not really, there is hardly any puzzle mechanic in the game where the solution is not instantly clear, you just need to memorize the pattern and know where to go immediately without thinking about it.
Not really, I just have to memorize the patterns and immediately go to the right spot instead of "solving" the puzzle.
Now we've found three ways to say the exact same thing while pretending to disagree!
okay, then what is the problem exactly? its not like you must solve a puzzle every time, just got to position X when pattern Y spawns, there is little to no RNG involved
My problem isn't RNG, that the puzzles are too hard, or that they aren't solvable. I handle them just fine. I just don't think these kinds of mechanics are enjoyable gameplay.
The ones I dislike the most are the ones that are effectively unsolvable in real time -- the squares in P6S come to mind. There are way too many checks for anyone to be able to figure it all out at once, so you just resort to memorization; if the X is here, go here, and if the X is here, go over here instead. There's something deeply unsatisfying about solving a complicated puzzle that way, but it's so ridiculously over the top that there's really no other way to do it. Related: Not a puzzle mechanic, but the Harvests on P7S where you need a map and a protractor to figure out all the safe spots give me the same vibe. The wheel on Rubicante Extreme is solvable in real time, but the faster, more reliable way to handle it is to learn the "tells" on each spin. You're not solving the puzzle -- you're just reading 1-2 keys to figure out which of the potential safe spots is safe.
It feels less like I'm getting better at executing something difficult and more like I'm just memorizing a script.
I'm glad the positions can be memorized, mind you, because I'd enjoy them even less if we actually did have to solve them in real time.
To be clear, I've cleared all of the fights I mentioned; my complaint isn't that they're too difficult. I just don't think they're fun.
Last edited by Jinglypockets; 07-23-2024 at 03:34 AM.
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