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  1. #1
    Player
    Arohk's Avatar
    Join Date
    Jul 2019
    Posts
    1,332
    Character
    Lucretia Ryusagi
    World
    Twintania
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Jinglypockets View Post

    With all of them, there's always a "trick" I have to figure out to be able to solve them quickly.
    not really, there is hardly any puzzle mechanic in the game where the solution is not instantly clear, you just need to memorize the pattern and know where to go immediately without thinking about it.
    (1)

  2. #2
    Player
    Jinglypockets's Avatar
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    Jul 2024
    Posts
    77
    Character
    Kisori Petrova
    World
    Brynhildr
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Arohk View Post
    not really, there is hardly any puzzle mechanic in the game where the solution is not instantly clear, you just need to memorize the pattern and know where to go immediately without thinking about it.
    Not really, I just have to memorize the patterns and immediately go to the right spot instead of "solving" the puzzle.

    Now we've found three ways to say the exact same thing while pretending to disagree!
    (0)

  3. #3
    Player
    Arohk's Avatar
    Join Date
    Jul 2019
    Posts
    1,332
    Character
    Lucretia Ryusagi
    World
    Twintania
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Jinglypockets View Post
    Not really, I just have to memorize the patterns and immediately go to the right spot instead of "solving" the puzzle.

    Now we've found three ways to say the exact same thing while pretending to disagree!
    okay, then what is the problem exactly? its not like you must solve a puzzle every time, just got to position X when pattern Y spawns, there is little to no RNG involved
    (0)

  4. #4
    Player
    Jinglypockets's Avatar
    Join Date
    Jul 2024
    Posts
    77
    Character
    Kisori Petrova
    World
    Brynhildr
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Arohk View Post
    okay, then what is the problem exactly? its not like you must solve a puzzle every time, just got to position X when pattern Y spawns, there is little to no RNG involved
    My problem isn't RNG, that the puzzles are too hard, or that they aren't solvable. I handle them just fine. I just don't think these kinds of mechanics are enjoyable gameplay.

    The ones I dislike the most are the ones that are effectively unsolvable in real time -- the squares in P6S come to mind. There are way too many checks for anyone to be able to figure it all out at once, so you just resort to memorization; if the X is here, go here, and if the X is here, go over here instead. There's something deeply unsatisfying about solving a complicated puzzle that way, but it's so ridiculously over the top that there's really no other way to do it. Related: Not a puzzle mechanic, but the Harvests on P7S where you need a map and a protractor to figure out all the safe spots give me the same vibe. The wheel on Rubicante Extreme is solvable in real time, but the faster, more reliable way to handle it is to learn the "tells" on each spin. You're not solving the puzzle -- you're just reading 1-2 keys to figure out which of the potential safe spots is safe.

    It feels less like I'm getting better at executing something difficult and more like I'm just memorizing a script.

    I'm glad the positions can be memorized, mind you, because I'd enjoy them even less if we actually did have to solve them in real time.

    To be clear, I've cleared all of the fights I mentioned; my complaint isn't that they're too difficult. I just don't think they're fun.
    (3)
    Last edited by Jinglypockets; 07-23-2024 at 03:34 AM.