazing mentors all left. I firmly believe as 'difficulty' increases people will start abandoning duties. In my eyes this breeds a level of toxicity even if it's not direct. I had to wait quite awhile for my party to fill since everyone left....and I really wanted to progress the story.
    No, Shinryu was never changed. The biggest difficulty with Shinryu was lack of access to the gear that was locked behind it. Once people started getting that, there were less wipes and less vote abandons. And next expansion they started giving us gear in the MSQ before the final trial.

    To the OP, no thanks. MSQ is a decent difficulty. It's spicy but doable. Expert is a step up from that and Extremes a step from that. We don't now how Savage is yet but we can see where that is when it comes out.

    Like Kaurz says, outside of Savage or maybe Extreme, nobody wants to spend an entire lockout wiping to something. And even hardcore players need some content we can let our hair down in and chill from the high-performance mode we need in the endgame content. Especially since it's going to be challenging enough for differing levels of playstyle.
    (2)