https://www.millenium.org/news/415718.html
From 7/13/24, originally taken from this Reddit post:
https://www.reddit.com/r/ffxiv/comme..._there_isnt_a/
Just passing it along to here for anyone who might not have seen it yet. Enjoy o7
https://www.millenium.org/news/415718.html
From 7/13/24, originally taken from this Reddit post:
https://www.reddit.com/r/ffxiv/comme..._there_isnt_a/
Just passing it along to here for anyone who might not have seen it yet. Enjoy o7
Thanks for sharing it.
Was certainly interessting and the google website translation sounded good.![]()
"The biggest problem in truth is that there is this place called Limsa Lominsa."
True.
Translation here: https://www.reddit.com/r/ffxivdiscus...rench_edition/
I am surprised Old Sharlayan didn't rival Limsa with how convenient that place is, honestly.
Personally, I wouldn't mind the scrapping of the class/job system. In fact, I would go 1 step further and say that quests for jobs should start at Level 15/20, and then just give people complete and utter control in what city state they want to start at. It sucks that your starter class determines your city state - I would love for these to be distinctive, especially when I think of how I would've liked it as a new player.
Yes please. Give this to DoH/L too. It's muchly needed.Sets with just static bonuses run the risk of being more advantageous for one role than another, so any possible adaptation of this idea would probably be "relic armors" that you build and tailor for a specific job instead of developer-specified bonuses. This sort of reads to me like stat-customizable armor from some content or another would be the most they're interested in exploring currently.
Yes please, and whilst you're at it, try and at least conceive a way that it can be used in all content appropriate for its level. Be it Eureka, Palace of the Dead, Heaven on High, etc.,Beastmaster is planned to be different from Blue Mage, but a challenging part of the design is making something that's different from what they did with BLU while still also being different from current jobs and having its own angle.
The way they need to scrap it would destroy the story that goes with it. They need to fix it by just horizontally replacing it. Take all the existing "Classes" make them Jobs that progress past level 30. Make all existing jobs able start at level 1 from creation (level skip only available if the game is purchased and the expansion the job was introduced in was purchased.) Horizontally allow the player to add or remove the job stone to get a different job with the same gear. Take Bard for example. Maybe you do NOT want to be a bard and just want to be a crossbow specialist. Okay so instead of a "Bard" job stone you have a "Archery Mastery" job stone. You don't get the bard-specific (eg singing) job features but instead get another ranged DPS tool set. Same for Conjurer/White Mage. Remove the job stone, you become conjurer and basically swap the "light/holy" aspect with the 6-element nature theme that it was supposed to have from 1.0 (maybe it works as A-B-C, D-E-F, cast air(DPS)-water(Heal)-earth(Shield), fire(DPS)-thunder(DPS)-ice(Shield) . Black mage, remove the job stone and you become Thaumaturge, and instead of casting Fire and Ice, you cast poison-type DoT's. Just wondering if they would seriously consider ripping it all out or try to keep it as a way to add additional jobs without adding additional gear.I am surprised Old Sharlayan didn't rival Limsa with how convenient that place is, honestly.
Personally, I wouldn't mind the scrapping of the class/job system. In fact, I would go 1 step further and say that quests for jobs should start at Level 15/20, and then just give people complete and utter control in what city state they want to start at. It sucks that your starter class determines your city state - I would love for these to be distinctive, especially when I think of how I would've liked it as a new player.
Like that is a pretty easy way for the developers to just leave everything in without retroactively having to create new stories, since the 1.0 jobs still pull directly from the 1.20 cutscenes in 2.0.
Or they could just nuke the job stone entirely, and make the "main weapon" always define the job except where it overlaps (eg arcanist/scholar/summoner) so that the stone is just automatically assumed to exist when the correct main weapon is used. Eg, automatically upgraded to WHM at level 30, automatically upgraded to BLM at level 30, even if the job quest has not been done as long as they use a the correct weapon for that job.
I would rather the storylines continue to exist and not be ripped out just for the sake of removing the classes. Either turn them into jobs themselves or as alternate jobs with the same gear.
Please give a reason for DoH to even exist. My gawds it's like they designed it around you making your own gear and not for anyone else ever since collectables were introduced. I would love to see some customization on gear, but I don't see "Stat customization" being a thing since that just results in the worst type of gear creep of people making "Crafted BiS Pentameld or don't join" arguments for content that doesn't demand it.
Someone should ask the guy about the rampant eye strain issues caused by the game. I'd really love to see his response.
I'd be in favor of them doing something to Limsa to spread out the players there, like he says it's a bit of a bummer it's always so populated while the other cities offer the same thing for marginally less convenience.
I don't see any expac city taking over a base gamer city though, with there being grand companies and housing on offer.
I dont really understand why they are surprised that limsa is the de-facto main city, it has a market board and retainers right next to the main atherirte, has quick inn access, Grand company, you can travel from there to other worlds.
None of the new cities has that in any combination, they all frankly suck, if they dont design it better people are not going to use them.
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